So, I think that the Head of the Construction Coven will be on Belos side. And more importantly, I think he knows enough to figure out that Belos is hiding something big from them, but continues to work for him anyway.
Because we've seen enough of Belos plan to know that it requires a lot of big scale construction and technology. Belos didn't built this palace on his own. He didn't rebuilt this portal on his own, either.
Now, why he works for Belos is the more interesting question, that I can only hope will be answered in the remaining episodes.
(Unless he turns out to be a rebel. Which again, I find very unlikely.)
59 notes
·
View notes
One of my pet peeves is Luz's hexide uniform, because there's 2 extra colors in the uniform that don't have any coven association, while there's 3 coven colors missing. So I tried remaking Luz's uniform to fit in as many colors as possible.
It doesn't look as nice or color coded (which is why I changed abomination's location) but I tried 😭
41 notes
·
View notes
"Those are the heads of the main nine covens. Each one excelled at a magic school like Glandus, St. Epiderm, and, of course, Hexside."
Some early bird cameos! I spot Darius, Eberwolf, Terra Snapdragon, and Adrian Greye. Notable by their absence is Raine, who wouldn't become coven head until season 2.
32 notes
·
View notes
They’ll make belos find a way to gently lower the giant arm he raised into the sky
I can just imagine a team of Construction Coven witches using cranes and stuff to make sure the arm stays steady as Philip re-possesses the Titan and tries to put the arm back down.
13 notes
·
View notes
Eda, a Master of Construction Magic?
Okay, I was once again sad the we never got to see a Master of Construction Magic go full out in a fight.
Yes, Mason was there in King's Tide, but he didn't even cast a single spell. So the closest we get is Eda in Season 1.
...Who in her first fight against Lilith uses almost exclusively Construction Magic!
THAT IS DEFINITELY CONSTRUCTION MAGIC, right?
And then, in her second fight against Lilith:
She's mostly relying on flying/teleportation and "magic blasts", but there's still some Construction in there.
So I guess we technically saw a Master of Construction Magic go all out in a fight.
And it was Eda.
...
But I still want to see Mason in a real fight.
82 notes
·
View notes
Head cannon time
This Guy
is these two’s dad.
The construction Head’s name is Steveholomule, and when he had sons he split his name up so he could name both of them after himself.
Matt’s prefix is either from a grandfather or maybe his mom is named Matilda or something like that
278 notes
·
View notes
Beastkeeping coven:
-all the safety restrictions for the animals.
-zero safety precautions for the beastkeepers. You prolly aren’t living to sixty in that coven.
-Eberwolf is just kinda a bad boss. Not actively horrible or anything, they just don’t solve anything on a good day.
-they’re a relatively small coven, so they don’t get a lot of funding. The whole coven is constantly in a state of budget cuts.
-Typically a pretty good community.
-There tends to be clusters of beastkeepers in rural areas, there’s less of them in cities.
Potions coven:
-Safety is pretty 50/50. Depends on your job, really.
-Vitmir is rarely seen in public, he seems to keep everything running somehow though.
-Pretty large coven size. If you can’t pick a coven by the time you graduate, potions is a pretty safe bet.
-There’s a pretty even spread of them across the isles. It’s not like they’ll ever run out of work.
Abomination coven:
-Safety is pretty abysmal. They’re normally so caught up in “can we?” That they never ask “should we?”
-Darius keeps things together. He’s pretty apathetic, but it not like things are falling apart.
-Big coven. Not the largest, certainly, but it’s a pretty popular tract choice.
-Clusters of them in cities, they normally work in research facilities or factories.
Plant coven:
-Def not the safest coven. Not the worst, but the combination of deadly pants and Terra tend to make it a treacherous tract.
-Terra is an active nightmare to work for. Titan help you if you get her angry. She does get shit done, though.
-Despite all this, it’s the largest coven. You can’t pretend their magic isn’t useful in everyday life.
-Like the beastkeeping coven, they tend to live in rural areas.
Bard coven:
-Pretty safe. Not like they’re working in particularly dangerous environments, normally.
-Raine’s a very understanding boss, but the bard coven typically doesn’t come out on top when there’s arguments.
-It’s the smallest coven. The reputation doesn’t really incentivize people to join.
-Most of them live in pretty urban areas, but there’s a decent few in smaller towns.
Healing coven:
-Ironically dangerous, especially if we’re counting burnout as a danger.
-Hettie is ruthless when it comes to her covenmates. She’s not the worst boss, but you want to avoid her if possible.
-Middling coven size, on the smaller size.
-There’s definitely more of them in cities, but you can find a healer pretty much anywhere.
Construction coven:
-Safest coven in existence. Seriously, their worker safety handbook is as tall as Mason and is required reading.
-Mason is pretty strict with keeping things in order.
-Mid coven size.
-Their members don’t seem to cluster in any particular area, which is odd, considering the concentration of construction projects in cities.
Illusion coven:
-About as safe as a regular office worker in our realm.
-Adrian is an absolute dick of a boss. He’s the type to randomly make people sing their reports, and then not fix anything.
-Fairly small coven size.
-There’s a pretty thin but even spread of them. You can find one almost anywhere, but it might not be easy.
Oracle coven:
-High risk of madness, but other than that you’re good.
-Osran never really does anything. He’s just kinda not interfering.
-It’s the third largest coven. Who doesn’t want to see the future?
-They tend to live in the middle of nowhere. Like, seriously, where are all these supposed members?
37 notes
·
View notes
Something that I don't mention much but uhh yeah, FNAF x The Owl House, an au I never mention because I fear to make a complex lore and story base around the concept.
But it's still fun to mention and think about :)
Anyways Fazcule using their specified coven powers
31 notes
·
View notes