#ux-ui
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gaussmultimedia · 3 months ago
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La Hauss. Curso Online de Especialista en UX-UI 2023-24. Diseño responsive para web del resort Viva. Proyecto de Alicia Alonso Rúa.
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anaksemandr-kiev · 9 months ago
Video
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RIVE animation
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prokopetz · 4 months ago
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Honestly, the thing that really burns my ass about mobile web design these days isn't even the bloated ads – it's the pages where there's nowhere that's safe to touch to scroll because every single pixel is a clickable hotspot that whisks you away to somewhere else, including the text. I truly believe the owners of websites that do this should die.
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scipunk · 3 months ago
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The Fifth Element (1997)
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blacktabbygames · 5 months ago
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Scarlet Hollow UI Redesign Work In Progress
HELLO! As some of you may know we've been hard at work on a large overhaul patch for the first four episodes of Scarlet Hollow to bring the game closer to our ever-higher standards. While there are a lot of content changes and additions coming with the update, here's spoiler-free look at how the UI side of it is coming along. New UI on top, old UI on bottom. First, and most importantly is the updated textbox. We've been adding a lot of detail to small UI elements, and this is no exception — there are more leaves, and those leaves have some color in them now, which we feel makes the in-game art feel a lot richer. On the usability side, you'll notice that this new box is both taller, meaning that we can fit more options before you need to scroll, and that the scrollbar is located further to the right, meaning options can be longer before flowing onto the next line. (Again, meaning there will be less scrolling.) We've also moved the quick menu into the textbox so it no longer overlaps with any background art.
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Next up, we've got the main menu. Not a ton to say here. Logo is smaller and has some color so it feels less stark. The font choice is tighter, and we added a border where the text options start to improve the feel of things. In general we're trying to make options that make the interface feel warmer, more organic, and less sterile.
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Next we've got the in-game menu. Again, framing things with organic shapes to provide better flow and separation. We've also added a wooden "frame" around each save game thumbnail give them a more natural feeling.
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Similar notes for the new confirmation screen. We're probably going to increase the opacity a little bit. At the moment is a little too transparent.
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The journal has new assets, and instead of a generic cross-hatched background, we add a semi-transparent black layer so you can still see the game world behind it.
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And speaking of generic cross-hatching, we've also removed it from character creation, instead replacing it with backgrounds from inside the game. Overall this should feel a lot more welcoming.
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These backgrounds change with each new slide, too. Here's how trait selection works.
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Anyways that's it for now! Happy new year :)
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mostlysignssomeportents · 11 days ago
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AI and the fatfinger economy
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I'm on a 20+ city book tour for my new novel PICKS AND SHOVELS. Catch me at NEW ZEALAND'S UNITY BOOKS in WELLINGTON TODAY (May 3). More tour dates (Pittsburgh, PDX, London, Manchester) here.
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Have you noticed that all the buttons you click most frequently to invoke routine, useful functions in your device have been moved, and their former place is now taken up by a curiously butthole-esque icon that summons an unwanted AI?
https://velvetshark.com/ai-company-logos-that-look-like-buttholes
These traps for the unwary aren't accidental, but neither are they placed there solely because tech companies think that if they can trick you into using their AI, you'll be so impressed that you'll become a regular user. To understand why you find yourself repeatedly fatfingering your way into an unwanted AI interaction – and why those interactions are so hard to exit – you have to understand something about both the macro- and microeconomics of high-growth tech companies.
Growth is a heady advantage for tech companies, and not because of an ideological commitment to "growth at all costs," but because companies with growth stocks enjoy substantial, material benefits. A growth stock trades at a higher "price to earnings ratio" ("P:E") than a "mature" stock. Because of this, there are a lot of actors in the economy who will accept shares in a growing company as though they were cash (indeed, some might prefer shares to cash). This means that a growing company can outbid their rivals when acquiring other companies and/or hiring key personnel, because they can bid with shares (which they get by typing zeroes into a spreadsheet), while their rivals need cash (which they can only get by selling things or borrowing money).
The problem is that all growth ends. Google has a 90% share of the search market. Google isn't going to appreciably increase the number of searchers, short of desperate gambits like raising a billion new humans to maturity and convincing them to become Google users (this is the strategy behind Google Classroom, of course). To continue posting growth, Google needs gimmicks. For example, in 2019, Google intentionally made Search less accurate so that users would have to run multiple queries (and see multiple rounds of ads) to find the answers to their questions:
https://www.wheresyoured.at/the-men-who-killed-google/
Thanks to Google's monopoly, worsening search perversely resulted in increased earnings, and Wall Street rewarded Google by continuing to trade its stock with that prized high P:E. But for Google – and other tech giants – the most enduring and convincing growth stories comes from moving into adjacent lines of business, which is why we've lived through so many hype bubbles: metaverse, web3, cryptocurrency, and now, of course, AI.
For a company like Google, the promise of these bubbles is that it will be able to double or triple in size, by dominating an entirely new sector. With that promise comes peril: growth must eventually stop ("anything that can't go on forever eventually stops"). When that happens, the company's stock instantaneously goes from being a "growth stock" to being a "mature stock" which means that its P:E is way too high. Anyone holding growth stock knows that there will come a day when those stocks will transition, in an eyeblink, from being undervalued to being grossly overvalued, and that when that day comes, there will be a mass sell-off. If you're still holding the stock when that happens, you stand to lose bigtime:
https://pluralistic.net/2025/03/06/privacy-last/#exceptionally-american
So everyone holding a growth stock sleeps with one eye open and their fists poised over the "sell" button. Managers of growth companies know how jittery their investors are, and they do everything they can to keep the growth story alive, as a matter of life and death.
But mass sell-offs aren't just bad for the company – it's also very bad for the company's key employees, that is, anyone who's been given stock in addition to their salary. Those people's portfolios are extremely heavy on their employer's shares, and they stand to disproportionately lose in the event of a selloff. So they are personally motivated to keep the growth story alive.
That's where these growth-at-all-stakes maneuvers bent on capturing an adjacent sector come from. If you remember the Google Plus days, you'll remember that every Google service you interacted with had some important functionality ripped out of it and replaced with a G+-based service. To make sure that happened, Google's bosses decreed that the company's bonuses would be tied to the amount of G+ activity each division generated. In companies where bonuses can amount to 90% of your annual salary or more, this was a powerful motivator. It meant that every product team at Google was fully aligned on a project to cram G+ buttons into their product design. Whether or not these made sense for users, they always made sense for the product team, whose ability to take a fancy Christmas holiday, buy a new car, or pay their kids' private school tuition depended on getting you to use G+.
Once you understand how corporate growth stories are converted to "key performance indicators" that drive product design, many of the annoyances of digital services suddenly make a great deal of sense. You know how it's almost impossible to watch a show on a streaming video service without accidentally tapping a part of the screen that whisks you to a completely different video?
The reason you have to handle your phone like a photonegative while watching a movie – the reason every millimeter of screen real-estate has been boobytrapped with an icon that takes you somewhere else – is that streaming services believe that their customers are apt to leave when they feel like there's nothing new to watch. These bosses have made their product teams' bonuses dependent on successfully "recommending" a show you've never seen or expressed any interest in to you:
https://pluralistic.net/2022/05/15/the-fatfinger-economy/
Of course, bosses understand that their workers will be tempted to game this metric. They want to distinguish between "real" clicks that lead to interest in a new video, and fake fatfinger clicks that you instantaneously regret. The easiest way to distinguish between these two types of click is to measure how long you watch the new show before clicking away.
Of course, this is also entirely gameable: all the product manager has to do is take away the "back" button, so that an accidental click to a new video is extremely hard to cancel. The five seconds you spend figuring out how to get back to your show are enough to count as a successful recommendation, and the product team is that much closer to a luxury ski vacation next Christmas.
So this is why you keep invoking AI by accident, and why the AI that is so easy to invoke is so hard to dispel. Like a demon, a chatbot is much easier to summon than it is to rid yourself of.
Google is an especially grievous offender here. Familiar buttons in Gmail, Gdocs, and the Android message apps have been replaced with AI-summoning fatfinger traps. Android is filled with these pitfalls – for example, the bottom-of-screen swipe gesture used to switch between open apps now summons an AI, while ridding yourself of that AI takes multiple clicks.
This is an entirely material phenomenon. Google doesn't necessarily believe that you will ever want to use AI, but they must convince investors that their AI offerings are "getting traction." Google – like other tech companies – gets to invent metrics to prove this proposition, like "how many times did a user click on the AI button" and "how long did the user spend with the AI after clicking?" The fact that your entire "AI use" consisted of hunting for a way to get rid of the AI doesn't matter – at least, not for the purposes of maintaining Google's growth story.
Goodhart's Law holds that "When a measure becomes a target, it ceases to be a good measure." For Google and other AI narrative-pushers, every measure is designed to be a target, a line that can be made to go up, as managers and product teams align to sell the company's growth story, lest we all sell off the company's shares.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2025/05/02/kpis-off/#principal-agentic-ai-problem
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Image: Pogrebnoj-Alexandroff (modified) https://commons.wikimedia.org/wiki/File:Index_finger_%3D_to_attention.JPG
CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0/deed.en
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Cryteria (modified) https://commons.wikimedia.org/wiki/File:HAL9000.svg
CC BY 3.0 https://creativecommons.org/licenses/by/3.0/deed.en
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sunlit-mess · 7 months ago
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got bored and made these 🫠
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alexchrysovergis · 4 months ago
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Hey, everyone! I've been experimenting with some ideas I had for improving Myspace's mobile navigation. These are just personal thoughts and prototypes—not official changes—but I had a lot of fun reimagining the experience. Would love to hear your thoughts!
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nradiowave · 9 months ago
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Released my open source weather station firmware, works with E-INK 4.2' \ 1.5' displays; compatible with ESP8266 \ ESP32 Default kitty icon is depends on time \ temperature; Upload custom interfaces is also available via web panel; Optional °F \ °C, English Source code : https://github.com/NC22/Volna42BW Documentation : https://volna42.com
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niko4696 · 1 year ago
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thisisrealy2kok · 1 year ago
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Nintendo in 2001
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gaussmultimedia · 3 months ago
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Curso de Especialista en UX-UI 2023-24. Proyecto Final de Rocío Rodríguez Escalante: diseño de app para fintech. 
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mahmoudna · 5 months ago
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“My Dream Is Still Alive Despite the Rubble”
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My dream has always been to become a UX/UI designer and a web developer. This dream has been my compass toward a better future for me and my family, giving my life meaning and hope despite the challenges.
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But the war in Gaza turned our lives upside down. We lost our home, my university, and even the laptop I relied on for learning and work. We were displaced to the southern part of Gaza, where we suffer daily from power outages and limited internet access. Despite these circumstances, my heart still clings to hope, and I refuse to give up on my dream.
I am not just asking for support to acquire equipment; I am asking for a chance to rebuild my future—not just for myself, but for my family as well. I believe that every challenge holds an opportunity, and I am determined to turn this hardship into a story of success.
Why Do I Need Your Support?
To continue my education and pursue my dream, I need some essential tools to help me learn and work under these harsh conditions:
• Laptop: $2,000
• Solar Panel: $2,000
• Power Inverter: $1,000
• 100Ah Battery: $1,000
Total Cost: $6,000.
So far, I’ve managed to raise €975 through my GoFundMe campaign, but I need to reach €7,000 to cover all costs.
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My Vision for the Future:
My ambition is not just to complete my studies but also to use my skills to support my community in Gaza. I aim to train young people in programming and design so we can contribute to building a better future despite the challenges we face.
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Why Your Contribution Matters:
Your donation is not just helping me personally but is an investment in a young man determined to empower his community. I aspire to become a role model for Palestinian youth, showing that resilience and creativity can overcome any obstacle.
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A Heartfelt Thank You:
I live under difficult conditions, but I believe that goodness exists everywhere. Every person who contributes to my dream brings hope back into my life and gives me the strength to keep going.
How You Can Help:
1. Donate to the campaign:
GoFundMe
OR USDT
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TLns8czyFHsJQWkaAEeza3of5cgEH7vi3n
2. Share my story with your friends and family. It might reach someone who can help.
3. Offer advice or opportunities that could help me develop my skills and achieve my dream.
Finally:
I promise to share every step of my journey with you—from acquiring the equipment to completing my education and realizing my dream. You are part of this story, and your support is the light I need right now.
“In the darkest times, there is always a ray of light. That light is you and your support, which gives me the strength to carry on.”
Special Thanks:
I would like to extend my heartfelt gratitude to everyone who has supported me so far. A special thanks to:
@gaza-evacuation-funds @gaza-relief-fund @wellwaterhysteria @ayeshjourney @nabulsi @catnapdreams @vetted-gaza-funds @vetted
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prokopetz · 4 days ago
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It's kind of funny how Teams users have been complaining for the better part of a decade that the minimum width of the dockable chat windows is too wide, and Microsoft has basically been telling them to get fucked, then they discontinue Skype and tell all of its former users to switch to Teams, and within 72 hours of Skype going down for good, Microsoft suddenly pushes a "critical" update for Teams that gives it more flexible dockable chat windows.
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scipunk · 3 months ago
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Blame! (2017)
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