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Portal 2 ending kinda
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kids get me outta here im stuck in a fake png
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I have a feeling that a titan's form depends on who summoned it, just as a darkner's does.
Titans are the fear of the dark given form.
The Roaring Knight summons a titan at the end of chapter 4. Is this what their fear of the dark looks like? ...because I don't know if it's just me, but this titan...








strongly resembles a tree.
Here are the titans from the prophecy, for comparison:


#these details feel relevant to the fact that kris has repressed trauma involving trees.#also the fact that this titan has angelic features while the others don't!? ohoho a /HOLY/ tree you say? 🎄#<- previous tags#my brain has been expanded#a fine addition to my theory collection#deltarune#reblog
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best thing tumblr ever did for me is the term "rotating it in my mind". it's really true that sometimes you think about something real hard but you can't tell what the thoughts are exactly. it's revolutionary stuff, i might even say
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Want more horror AND comedy of player - character relations. Maybe even reader - character relations.
I like being scared of myself as an observer and also having a fictional friend who makes fun of said observer.
Will draw this. later.
#Y E S#fuck yea!#reblog#same op same#Reminds me vaguely of the demon summoning simulator (as the demon) game of my dreams
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If this has already been asked for I wouldn't be surprised, but what about Tenna from Deltarune?
You’re actually the first to ask for this one! While doing research on old tvs for design inspiration, I learned that old crts are an implosion hazard because of the high voltage combined with the vacuum inside the actual tube. That was my inspiration for this design.
Bremsstrahlung : the electrostatic witch

#Kyubey got his ass :[#deltarune#madoka magica#reblog#this is too cool to not reblog#other peep's art
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continuation of that insanity, or rather... full version
post that started it
REVENGE [full version]
what happened after (probably)

#This actually sucks so bad#I wonder if this is the only one they have miscontrust from the original's intent so far or there are others to be have#reblog#just putting this here#just in case
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in honour of the deltarune news im once again remembering my funniest memory of it which was opening the game unspoiled, entering my name as "chris" and then being absolutely fucking bewildered when the game told me I couldn't make my own choices and would instead have to be called. kris
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deltarune weird route crackfic where noelle, horrified, tells kris to tell her it didn't happen, it didn't snow, but kris forgets the past tense of snow and the soul ends up having them say "it snew" and then the colors return to normal instantly and noelle's like "what" and the soul's options are "what" and "what" and either option you pick the snowgrave route is aborted
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If we assume the "voice" in the code is/was Dess, I think the recurring nightmare she mentions puts a lot of context to the stuff in her room. Underneath that cool, fearless older sister exterior she was incredibly scared, paranoid even.
Her bed is in a weird position, facing away from the closet. She has a bunch of army rations and multitool knives. Maybe she just liked collecting those things, but I feel like there's more to it. I think she was worried that something bad would happen. Maybe she felt that something was lurking in the dark. Considering the implications that she (and probably Kris) was led to the shelter by SOMETHING (Friend, maybe?), it could have exploited those fears, or could have been the cause of them.
Notice how the Knight looks a bit like one of the titans? And titans represent fear? What if Dess' fear consumed her? What if she became her fear?
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I gotta talk about the Knight fight, because I think I finally have an interpretation of it in my head that I like.
I think the entire Knight fight was an attempt to put the Player (us) in their place. It was entirely a bid to make us lose hope.
Many people have wondered why the Knight doesn't just cutscene us to begin with. This has led to theories like Kris slash becoming a thing, which I simply don't agree with. The important thing in my mind is it's clear that the Knight (and Carol seemingly) know about the soul and what it is capable of.
Downing our entire party in a cutscene would still leave us with the hope that we could beat the Knight in a fight. It is not enough to down our party. The Knight needs to BEAT US to make us feel like our actions are futile.
The Knight attacks with flair. Their movements and attacks are so ungodly brutal, and surpass anything we possibly have experienced so far. It's meant to make it seem like an impossible fight. It's meant to make us feel like we're supposed to lose, and that establishes a level of control over us. We are not able to win against this insurmountable foe if we lose in combat.
So what starts happening when we do win?
The Knight starts getting annoyed. Their attacks get more extreme. Eventually, they drop all the pretense and face off with us directly in the full screen attack, cleaving the screen in half to show how much power they actually have. Compare the Knight's full screen to the other two we have so far. They all face off with the soul. However, Jevil is barely present in his final attack, and Spamton faces the soul directly. The Knight completely faces us, and even cleaves through the UI as an intimidation tactic.
And perhaps them focusing on us made their guard lower, because they weren't paying attention to the actual threat: Susie. (This is not important to the theory but I think it could be neat).
So plan B comes into play. They cutscene us, but it isn't a real victory for them. We're stronger than anticipated. We gained a blackshard and a shadow crystal for their mistake. Control of us in this situation is suddenly slipping, so what do they do?
The Knight forces Kris, our vessel, to kneel. There is no reason why they would show us this if they wanted to keep the arrangement a secret. Kris kneeling is the last gambit for control over us. This is the Knight showing us that EVEN IF WE WIN, our very vessel is on their side. It's one last attempt to break our will.
I distinctly remember after winning the fight that it didn't feel like a victory. I felt somehow more defeated than ever. Seeing Kris kneel was horrifying, and not just for the reason I described. It really did feel like the Knight reestablished that level of control over me.
I think us even attempting to win is what makes Gaster so excited as well. The Knight is intentionally trying to break our hopes. This fight is us deciding that no, we have the freedom to see this through. Our will is stronger and will persist against insurmountable odds. If the prophecy is going to be rewritten, changed, or persisted through, it will need unbreakable will. Gaster is excited, because we're persisting regardless of difficulty. We're persisting against a fight engineered for our destruction.
We're a chaotic element that the Evil Group Chat Gang really wants to keep in check. Why else were we intercepted and put into Kris? We're a chaos factor, and would be able to do so much with complete free-will. They will take every opportunity to break our will.
I love the Knight fight so much. It feels like a clash of willpower, and I will be impressed if anything in this game will beat the feeling of clawing a victory out of the jaws of defeat.
#interesting very interesting#my brain has been expanded#a fine addition to my theory collection#deltarune#reblog
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My working theory is the prophecy will be broken regardless, the difference will be whether you put your trust in the narrative and allowed the characters enough of their own agency that Susie uses her white pen of hope to write a better future.
Or whether you brute force it, removing the agency of all others to reclaim a sliver of your own and are generously rewarded with the ‘Everyone dies and it’s your fault(hope it was worth it)’ ending. (Paraphrased not sure if it’ll a ‘different ending’ or just a different context you know how it is)
Undertale had “don’t kill and don’t be killed” for its as response to “kill or be killed”
I proposed Deltarune will have “your choices aren’t the only ones that matter”
Don’t carry burdens alone and reach out for help is entrenched in the fun gang, We as the SOUL get cool moments we just always share them. It has power of friendship all over it.
Expect in snowgrave, where you and you only get to be acknowledged directly by Noelle!(hope it was worth it)
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something something you can't play a game without a controller. something something kris and the soul.
#The fact that the word “controller” can both mean “the one in control” AND “game console” ...#With how much Toby uses puns in UT i wont be surprise if this is intentional#deltarune#reblog#a fine addition to my theory collection
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This is the first dialogue option that basically boils down to "do whatever you want Kris" with "help or don't help" and it's just to help Lancer do silly spins
(which they do)
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DELTARUNE Merch
Recently, Fangamer brought something to my attention: It seems there’s some disappointment that certain characters of DELTARUNE, particularly those from the Light World, aren’t getting very much merchandise. This is an intentional decision. I wish I could explain more now, but when I consider everything, I don’t think certain official merch (plushes, etc) of certain characters feels right for this game. Since Chapter 1, I told Fangamer that some characters would be more or less off limits after a certain point, and this feeling has only gotten stronger over time. These characters include Kris, Susie, and Noelle. Other times, particularly with Dark World characters like Spamton, I consider the game setting and think “the game is improved by selling this.” I understand if some feel disappointed or confused by this decision. I want to make it clear I really respect the passion of the fans, who love the characters like I do. I feel very blessed that the player of the game thinks things like “Kris! I wish I had a plush of Kris so I could open it up and see what’s inside!” I WANT everyone to be able to have the merch they want, to play with the characters the way they want. So you can still feel free to create goods, commission handmade plushes, etc. following the fan merchandise guideline I created for UNDERTALE. I’m happy if fans go ahead and create what they want to have for themselves. Thanks!
#“I wish i had a plush of Kris so i can open it up and see what's inside!”#<- He knows#deltarune#reblog
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There is only one story in Hometown... mostly. The Prophecy is Lord of the Hammer is Dragon Blazers is the local religion. All the art that you can really call pop culture – that shapes how kids, or adults, relate to one another – emerges from the Prophecy. One single fairy tale, repeated over and over but still carrying its core ideological payload of destiny, and something terrible at the end.
Susie fundamentally couldn't fit in until she found her place in the Prophecy, and her self-image as someone who really isn't a bully is increasingly reliant on being the girl with hope crossed on her heart instead – reflected in her incidental exposure to Dragon Blazers via a Lost and Found cartridge, such that she's missing context and playing social catch-up compared to her peers.
And this is true of almost all media, but it's not true of horror. Blood Crushers, the movie about a killer severed hand, is the one piece of fiction referenced in any detail that has absolutely nothing to do with the Prophecy; not surprisingly, Noelle hides her interest in it from her family (playing the Glaceir sequence in secret; watching scary movies with Dess, the same scary stuff Kris remembers being interested in in her room), while Susie the outsider loves it openly.
The secret bosses, with their recurring fixation on freedom, are framed via the tropes of horror: killer clowns! Haunted puppets! An Evil Video Game! To break away from the single story that gives our lives structure is a traumatic rupture, which the Dark Worlds – shaped as they are by a culture that has plenty it refuses to look at, in their kids and in their lives – cannot imagine as anything but, well, a horror.
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