Video game topics, trends, and overviews from the perspective of Bitz
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The first and only PlayStation Store in the Sony Metreon, an $85 million ‘Urban Entertainment Complex’ opened in San Francisco on June 16, 1999. Though it did well initially (with plans to open eight more in various US cities), a decline in traffic over the years led to a major overhaul in 2012. This renovation removed most of the arcades and Sony stores, and converted the structure into a more generic mall/Target. (PS Store - 1999-2009)
From 1999: “The “PlayStation game bar,” where visitors can sample video games, is, predictably, a hit. Gamers can plop down at the bar, ask for any title from one of the preternaturally cheerful ‘Gametenders’ and play at the bar’s free monitors to their hearts’ content. So is the mini movie theater now displaying the awesomely detailed images to be featured on the Playstation II, Sony’s next game machine.”
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Peter Pepper from Burgertime is one of many pixel arcade classic characters I’m building for fun. #burgertime #peterpepper #dataeast #arcade #pixel #pixelart
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I’ve never seen one of these before. Any other Australians come across anything similar?
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30th Anniversary of Famitsu / Fantasy Zone Opa-Opa and Persona 5 Morgana tribute illustration by Shigenori Soejima
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rollkick - Kizuna Encounter (SNK - Neo Geo - 1996)
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Zombies Ate my Neighbours fan art! I used to love this game!
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We hit the 1 million subscriber milestone today and just want to say… Wow! Thanks to every one of you for your support!
We’re working on a special 1 million subs episode for you all, but it’s gonna take a bit. Stay tuned!
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Bitz Ask and Off topic
Anyone else getting a lot of fake microsoft scammer messages lately? Seems I cannot go for more then 5 minutes on tumblr without one of these coming up.
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Bitz Gaming Pet Peeves
So recently I’ve played a game that pretty much soaked up all of my pet peeves in a single sponge of poorly developed software that come about with video games not sure if I’ve done this list but these are the top things that will make me drop the controller and walk away.
No light
Granted in horror games or with a light system its fine but when you play a game, especially a fps and you have no idea where your going because the programmer couldn’t be bothered to even put a few lights, outlines, enemy lights, something so your not stumbling in the dark its rubbish. Its as fun as being locked in a closet.
Enemy with no spawn animation or particle.
If your going to play a game that has enemy's spawn at least have some particle effect, or momentary animation to let the players see what or where the enemy is and react rather then simply dropping them and die because they had the ability to just appear. Laziness on the programmers part to not put in something that would let you see whats coming, no tell tale noise or moment of smoke or magic just appearing, its the signs of the laziness.
The guise of “challenging”
A rubics cube is challenging. A rigged carnival game is not. I’ve played challenging games and honestly been not able to beat them but know that I could, know the challenge exists but not feel cheated when I die but when a game is buggy, glitchy, undefined, and cheap with the idea of the selling point posing bugs as a feature it is just lame. Imagine if you would playing a game of dungeon and dragons with someone and the DM being vague and trying to put the pressure on the players far too early on. When you ask that DM to maybe ease up he responds “Its not supposed to be a walk in the park, suck it up and have your level 1 fight these 8 bugbears guarding the gate. Also before you came in a thief stole your items from the shop that’s who that person was at the door.” Once again a challenging game has not a spike in difficulty, its a trial and error but its not painful.
Some games have it be the joke of the game other games take it seriously blaming the players other then fixing their problems in a patch.
Floaty or delayed controls.
When one cannot regulate their jumps or even have to start compensating that 3 seconds at the button command it reacts, the game becomes its own problem. The worst part of the game is not being able to play said game.
Hidden or vagueness in object or point to go too.
Half Life does it right, theirs puzzles you have to solve using your various weapons and jumping, and crouching, many game developers should take notes when it comes to their level design and types of puzzles. Difficult but its told what you have to do, but I’ve played games that pretty much has a half inch ledge that doesn’t look like a character could walk across it and that be the whole “puzzle”, a giant room, thats a pit, no items, no way to go back just a ledge that blends into the wall because the color pallet is poorly chosen.
Cheap swarming and lack of health pick ups.
So I’ve played games that thrown swarms at you of enemies and thats fine but imagine if you have no room to strafe or jump, enemies move faster, and attacking does nothing. So after you cleared this and lost half your health then you need health for the boss prior aaaaand no health packs. You would think one could take a page from the HALO route and auto heal or heal at the end or beginning of a level?
I know it seems I’ve done far too many negative posts recently but thought I would share my pet peeves when it comes to the games themselves, perhaps you have some of your own?
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Crazy Taxi was one of my absolute favorites on Dreamcast and subsequently original Xbox.
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