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#you are incredibly talented
childotkw · 2 years
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Coming out of the shadows to share the wip for the Cannibal art. Still gotta push the more Feral look lmao.
Hope You like it! I'm very hyped for the fic >:)
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Oh my god. Oh MY GOD. ohmygodohmygodohmygod nnnngggghhhhhhhhhh I am having an absolutely NORMAL reaction to this I swear
LOOK AT HIM!
AAAAAAAHHHHHHHHHHHHHHH SO FUCKING GOOD! Holy crap you are talented! The scars! Oh you just know this boy has been in some good fights. Even if this is just a base concept…I am in awe of you, darling.
This is a dragon that eats other dragons for fun. I can almost see the blow that gave him his wounds, it's so wonderfully designed.
And his spikes! Pointy boy! I can just imagine Lucerys sitting atop him, and as Cannibal flies, I can see his enemies looking through that crown of spikes to the young, violent boy that claimed and was claimed by such a beast.
Excuse me while I continue to stare and bask in this.
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bivampir · 2 years
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it's SO funny that when asked what he had to do to prepare for his role in IWTV Sam Reid says he had to learn how to play the piano, learn to speak French, Italian, and English with a French accent. Bailey read IWTV religiously and added her own comments, and kept an actual fucking journal she wrote entirely as Claudia. meanwhile Jacob Anderson, when asked the same question, just responds with “oh nothing, i was already emo”. icons and legends only
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cavegirlpoems · 10 days
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Violet Core Approaches
So. My close friend and collaborator Sarah Carapace has been working on Violet Core - a ttrpg about dykey mecha pilots in space - for the past few years, and that work is approaching its fruition. It's about to get kickstarted pretty soon, and I got a preview copy of the game ahead of that. So, preview/review I shall.
Disclaimers: I'm close friends with Sarah, was involved in some of the early playtests, and might end up doing a stretch goal for the game. So, I am of course wildly biased in Sarah's favour. Still, even if I wasn't, I figure this'd be my jam.
TL,DR: This game is really really good, back the kickstarter. For more details, read on.
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The Basics:
Violet Core is set in the Nemesis System, an alternate scifi version of the solar system. The game follows the lives of spacers cut off from their home planet, Cerulea, as they face an oncoming disaster as escalating waves of comet-storms hit the system and everything starts to come apart.
Our characters are mech pilots for one of three factions of spacers - The Reach, The Homebound, and The Cosmic Embrace - each with their own perspective on what to do about the looming disaster. It's generally agreed that they need to escape, but where to and how is a source of conflict.
All three factions and their approaches have their merits. Although the Reach are positioned as more heirarchical and organised than the other two, all three are clearly scrappy tenacious punk-ish survivors who've been rejected and exiled to space by the dickhead bourgoisie of their home planet, Cerulea.
Luckily, you get to pilot X-10s, giant personalised mechs powered by a mysterious psycho-active (psychic?) crysteline core. This lets you get up to all the various activities you just pictured when I said that.
Tonally, it's Sarah Carapace through-and-through. Everything is purple and blocky, with CRT monitors and snaking cables and spray-paint. Riot Grrl mashed up with retro scifi mashed up with cosmic weirdness.
On The Humble D4
The game uses the oddity of dice - the humble D4 - as its main dice, with D8s scattered in here and there. It's a choice I really like, giving the game a feel that's a little angular and off-centre. It's a simple choice, but it does a lot to set it apart. I can't sum this up better than Sarah does, so I'll just quote her:
d4s are the most cursed of all dice.
They are awkward to roll.
They are pointy and can/will stab you.
Femininity is pointy, painful and powerful and so are these odd little polyhedrons.
Also, There is no standardised style for d4s. When you roll them, the result is the number displayed upright, either on the top or bottom. It varies from die to die.
Which I think gives you a good sense of the tone of the whole game, y'know?
The game cares about dice as physical objects deeply. Players can use the emotional connections between their characters to donate bonus dice to another character's rolls: the game suggests that when you do, you should pass her your physical dice, and use the motion of how you do it (including potentially how your hand touches hers as you hand them over) as a way of expressing the connections between characters, which is a fucking genius bit of design.
Anyway. Who do you play as?
Some sort of dykey space-gal x-10 pilot. To define who you are, you pick three things: the faction you belong to, your pilot type, and the X-10 you pilot. I'll go over each in quick succession.
Your faction determines your political alliance and likely goals, and the culture you grew up in, and each faction has access to a different set of X-10s. You pick between:
The Reach: the most organised and strict faction, and the oldest. Strict, heirarchical, and high-tech. You play here if you want to have a good The Man to chafe against, or to be that The Man for somebody else. The Reach are working on engineering humanity to be able to survive the coming disaster and thrive in space, and building a vast engine - the Overlock - to enable this.
The Homebound: the most rough-and-ready faction. A large population of working-class gals, and with too few resources to go around. They're working on repairing a giant machine, The Sling, to transport their people to another star system and flee the coming disaster. Unfortunately, The Sling and The Overlock are both adaptations of the same machine...
The Cosmic Embrace: the weirdo faction. The smallest, most mystic, and overall hippy-est. Short on space, people, and resources, but not on idealism and enthusiasm. They're poking the weird shit of the setting, and getting results. A little culty. In the playtest I was in, I played Cosmic Embrace, obviously.
Notably, you can have PCs all be in the same faction, or be split between them. If split, there's lines of conflict, but also room for alliances and subterfuge. PCs can, and might well, switch faction in play.
As well as your faction, you pick your pilot type. There's three broad types of pilots you can be:
Genebuilt, artificially created super-pilots with custom genetics to make them good in space. Divided into two rough types; the Violet Kind (for if you were a successful project, and inhereted mysterious abilities) or the Rat Bitch (for if you... weren't, and mostly just inhereted emotional issues). There's some interesting space to play with the idea of nature vs nurture here, or with the pressure of expectation.
Baseliners, aka normal humans who haven't been genetically engineered or tinkered with. Again, divided into two types; the Shining Star (for if you're keeping up with the best through sheer talent and training) and the Baseline Breaker (for if you're a normal person getting by with determination and adaptability.
And then, lastly, the Returned. People who died - or nearly died - and were brought back. The character creation section only mentions one sort of Rebuilt - the Returned, who have been remade by the power of humans science - but hints that other sorts might exist. And indeed they do, tied to the mysteries of the setting.
I ended up playing a Rat Bitch, who'd seen her best buddy get horribly fucked up in a training exercise and gone awol. It was great fun.
Lastly, your X-10. Each faction has three models of X-10, divided by function: Warriors to be brutal front-line fighters, Rogues to be mobile scout-types, and Witches that do weird shit and fight at range. Out of these, each faction has its own version of each of these archetypes. Some X-10 models are pretty common and mass-produced (like the Ogress, the Reach's warrior-frame), and some are rare or even unique (like the Hag, the homebound's rare and experimental Witch type that can fuck with time and space).
Each X-10 has its own Violet Core, the psychoactive crystal that's at the heart of the mech and gives the game it's name. Thoughts from the violet core filter through to the pilot, and visa versa. If you pilot a Hag for long, you'll start thinking Haggish thoughts, and your own emotions will start to seep into the core. It can get real strange real fast.
Each type of X-10 feels and plays extremely differently, in a way I personally found made your choice of frame a reflection of your pilot's personality. My pilot ended up in a Mermaid - the Cosmic Embrace's version of a Witch frame - that had the ability to shift space around it (her?), and 'swim' out of the normal world into sub-space. Which brings me to...
The Spaces & The Mysteries
As well as the material, mundane world - what Violet Core terms 'top-space' - there are two other spaces that exist.
Sub-space is a serene, empty (is it?) realm that lies below top-space. You can dive into sub-space in the right X-10s, and explore. Time and space are wierd and fluid here. If you dive deeply, you find... things. If you dive too deep, you might not come back the same, or at all. There are mysteries down there. Remember I mentioned there are other types of Returned you might become? Yeah. Remember those Violet Cores that power your X-10s? They're made from something called 'the fingers' found deep down in sub-space. Who's fingers? You see where I'm going with this.
There's also The Violet Realm. This is the psycho-sphere, the realm of dreams and emotions and mystical experiences. The violet core of your X-10 links you to the Violet Realm. You can meditate to experience it, to commune with what's within...
This is a setting with mysteries. There are things to explore, forces and powers beneath the surface. I won't elaborate. Partly because I don't want to spoil the discovery for you, and partly because I don't want to read it all and spoil myself before I can play this again. What I will say is that the bits I did read ahead on give you a lot to explore, and are explained in a way that make how they tie into the wider setting and plot. It's all coming together into something impressive.
Personally, as a player of rpgs (larp and ttrpg) I really enjoy settings which present you with mysteries and mysticism, which let you explore the underlying nature of this universe in ways that are at times rational and at times intuitive or mystical. It's an itch few other ttrpgs have scratched for me. Lacuna and Orpheus were, until now, games that achieved what I wanted; now I get to add a third game to the list in Violet Core.
In case it wasn't clear, this is high praise. This is extremely high praise.
Mechanics
I'm going to assume you're already sold. If you aren't, let me make a statement:
I'm mad I didn't think of these game mechanics.
The core engine is pools of d4s, in a way I believe is drawn from forged in the dark. However, unlike FitD, I really like how VC handles its rolls. Particularly - as I mentioned above - the way players can pull on the connections between PCs to offer each other dice, and the way this affects the game.
The core is pretty simple but has nuance. There are PbtA-style moves - things like Negotiate, or Hurt, or Shield - that trigger when you do a particular thing. You roll, and get a codified result based on the result. When you roll, you get a number of dice depending on how you're going about it. In person, you use your talents; things like Making Out and Using Your Head. In your X-10, you use the X-10's talents, things like Synchronising and Drawing Near. An example: You're piloting a Mermaid, and you see your friend (piloting an Ogress) is about to be struck by spiraling comet shards. To save her, you dive across to pull her out of top-space and into sub-space with you, dipping out of the material world to avoid the hazard. Since pulling somebody into Sub-space with your X-10 is Draw Near, you roll as many d4s as your Draw Near pool, and count how many hits you get. Since you're trying to protect somebody, you take that result and look at the Shield move to see what happens.
It's a simple core that's then built on with more detail, giving it a lot of room for nuance and expression.
Further, there's a neat little system for tracking the emotional connections between PCs and how they escalate over time. As they escalate, you pick statements to describe how you feel, pinning down the nature of the relationship, that will get deeper and more intense the further in you get. And the further in you get, the more potent it is when you hand another player your dice to assist her PC.
In play its such a neat, deep, evocative system that it made me really mad I didn't think of it myself. It's basically perfect.
Sorties, in which our cosmic purple space robots punch each other
Up front. Although your in giant space-mechs with giant space-weapons, combat isn't meant to be lethal and horrid. It's intense, and gritty, and emotional raw, but in the way that a bloody-knuckled fist-fight is, not in the way that a shootout is.
Fights aren't war. They're personal.
There's a lot of dancing metaphors in how the fights are described. You might be sparring or actually seriously going after each other, but either way, a fight is an interplay between two characters at their most intense. That thing where a fight scene serves the same purpose as a musical number? Yeah, that.
So. Each fight between X-10s is a Sortie. A sortie is divided into a series of steps, and at each step you pick an option for how you're fighting;
Lead, to be agressive
Sway, to be fluid and fucky
Follow, to be evasive
Sway hits follow, Follow hits lead, Lead hits sway. Its a rock-paper-scissors cycle. (If you get two Leads, both hit, and if you get two follows or sways, both miss.)
When you hit, you can trigger one of the moves as a result. It can get ugly and painful. It could concievably get vulnerable and emotional.
Critically, you have a limited pool of lead/sway/follow actions (depending on your X-10), that get used up as you use them in steps. IE: if you're piloting a Witch, you can use Sway twice and Lead & Follow once. So, you can count what you're opponent's used up, and predict their moves based on what they've got left. In really long sorties, once you've only got one option left to you, it resets.
A sortie is a sort of dance as you maneuver for the advantageous position, use that to fuck with your oponent, and get your fists bruised.
Damage to your X-10 can bleed through to you. Contact between two X-10s can bleed through to their pilots. Things can get strange, particularly when there's Witch X-10s involved.
I'm gonna quote the book again here:
Not all pilots fight to win. Some pilots fight to hurt.
The Gay Bits
As you might have realised by now, it's a really fucking sapphic game. Not as a focus, but in the way where all our PCs are assumed to be some sort of dykey queer type because that's just the kinda tone we're going for.
To misquote Sarah's fellow aussie: "This is my book motherfucker, they'll walk be lesbians if I tell them to".
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Pulling It All Together
Tonally, it's a fucking slam dunk. The world bleeds with a very specific atmosphere, a sort of dykey grungey weirdness that draws on old late-80s to early-90s mecha anime, and Heaven Will Be Mine, and weird scifi.
The writing has a really strong voice. Sarah doesn't write like a typical clinical dispassionate ttrpg text, she writes like Sarah. There's little witicisms, emotional bits, slang. It reads like somebody passionately explaining how to play in person.
There's a lot of snippets of in-character text - chat logs, reports, records, recordings - that give you a sense of the sort of people in this world.
The art is all fucking gorgeous. Mostly Sarah art, with some guest spots.
It is extremely purple, so purple its even in the name.
In conclusion:
Listen I am wildly biased because I've been friends with Sarah for yonks, but even if I wasn't I'd be incredibly enthusiastic about this game because:
a) it seems to have been carefully fine-tuned to hit my tastes.
b) it's really fucking good. Really fucking good.
It's an idiosyncratic personal work that also has a huge cosmic scope to it. It fucks around with the medium of dice-based ttrpgs in interesting ways. It's gorgeously written. It's got a setting that makes me want to dive in and explore it.
You should go back the kickstarter when it goes live, and tell your friends about it, and I am not kidding. If this game isn't a wild success there is something wrong with indie ttrpgs. The kickstarter is here, I believe it's due to go live in a couple of days.
If any bloggers are interested in getting a preview copy of their own, hit me up and I can hit up Sarah and we can sort things out.
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mxmarsbars · 19 days
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my piece for the @hermitseasonzine 🎉✨
I absolutely LOVED the dare stick arc and had so much fun bringing it to life!! :D
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poorly-drawn-mdzs · 10 months
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Flagrant Favourism.
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kimtaegis · 1 year
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friendly herbivore dinosaur 🦕 for @jung-koook
cr. namuspromised
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yrsonpurpose · 7 months
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You are not who I raised. Oh, that is all I am, mother.
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ricky-mortis · 3 months
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Hatchetfield @femslashfortnight Day 1: Make It Sapphic AU
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gentlebeard · 7 months
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If I could hold you for a minute, Darling, I’d go through it again
For @edsbacktattoo & @stedesearring 💕 Show: Our Flag Means Death - Season 1 & 2 Music: Francesca by Hozier YouTube
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jkvjimin · 8 months
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❝Whenever you need me If you believe me I'll never let you go❞ Closer Than This - Jimin for @kimtaegis ♡
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demadogs · 1 month
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some of you need to hate ai way more than you currently do
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catastrxblues · 6 months
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EVERMORE by taylor swift (feat. bon iver) — “and i was catching my breath, floors of a cabin creaking under my step. and i couldn’t be sure, i had a feeling so peculiar, this pain wouldn’t be forevermore.”
my #swiftiegiftexchange2024 for @lovesickallovermybed!!!! 🫶🏽🫶🏽
#HIII HII HII how are you <3333 SO sorry for being slightly to the party but HII#i saw that you are currently recovering from surgery and i‘m wishing you all the best and =a faster recovery 💗💗 i hope you’re okay and#are feeling and getting much better every day 💗💗💗#i’m your anon swiftie and it was really nice to get to know you!! 🫶🏽 you’re super super talented and your gifs are so so STUNNING#it was such an honor to be your anon for this event and i had such a fun time making this !#i was SO excited when i saw that some of your favorite ts songs are evermore and idsb. really really sorry i didn’t have the time to make#something for both because my laptop went dead for sometime and i ended up only having the time to make this 😭#evermore the song is something i hold and cherish deeply in my heart too and it was something that has seen some of the worst of my days#and so i decided to do this song for your gift instead!#i can’t really gif much and couldn’t even try#because my laptop in which i had installed ps in went rip so i decided to make you this#(slightly messy sorryy) scrapbook of my view of the song! i tried to incorporate some of the descriptive lyrics and the objects mentioned i#the song and i hope you like it 😁!#and because i think evermore is also something that IS meant to be incredibly personal to the people that listen to it#i decided to include some photos (+added highlights on every lyric that has ever touched me which is almost everything as you can see 😭)#of some of my journal pages on which i rewrote the entire lyrics (except bon iver’s addition 😅) in ‘21 when the song meant to me the most!#i hope you're having a great dayy love 🫶🏽🫶🏽#SwiftieGiftExchange2024#taylor swift#tswiftedit#evermore#*my edits#nadine.mp3
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turtleblogatlast · 6 months
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Unironically think that each of the bros (+April) don’t actually get how impressive their feats really are so they just do what they do and on the off chance someone comments on those feats they all react like:
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#rottmnt#tmnt#rise of the teenage mutant ninja turtles#no but really#I love thinking that they’re actually way more prideful about the stuff that does not even hold a candle to their other feats#like yeah Mikey can open a hole in the space time continuum but that’s nothing have you TRIED his manicotti??#yeah Leo has outsmarted multiple incredibly intelligent and capable people AND knows how to rewire AI but eh did you hear his one liners?#donnie accidentally made regular animatronics sentient but that was an oopsie check out his super cool hammer instead#raph was able to fake his own death to save the entirety of New York and then be the one to bring about his brothers’ inner powers-#but forget about that did you know he can punch like a BOSS?#and April can survive and THRIVE against a demonic suit of armor alongside literal weapons of destruction as a regular human-#but her crane license is where it’s really at#(not to mention all the other secondary talents and skills these kids all just sorta have like - they are VERY CAPABLE)#honorable mentions in this regard go moments like#donnie ordering around an entire legion of woodland critters to create a woodsy tech paradise#or Leo being able to avoid an entire crowd’s blind spots in plain sight#and also being able to hold a pose without moving a millimeter while covered in paint and being transported no I’m NOT OVER THAT#Mikey casually being ridiculously strong and also knowledgeable enough about building to help Donnie make the puppy paradise for Todd#Raph literally led an entire group of hardened criminals like that entire episode was just#basically they’re all so capable????#and at the same time prone to wiping out at the most inopportune of moments#love them sm
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gingermintpepper · 30 days
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One of my biggest pet peeves is the assumption that something has to be sad for it to be tragic.
I've always been a big believer of the 'Apollo has an awful love life'/'Apollo is plain unlucky with love' line of thinking but it does bother me that the general reasoning for that statement is given to the concept of 'Apollo is somehow undesireable and thus rejected' (Cassandra/Daphne/Marpessa) or 'his lovers die young and thus their love is unfulfilled' (Cyparissus/Hyacinthus/Coronis). I personally think that's a very unfortunate way of looking at things - not only because it neglects the many perfectly cordial entanglements and affairs Apollo has had, both mortal and divine - but because it presents a very shallow interpretation of the concepts of love and loss and how loss affects people.
Apollo can still grieve lovers that have a long, healthy life. The inherent tragedy of an immortal who knows his lovers and children will die and cannot stop it does not stop being tragic simply because those lovers and children live long, fulfilled lives. The inherent tragedy of loss does not stop being tragic simply because someone knows better than to mourn something that was always going to end.
What is tragic is not that Apollo loves and loses but that loss itself follows him. Apollo does not love with the distance of an immortal, he does not have affairs and then leaves never to listen to their prayers again. He does not have offspring and then abandon them to their trials only to appear when it is time to lead them to their destinies. He raises his young, he protects the mothers of his children, he blesses the households that have his favour and multiplies their flocks that they may never go hungry. He educates his sons, he adorns his daughters and even in wrath he is quick to come to his senses and regret the punishments he doles out.
Apollo loves. And like mortals, there will always be some part of him that wishes to protect the objects of his affections. Apollo, however, is also an emissary of Fate. He knows that the fate of all mortal things is death. He knows that to love a mortal is to accept that eventually he will have to bury them. There is no illusion of forever, there is no fantasy where he fights against the nature of living things and shields his beloveds from death. Apollo loves and because of that love, he also accepts.
And that, while beautiful, is also tragic.
#ginger rambles#ginger chats about greek myths#greek mythology#apollo#Listen man#I think there's something extremely beautiful about Apollo's affairs#Yes I know that Ares also loves and cares for his daughters but this isn't about him#There's just something about the way that Apollo put his all into it every single time#To the point that even when he does know better he still fights because of the strength of his love#The Iliad to me will always be a love story#Yes Achilles' wrath is said to come from his overwhelming feelings towards Patroclus#but what Achilles does has nothing to do with grief or love#By the end of everything Achilles forsook that love which ought to have defined his actions based on what he was saying#and warped it into a weapon meant to satisfy the void left by his loss#Apollo though - I am always taken aback by the sheer weight of his love#towards not only Hektor but towards all of Troy in the Iliad#And how he is very careful to balance that love and all the ways he wishes he could fight against their inevitably end#with his duties as one who is both aware of the impending end and whose position in the war#has put him in opposition with his elders#That delicate balance between a love so powerful that he is willing to take on the full weight of Athena and Hera's wrath#and an understanding that the battle he fights is not for victory but simply because for love's sake#How could you not think of that as beautiful and awesome and so achingly tragic#I feel the same about both Asclepius' and Actaeon's deaths#Apollo loved BOTH of his sons - Asclepius and Aristaeus - so so SO much#He was so incredibly proud of them both and delighted immensely in the both of their victories and talents#And so when Asclepius dies and it is by his own father's hand - I have always found his act of wrath so fascinating#Honestly this could be its own separate post - but the fact that Apollo does not beg Zeus to reconsider or to bring Asclepius back#when Apollo has made cases for lenience on things like that before speaks of a level of understanding from Apollo that Asclepius was always#going to die because of his pushing of the boundary between life and death#so he doesn't bother trying to reason with Zeus or plea his grief - instead going directly to destroying something important to Zeus
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jacarandaaaas · 1 month
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Mirabel Madrigal & Creativity:
So something I’ve realized after watching the movie a couple of times now is how mirabels story can easily correlate with the experience of someone creative when you’re only considered of use if you’re academically smart.
Not only do they refer to the magic as “gifts” and “gifted” very common terms associated with people who are considered academically smart but also the fact mirabel is shown as an artist. Our first introduction to her you see her room is plastered in artwork as a 5 year old and even after the prologue you still see she’s kept her artistic side. the thing is mirabel is incredibly talented she draws, she sews, she embroiders, paints, plays the accordion too! These are all incredible talents to possess and yet do we ever see her getting praised for them in the movie? not really. because mirabel doesn’t have a “gift” a literal magic gift yes but also could be interpreted for a creative as academic smarts. Creative thinking is something mirabel possesses and its quite literally the answer in the end but because she’s not smart in the expected way i.e academics she feels she’s not worth as much as others in her family.
I like to think making her an artist was an intentional choice as I know a lot of fellow artists have had people tell us it’s not a “useful” skill to have in the real world. It’s not worth taking the time doing when you could be pursuing medicine or law or something that uses your brain. Even in the ending of the movie mirabel tells them they’re “more than just your gift” which I feel can relate a lot to people who heavily rely on their academic achievements they can forget it’s ok to not do 100% every time and these ridiculous standards are just wearing you down.
So in conclusion I believe mirabels story resonates a lot with the experience of being a creative person but your skills not being seen as valuable. I just love that they made mirabel an artist to show how talented she actually is! she shows that creatives are valued and appreciated and needed and deserve to be encouraged not shot down! so thank you mirabel valentina rojas madrigal for being my favorite artist <3
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stealingyourbones · 8 months
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Working on the twitch streamer Tucker animatic and I decided to cave and switch from animating in Photoshop to Adobe Animate and oh bOY are the controls confusing
Oh and update on it all, I have completed the script, storyboard, and Tucker’s emotes. Next is voice acting and animation.
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