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总有一个梦想让我们心潮涌动,总有一个执着让我们奋不顾身。 https://www.instagram.com/p/CWCNP8dPYdA/?utm_medium=tumblr
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Learning math from games https://www.instagram.com/p/CQ9kQtPr2SO/?utm_medium=tumblr
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What assisted learning mechanisms does Amath have? Amath gamification practice products have many mechanism designs to assist learning, mainly as follows: 1. Answering sound effect: equipped with light music that activates the frontal lobe of the brain during the answering process. 2. Inspirational sound effects: Inspirational music is equipped on the homepage to inspire enthusiasm for learning. 3. Awards sound: equipped with awards music on the motivation page to inspire a sense of honor for learning. 4. Take the exam first and learn later: take the exam first, and those who pass the test will go directly to the next one, and those who are wrong will be transferred to study immediately, which greatly saves study time and improves study efficiency. 5. Time-limited study: The study time is compulsorily limited, and only after the study is completed can you continue to give the opportunity to answer questions and improve the pertinence of study. Google: https://play.google.com/store/apps/details?id=com.qdkt.amathandroid APPLE: https://apps.apple.com/us/app/amath-qdkt/id1542312497 https://www.instagram.com/p/CMibT7qBFGC/?igshid=1u9vn4uc6oj7f
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What assisted learning mechanisms does Amath have? Amath gamification practice products have many mechanism designs to assist learning, mainly as follows: 1. Answering sound effect: equipped with light music that activates the frontal lobe of the brain during the answering process. 2. Inspirational sound effects: Inspirational music is equipped on the homepage to inspire enthusiasm for learning. 3. Awards sound: equipped with awards music on the motivation page to inspire a sense of honor for learning. 4. Take the exam first and learn later: take the exam first, and those who pass the test will go directly to the next one, and those who are wrong will be transferred to study immediately, which greatly saves study time and improves study efficiency. 5. Time-limited study: The study time is compulsorily limited, and only after the study is completed can you continue to give the opportunity to answer questions and improve the pertinence of study. Google: https://play.google.com/store/apps/details?id=com.qdkt.amathandroid APPLE: https://apps.apple.com/us/app/amath-qdkt/id1542312497 https://www.instagram.com/p/CMgjJq0B6uG/?igshid=1kmrvoj7ktre8
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你信么?游戏化的教育模式靠谱么?疫情之下孩子在家作妖怎么办?这个老师告诉你!https://www.youtube.com/watch?v=dZtfV0TaTgc https://www.instagram.com/p/CMNvbzwB03X/?igshid=1j2aez7z6ueok
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New practice mode Practice is the best way to get A https://www.instagram.com/p/CLJRKCFhbUb/?igshid=1blvn8xd280ix
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Educational games implement basic methods of data thinking The basic method to implement data thinking is to follow data in everything at work. Specifically in the development work, we can make every design decision through A/B testing. The optimization of existing functions and pages is completed by grayscale test. A/B testing requires us to set key indicators, which can only be tested by one key indicator at a time, and determine the optimization indicators based on the data results of the test. Then proceed to the next indicator test. The grayscale test requires us to carry out the current function from small to large, from less to more. The test of new page determines the choice of function according to the user's feedback data. This ensures that no problems occur during the upgrade process. https://www.instagram.com/p/CJ1nptIheNr/?igshid=1ajbubbg8mvj2
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How to implement data thinking at work How to implement data thinking in our work is a question that any one of us must think deeply about success in the era of big data. We continuously generate data every day, and we are constantly exposed to all kinds of data. How to turn data into our work compliance and our competitiveness? This requires us to collect data, analyze data, and use data. Specific in the development work, such as the use of A/B testing for data collection, the use of grayscale testing for the promotion of new functions, and continuous experiments to find the optimal solution. In the work of using data, we must first establish an idea library, determine the experimental priority, perform A/B testing, analyze the data, and enter the next idea library. Continuously improve user experience and improve product functions in the process of experiment/analysis/optimization. https://www.instagram.com/p/CJzYmrbh6h5/?igshid=1qo4vft45ktug
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From story thinking to data thinking In the era of big data, all behaviors can be traced, data can be generated, and data collection has become more and more convenient. This builds a new German data thinking world for us. In the traditional moral thinking mode, what is advocated is story thinking, that is, relying on good ideas, good ideas, good narrative methods, and good expressions to win In the era of big data, performance relies on data thinking, that is, using data to empower, through collecting data, analyzing data, and using data to form a data process. Data thinking can be used in all aspects of forecasting, decision-making, planning, and optimization. Use data as the basis for our decision-making, use data as our criterion for judging right or wrong, and use data as our plan to follow. Data thinking makes our work constantly move from victory to victory, constantly optimizing our behavior, and constantly achieving the best results. https://www.instagram.com/p/CJw5yd5BhPx/?igshid=35qylmrxjord
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How educational games establish a sense of learning goals What students need most in learning is goals and motivation. How can educational games build a sense of purpose for students in learning? Implement from 8 aspects: Grade list progress. You can see the list of daily learning directly from the list column. Level design. One level is one course, one module is one month, and one level is one year. Learning badge progress. One learning badge per course. Progress of learning certificate. One certificate per course. Transcript progress. One transcript for each course. Review the progress of the summary table. One review catalog per course. Scoreboard. Keep track of the progress of answering questions. Incentive progress reminder. Always prompt the progress of motivation. https://www.instagram.com/p/CJt3o1UBDm2/?igshid=1vk1645k4dsbd
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Educational games require story thinking In the operation of educational games, story thinking is required. A story puts information in a scene to give the information an emotional impact. So the story is easy to spread and spread for a long time. The plot in the educational game itself is a story element. Those thoughts that have spread the most and have the most tenacious vitality have always been short stories of all kinds. To convey the concepts or ideas that educational games stimulate learning potential, and to package it in the form of stories, it is easiest for people to accept. Through the form of stories, we can refine the core information of coexisting and merged products or ideas, and boots to promote the spread. https://www.instagram.com/p/CJrr8ovhkDb/?igshid=1w3czmyoge7yw
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Word-of-mouth marketing in educational games The customers of educational games are parents. Parents are very cautious about the products their children use. Generally speaking, parents and teacher recommendations are very important influences. Parents, especially the parents of K12, discuss with each other and exchange what the children learn from each other. Eliminate children's learning methods, recommend good teachers, good schools, and good supplementary materials to each other. Therefore, many products are spread by word of mouth by parents. For teachers, because of teaching needs, they often recommend good teaching aids to students. And these auxiliary products are also used in the classroom. Therefore, parents naturally agree with the products recommended by the teacher, and purchase products according to the teacher's recommendation. Enhancing teachers and parents' brand building of products and strengthening word-of-mouth are very important methods for the growth of educational game users. https://www.instagram.com/p/CJo0kdnhRSE/?igshid=rtkem5edh5qe
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The difference between public schools and private schools The funding of public schools comes from the government, so public schools generally purchase from the government budget, and they are free for students. Private schools are funded by tuition and donations. Therefore, for private schools, the purchase of teaching materials is recommended by teachers and paid by parents. Public schools must follow a unified government procurement process for educational games. Private schools can cooperate with the school, recommended by teachers, paid by parents, and used by students. The two sales models are completely different, and you need to prescribe the right medicine and summarize different methods. https://www.instagram.com/p/CJmPnY5hT-h/?igshid=x0ikk845itz5
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Game education from multiple dimensions As a new form of artistic expression and a new medium, games affect education from multiple dimensions. From the perspective of media development, from the media from books and newspapers to radio, television and movies to the Internet, to games, this is the latest interactive educational technology. From a psychological perspective, there are many psychological applications in the game, such as flow theory, Skinner box psychological experiment, Maslow's demand theory, etc. These theories are in the same line with educational psychology. From a physiological point of view, the coordination of hands and eyes and the participation of multiple organs make learning more efficient. From the perspective of game expression, virtual reality, role-playing, puzzle games, strategy games and other forms are suitable for educational connotation. From the perspective of game mechanism, multiple mechanisms such as real-time feedback, incentive mechanism, honor mechanism, ranking mechanism, lottery mechanism, and dress-up mechanism are consistent with education implementation methods. From the above dimensions, games are the best educational tool. https://www.instagram.com/p/CJj8a4ehWBt/?igshid=1kwao286qwdpz
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4 principles of educational game curriculum construction Curriculum construction is a very important part of educational games. There are 4 basic principles: Synchronization principle. The content of the course must be consistent with the student’s age group, teaching objectives, learning materials, and national curriculum requirements. Simple principle. The course design must be simple and practical to ensure full coverage of basic knowledge points. The principle of high efficiency. Curriculum design must refine the key points, difficulties, and test points to improve practice efficiency. Advanced principles. Courses must be developed step by step, with easy first and then difficult, gradually advancing according to the law of cognition. https://www.instagram.com/p/CJhgSxhhhDt/?igshid=1q75hka5cloy
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