ubiquitousmagic
ubiquitousmagic
ubiquitous
3 posts
Don't wanna be here? Send us removal request.
ubiquitousmagic · 23 days ago
Text
Ätter
Name: Timeline: Magic: Estate:
Inspiration: Ynglingaätten (Yngve-Frej), Sköldungaätten (Oden), Björn Järnsidas ätt (Björns mor Ladgerda brukade sejd över honom att han ej blev skadad i strid), Fornjotska ätten (Fornjot)
Estates:
First: Clergy
Second: Nobility - aristocratic titles, inherited wealth
Third: Bourgeoisie - business owners, merchants, wealth, political power, and education
Fourth: Commoners
Name: Skuldling Timeline: times immemorial - 1600 Magic: ancient, arithmancy Estate: nobility
Name: Heling Timeline: time immemorial - 1700s Magic: death magic Estate: nobility
Name: Eirling Timeline: 1100 - current Magic: alchemy (earlier - healing) Estate: nobility, initially bourgeoisie but worked their way up in the 1100-1300
Name: Fjoling Timeline: 1100 - current Magic: runic magic Estate: nobility, initially bourgeoisie but worked their way up in the 1100-1300
Name: Lund Timeline: 1200 - current Magic: potions, (death magic) Estate: bourgeoisie, politicians, beauty potion empire. Descended from Heling.
Name: Smed Timeline: 1400 - current Magic: Estate: bourgeoisie, aspiring to nobility but is younger, came from a family of smiths that made their initial modest wealth in the forge. Cheated their way to wealth from non-magicals 1800's rather than business ventures.
Name: Rask Timeline: 1800 - current. Ill-documented family tree. Lots of less than stellar off-shoots. Magic: none Estate: commoners
0 notes
ubiquitousmagic · 24 days ago
Text
Aristocratic culture
Flower language
Escorted by at least one female or male
Clothes with coverage
0 notes
ubiquitousmagic · 24 days ago
Text
Theory of Magic
Ubiquitous magic - magic existing in everything, everywhere
Innate magic - the ubiquitous magic in a specific thing, with or without a core
Core - generator of a discharge of innate magic
Peripheral system - is fed through the core but also through the ubiquitous and effervescence (to a much lower degree, typically). Is developed later in life (puberty). Can be used for more controlled wandless magic or to feed wand with more power.
Effervescence - the residual energy lingering in an area after magic is performed
Ritualistic magic -
Wand magic - derived from rituals, compacted and channelled through a want rather than the complexity of a ritual
Spell chain -
Ancient magic - magic that generates only surrounding ubiquitous magic
Ancient wand magic - ubiquitous magic is drawn through the peripheral, typically most can only draw a little. Some (very, very few) with a defective core and overdeveloped peripheral can draw large amounts through the peripheral, and discharge through the core (”late-bloomers”).
Ancient runic magic - ubiquitous magic is drawn through a runic sentence or matrix (Runic magic - a bit of the writers own innate magic is left behind and lasts varying lengths of time)
Ancient rituals - where the magic is drawn entirely from ubiquitous magic
Arithmancy - probablity in relation to magic, e.g. predicting outcomes of ancient magical spells, sentences/matrices, rituals etc. The properties of certain numbers in relation to ancient magics. Predicting future events though arithmantic algorithm, probablity algorithms outcomes of different events. Every number has properties, and they can differ depending on which other combination of numbers are put before and after, for example. 5x2 is 10 but 5-2 is 3.
"the iconic fanon take on Arithmancy is that it's the scientific part of spellcrafting, analyzing the actual physical force of "magic" as equations and vectors and spellfire-patterns. Through Arithmancy you'll calculate the optimal widtha and shape of of wand motions, the length and cadence needed for the incantation, etc. — and then you build upon that framework by adding a bit of human intent to the casting, and matching words that have a bit of meaning to the abstract cadence. Note that the latter idea helps make sense of the "bad Latin" of a lot of spell names: the reason it's "Wingardium LeviOsA", which not only isn't proper Latin, but isn't pronounced with a proper Latin accent either, is that the Arithmancy calls for an incantation that goes "o-A-o o-O-A", and whoever invented the charm scrambled to find words in any language that would fit that pattern while having a meaning that more or less corresponded to what the spell was supposed to do." [Source]
Dark magic - destructive/consuming magic (core or ancient) e.g. sacrifice - physical e.g. a hand, a rooster, life, but also emotional e.g. a piece of soul, stress (from irritation, anger to profound trauma), hurt, malice/retribution e.g. deconstruction - blasting, entrail-expelling, taking of life
Light magic - creative magic (core or ancient) e.g. restoration - physical e.g. mending, healing, but also emotional e.g. love, good will, warding e.g. conjuring - things, also emotions
Ancestral magic - ”breeded” in certain families (old) to promote certain abilities such as divination, transfiguration, dark magic, light magic, ancient wand magic, wild magic, charms, potions/herbology/alchemy (more of a ”social”/uprbringing than genetics), mind magic, death magic, blood magic. Arranged marriages. Seen as barbaric by most of society nowadays.
1 note · View note