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androidgram0 Β· 4 years ago
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Grand Theft Auto 5 - 4 Ways to enhance Your Sequel
L.A. Noire is great. Really great, even. a way welcomed breath of fresh air to a medium that nearly never cares to require itself seriously. except for me? Personally? it is a teaser. A bone on which to gnaw while the most course is being prepared in some mystical laboratory where video games are birthed. That main course is grand larceny Auto 5. GTA3 was the primary game I played on the (incredible) PS2 console and, ever since, I've held video games to a better standard of quality. It knocked down all the walls of the traditional game (figuratively and literally) and pushed the bar for the 3rd person perspective and literally created the open world genre.
Flash forward to today. grand larceny Auto 4 has been out for quite 3 years and, despite the critical and commercial successes of Red Dead Redemption and now L.A. Noire, I find myself primed for subsequent GTA. albeit we should be another year or more faraway from it's actual release there still are the standard signs and rumors that it'd already be in development. And with E3 being right round the corner, I feel it'd be the proper time to mention the question: What do i would like from a replacement GTA?
Modern Multiplayer
There's nothing wrong with GTA4's multiplayer, so to talk . Competitive multiplayer was fair, fun and it worked. The free roam mode may be a dream come true for fans of the series. With or against online players, it enabled you to explore the rich detail of the planet and plan to achieve completely absurd and arbitrary goals, like "How many vehicles can we slot in this nutriment restaurant?" or "How long can we survive holed up during this bank against cops?" and therefore the fan favorite "How am i able to ruin what everyone else is trying to try to to by running them over?". Possibilities are, for lack of a less cliche description, endless. It's fun, but it isn't perfect. Matchmaking, and therefore the basic online UI, wasn't as intuitive because it might be and it could. Unlocking more appearance pieces was arcane and poorly explained (if at all).
So will GTAV's multiplayer be any different? in fact it'll . it'll probably adopt an equivalent infrastructure that made Red Dead Redemption's online a hit . But i feel letting it fall to the wayside may be a mistake. Grant that extra little bit of functionality. Let the creator of a free roam match dictate the principles of the planet dynamically and seemlessly. Allow them to summon all players to one location-- these simple added functions expedite the method to set-up those awesome moments. The money-for-appearance system shouldn't get away completely, it should just be overhauled. getting to a store to shop for hard-earned cash (via competitive multiplayer) on goods for there avatars appearance? People eat that stuff up. Each subsequent DLC release improved the multiplayer, but I could see the multiplayer being lost on those that didn't bother digging deep into it's possibilities. Remember those nifty multiplayer-centric trailers RDR got? Let's have a number of that.
Mission Variety
GTA's single-player is lost on those without a particular degree of patience. The core gameplay can get fairly repetitive: attend this location and kill so then , drive this person to the present place and avoid the inevitable encounter. More often than not, it's "blah blah and oh yeah, kill something". This wasn't the case for The Ballad of Gay Tony, however. The missions introduced were a number of the foremost inventive and theatric I've ever seen. This was because the story was shorter and more condensed. i feel I represent tons of individuals once I say we'd rather have a shorter, more memorable story than one that's longer and dragged out. Will this happen? Probably not. GTA is one among the most important Ip's within the industry and when people hand over their $59.99 they expect a particular amount of content-- an invisible threshold that justifies their purchase. So a more practical request could be to extend the archetypes of the missions that you simply run. rather than a 4 different mission variations with a special coat of paint.
Import/Export Garages
Import Export garages were a stimulating feature only present in GTA3. They were a kind of side mission that asked players to seek out and deliver cars from an inventory . Once all cars were delivered, the player then had access to any of the aforementioned vehicles by visiting the garage. it is a very simple concept that asks an arduous task for a reasonably cool reward. Why this feature never returned to any of the subsequent GTA's, i do not know. And why stop there? Enable import/export garages in free roam at the hosts discretion. Allowing players to manifest any car they please (with an inexpensive cool down) given they've completed the work to try to to so in single-player could leave some really fun and straightforward functionality during a free roam environment.
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Relationship System (kinda)
Both GTA4 with it's quirky online dating service and therefore the Ballad of Gay Tony with it's redundant and useless "booty call" side-mission (if you'll call It that) have entertained the thought of a relationship system, but not even at a 'not gonna happen' spoof level (as many things are in GTA), but at A level that required some consideration. Now, I'm not suggesting that since GTA4 dipped it's toes into the dating sub-genre that it's successor have a full fledged relationship mode, but rather it include a kind of progressive affiliation leveling system with any sort of entity.
In GTA4 there have been many "put out, get back" instances-- this could be expanded upon. rather than doing 'x' amount of missions to receive one 'y' reward, mix alittle story in and make the reward less transparent. deem instance the tiny named quests during a game like Oblivion or Fallout 3. You join one so-and-so group/club/faction, do missions that effect it, get up the ranks and obtain access to it's resources. This almost spills over into the mission variety request, except for side-missions. Maybe, almost like Club Management in TBOGT, there might be no real end thereto , just a singular thanks to make money. to raised summarize, they're more elaborate side-missions.
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