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Explorers Design - Mork Borg
Clayton Notestine does a deep dive into the layout design of Mork Borg.
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Advice on Designing a Tabletop RPG
A Giants in the Playground message board post with advice on designing ttrpgs.
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Interview with Meguey Baker
Sarah Richardson interviews Meguey Baker about game design. There is a particular focus on balancing life and game design as well as how to get started when you have an idea for a new game.
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AnyDice
AnyDice can be used to calculate dice probabilities in a variety of scenarios and also includes articles regarding probability in a variety of TTRPG systems.
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Podcast - Gnomecast
The Gnome Stew crew discuss a variety of TTRPGs, design concepts, and elements of play.
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Playing the Birth and Death of Language in 'Dialect'
Alex Roberts discusses the importance of language and the design of the game Dialect by Kathryn Hymes and Hakan Seyalioglu.
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Bluebeard's Bride and Noir Themes
Emily Care Boss interviews Strix Beltran, Sarah Richardson, and Marissa Kelly about the use of noir themes in Bluebeard's Bride.
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Podcast - Dice Exploder
Sam Dunnewold and a variety of guests do deep dives on specific TTRPG mechanics to help other designers get as much out of existing tools as they can.
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Podcast - Blogs on Tape
Blogs on Tape aggregates articles from the OSR space, often digging into design theory.
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Player Tested, Dinosaur Approved
Shanna Germain discusses the value of playtesting with specific examples from the development of Predation.
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How to Incorporate Safety Tools into Your Game Design
Hayley G discusses how you can incorporate safety tools into your game design.

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Explorers Design - Brindlewood Bay
Clayton Notestine investigates the layout design of Brindlewood Bay.
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What's the point of game designers?
Luke Taylor and Jay Dragon discuss how constraints on concepts help to form the basis of rules in TTRPG design.
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