50 | México | Sims 2 only | NO REQUESTS! Stay off my lawn, you damn kids! | Previews for my Blogs
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Saturday, August 9th at 10:00 (GMT -6) The Other Side of the Door (Part 2) A start-to-finish door and window workshop (in two parts). Part 2 includes: • Assembling the straight door and window • Assembling the diagonal door and window • Linking the straight & diagonal objects • Final assembly • Testing & troubleshooting
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Upcoming events at The SimForge!
Saturday, August 9th at 10:00 (GMT -6) The Other Side of the Door (Part 2)
A start-to-finish door and window workshop (in two parts). Part 2 includes: • Assembling the straight door and window • Assembling the diagonal door and window • Linking the straight & diagonal objects • Final assembly • Testing & troubleshooting Saturday, August 16th at 10:00 (GMT -6) Footprints in the Sand (Object Footprints)
A comprehensive workshop about object footprints. The workshop includes: • Before you begin- an explanation of object footprints • Modifying the INIT BHAV • Adding and editing the OBJD • Adding the OBJF • Editing the CRES Saturday, August 23rd at 10:00 (GMT -6) Demystifying the SimPe BHAV Editor Guest presenter whoward/Pick'N'Mix Sims •A Q&A workshop focused on the editing controls of SimPe's BHAV plugin Saturday, August 30th at 10:00 (GMT -6) The Illustrated Man (Part 1)
A start-to-finish workshop (in two parts) about creating overlay boxes. Part 1 covers preparing the overlay itself, and includes: • Fixing the XTOL • Replacing the textures in the TXTR and fixing the TGI • Editing the STR# • Fixing the TXMT and notating the Instance High values • Replacing the group value • The COLL and Collection 3IDR • Assigning new GUID values to the XTOL and GZPS • Fixing the 3IDR Saturday, September 6th at 10:00 (GMT -6) The Illustrated Man (Part 2) A start-to-finish workshop (in two parts) about creating overlay boxes. Part 2 covers building the overlay box, testing, and troubleshooting, and includes: • Creating a new overlay box • Assigning the box a new GUID • Replacing the TXTR • Entering the COLL values into the BCON • Checking the BHAVs • The TTAS and TTAB • Testing the overlays in game Saturday, September 13th at 10:00 (GMT -6) Unraveling the Spaghetti -Tentative- Guest presenter whoward/Pick'N'Mix Sims A Q&A workshop about BHAVs and the resources they connect to To RSVP or check your local time, check the event thingy at the top of the Discord. If you haven’t joined yet, why aren’t you a member of this amazing, all-new creator’s Discord? To join, click here: https://discord.gg/Jyjb67eBX5
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Hey, folks. The workshop starts in about two hours.

Saturday, August 2nd at 10:00 (GMT -6) The Other Side of the Door (Part 1)
A start-to-finish door and window workshop (in two parts). Part 1 includes: • Cloning the Maxis object and extracting mesh templates • Building the meshes
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Upcoming events at The SimForge!
Saturday, August 2nd at 10:00 (GMT -6) The Other Side of the Door (Part 1)
A start-to-finish door and window workshop (in two parts). Part 1 includes: • Cloning the Maxis object and extracting mesh templates • Building the meshes
Saturday, August 9th at 10:00 (GMT -6) The Other Side of the Door (Part 2)
A start-to-finish door and window workshop (in two parts). Part 2 includes: • Assembling the straight door and window • Assembling the diagonal door and window • Linking the straight & diagonal objects • Final assembly • Testing & troubleshooting Saturday, August 16th at 10:00 (GMT -6) Footprints in the Sand (Object Footprints)
A comprehensive workshop about object footprints. The workshop includes: • Before you begin- an explanation of object footprints • Modifying the INIT BHAV • Adding and editing the OBJD • Adding the OBJF • Editing the CRES Saturday, August 30th at 10:00 (GMT -6) The Illustrated Man (Part 1)
A start-to-finish workshop (in two parts) about creating overlay boxes. Part 1 covers preparing the overlay itself, and includes: • Fixing the XTOL • Replacing the textures in the TXTR and fixing the TGI • Editing the STR# • Fixing the TXMT and notating the Instance High values • Replacing the group value • The COLL and Collection 3IDR • Assigning new GUID values to the XTOL and GZPS • Fixing the 3IDR Saturday, September 6th at 10:00 (GMT -6) The Illustrated Man (Part 2) A start-to-finish workshop (in two parts) about creating overlay boxes. Part 2 covers building the overlay box, testing, and troubleshooting, and includes: • Creating a new overlay box • Assigning the box a new GUID • Replacing the TXTR • Entering the COLL values into the BCON • Checking the BHAVs • The TTAS and TTAB • Testing the overlays in game To RSVP or check your local time, check the event thingy at the top of the Discord. If you haven’t joined yet, why aren’t you a member of this amazing, all-new creator’s Discord? To join, click here: https://discord.gg/Jyjb67eBX5
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Saturday, August 2nd at 10:00 (GMT -6) The Other Side of the Door (Part 1)
A start-to-finish door and window workshop (in two parts). Part 1 includes: • Cloning the Maxis object and extracting mesh templates • Building the meshes
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Major update to several Sims2Lib tools. Grab them now!
What Caused This - Updated
What Caused This V2.2
Added a Mode menu, with an Advanced mode menu item
Added an Options menu, moved the "Use Secondary Error Frame" menu item to the Options menu
Added a "Frame" drop-down (advanced mode only) to select which frame to analyse (this becomes the "primary" frame)
Changing which frame is used to track down potential errors can be useful if the frame references a global BHAV (and possibly a semi-global BHAV) as such errors are usually due to passing rubbish parameters. In such cases, the troublesome mod is usually lurking further down the stack frame.
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Major update to several Sims2Lib tools. Grab them now!
DBPF Compare - Updated
DBPF Compare V1.10
Added Filename to OBJD resource viewer
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Major update to several Sims2Lib tools. Grab them now!
HCDU Plus - QoL Update
HCDU Plus V4.3
Added Info tab to display number of processed .package files and resource counts.
If OBJD resources are excluded, GUID conflict checking is disabled.
Added an option under the Conflicts menu to ignore GUID conflicts with Maxis objects.
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Major update to several Sims2Lib tools. Grab them now!
Object Relocator - QoL Update
Object Relocator V5.7
Tidy Catalog Entries context menu item has been "spaced away" from other items with a separator line (to alleviate accidentally clicking)
Four keyboard shortcuts added
Ctrl-Shift-R - (Rename) change title and description
Ctrl-Shift-V - make Visible in hood view
Ctrl-Shift-I - (Invisible) remove visible in hood view
Ctrl-Shift-T - remove Thumbnail camera
Thanks to sg_the_bee for these
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Major update to several Sims2Lib tools. Grab them now!
Outfit Organiser - QoL Update
Outfit Organiser V3.3
In Advanced mode, holding the Shift key while clicking the Townify button will "de-townify" the selected items (sets the 0x0008 flag)
Delete menu items have been "spaced away" from other items with a separator line (to alleviate accidentally clicking)
Two keyboard shortcuts added
Ctrl-Shift-D - Delete selected .package files
Ctrl-Shift-M - Merge selected .package files
Thanks to pixeldots and sg_the_bee for these
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Major update to several Sims2Lib tools. Grab them now!
Repository Wizard - QoL Update
Repository Wizard V2.9
Fixed drop-down width for subsets with long names
Thanks to gummi for bringing this to my attention.
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Great utility for any type of content creator!
SceneGraph Plus V2.0
SceneGraph Plus V2.0
SceneGraph Plus V1 was all about displaying and fixing scene graph chains.
SceneGraph Plus V2 is wandering off into the realm of extending and adding parts of scene graph chains.
V2.0 (beta) is focused on object recolours
making a non-recolourable object recolourable (messing around with the GMND resource's tsDesignModeEnabled block)
adding a default recolour to an object (linking a new MMAT to the object's CRES and TXMT for the selected recolourable subset)
adding additional recolours to an object (adding and linking new MMAT/TXMT/TXTR resource triples)
Best illustrated with a video, which is handy as we recorded the presentation I did recently for The SimForge discord channel.
Join The SimForge discord : Watch the video
For the time being, I recommend that you keep a copy of SceneGraph Plus V1.10 as V2.0 is still beta. I've not updated the file that tells SceneGraph Plus V1.10 that there is a newer version available, so you won't get the "updated" popups if you need to revert to using 1.10
Prefer to answer questions about this new version on discord.
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Hey, folks! This weeks' workshop begins in about two hours.

Saturday, July 19th at 10:00 (GMT -6) Scenegraph Plus 2.0 (Guest presenter whoward/Pick'N'Mix Sims)
Making recolourable objects with the new features of SG Plus 2.0 • Based on "The Colour Out Of Space - Part 1" • Overview of SG Plus 2.0 new features • Making an object recolourable (GMDC/MMAT) • Adding recolours to an object (MMAT/TXMT/TXTR) • Viewing the changes in SimPe • Testing in game
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Upcoming events at The SimForge!
Saturday, July 19th at 10:00 (GMT -6) Scenegraph Plus 2.0
Making recolourable objects with the new features of SG Plus 2.0
• Based on "The Colour Out Of Space - Part 1" • Overview of SG Plus 2.0 new features • Making an object recolourable (GMDC/MMAT) • Adding recolours to an object (MMAT/TXMT/TXTR) • Viewing the changes in SimPe • Testing in game Saturday, August 2nd at 10:00 (GMT -6) The Other Side of the Door (Part 1)
A start-to-finish door and window workshop (in two parts). Part 1 includes: • Cloning the Maxis object and extracting mesh templates • Building the meshes
Saturday, August 9th at 10:00 (GMT -6) The Other Side of the Door (Part 2)
A start-to-finish door and window workshop (in two parts). Part 2 includes: • Assembling the straight door and window • Assembling the diagonal door and window • Linking the straight & diagonal objects • Final assembly • Testing & troubleshooting Saturday, August 16th at 10:00 (GMT -6) Footprints in the Sand (Object Footprints)
A comprehensive workshop about object footprints. The workshop includes: • Before you begin- an explanation of object footprints • Modifying the INIT BHAV • Adding and editing the OBJD • Adding the OBJF • Editing the CRES Saturday, August 30th at 10:00 (GMT -6) The Illustrated Man (Part 1)
A start-to-finish workshop (in two parts) about creating overlay boxes. Part 1 covers preparing the overlay itself, and includes: • Fixing the XTOL • Replacing the textures in the TXTR and fixing the TGI • Editing the STR# • Fixing the TXMT and notating the Instance High values • Replacing the group value • The COLL and Collection 3IDR • Assigning new GUID values to the XTOL and GZPS • Fixing the 3IDR Saturday, September 6th at 10:00 (GMT -6) The Illustrated Man (Part 2) A start-to-finish workshop (in two parts) about creating overlay boxes. Part 2 covers building the overlay box, testing, and troubleshooting, and includes: • Creating a new overlay box • Assigning the box a new GUID • Replacing the TXTR • Entering the COLL values into the BCON • Checking the BHAVs • The TTAS and TTAB • Testing the overlays in game To RSVP or check your local time, check the event thingy at the top of the Discord. If you haven’t joined yet, why aren’t you a member of this amazing, all-new creator’s Discord? To join, click here: https://discord.gg/Jyjb67eBX5
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Saturday, July 19th at 10:00 (GMT -6) Scenegraph Plus 2.0 (Guest presenter whoward/Pick'N'Mix Sims)
Making recolourable objects with the new features of SG Plus 2.0 • Based on "The Colour Out Of Space - Part 1" • Overview of SG Plus 2.0 new features • Making an object recolourable (GMDC/MMAT) • Adding recolours to an object (MMAT/TXMT/TXTR) • Viewing the changes in SimPe • Testing in game
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Hey, folks. The workshop starts in about an hour. Hope you can join us.

Saturday, July 12th at 10:00 (GMT -6) Brave Little Tailor (Part 2) A start-to-finish 4t2 clothing workshop (in two parts). Part 2 includes: • Auto-assigning bones and fixing wavy arms • Adding morphs • Exporting the .5gd and building the mesh • Creating a recolor & linking to the mesh • Editing in SimPE/BSOK Editor • Testing & troubleshooting
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Upcoming events at The SimForge!
Saturday, July 12th at 10:00 (GMT -6) Brave Little Tailor (Part 2)
A start-to-finish 4t2 clothing workshop (in two parts). Part 2 includes: • Auto-assigning bones and fixing wavy arms • Adding morphs • Exporting the .5gd and building the mesh • Creating a recolor & linking to the mesh • Editing in SimPE/BSOK Editor • Testing & troubleshooting Saturday, July 19th at 10:00 (GMT -6) Scenegraph Plus 2.0
Making recolourable objects with the new features of SG Plus 2.0
• Based on "The Colour Out Of Space - Part 1" • Overview of SG Plus 2.0 new features • Making an object recolourable (GMDC/MMAT) • Adding recolours to an object (MMAT/TXMT/TXTR) • Viewing the changes in SimPe • Testing in game Saturday, August 2nd at 10:00 (GMT -6) The Other Side of the Door (Part 1)
A start-to-finish door and window workshop (in two parts). Part 1 includes: • Cloning the Maxis object and extracting mesh templates • Building the meshes
Saturday, August 9th at 10:00 (GMT -6) The Other Side of the Door (Part 2)
A start-to-finish door and window workshop (in two parts). Part 2 includes: • Assembling the straight door and window • Assembling the diagonal door and window • Linking the straight & diagonal objects • Final assembly • Testing & troubleshooting Saturday, August 16th at 10:00 (GMT -6) Footprints in the Sand (Object Footprints)
A comprehensive workshop about object footprints. The workshop includes: • Before you begin- an explanation of object footprints • Modifying the INIT BHAV • Adding and editing the OBJD • Adding the OBJF • Editing the CRES Saturday, August 30th at 10:00 (GMT -6) The Illustrated Man (Part 1)
A start-to-finish workshop (in two parts) about creating overlay boxes. Part 1 covers preparing the overlay itself, and includes: • Fixing the XTOL • Replacing the textures in the TXTR and fixing the TGI • Editing the STR# • Fixing the TXMT and notating the Instance High values • Replacing the group value • The COLL and Collection 3IDR • Assigning new GUID values to the XTOL and GZPS • Fixing the 3IDR Saturday, September 6th at 10:00 (GMT -6) The Illustrated Man (Part 2) A start-to-finish workshop (in two parts) about creating overlay boxes. Part 2 covers building the overlay box, testing, and troubleshooting, and includes: • Creating a new overlay box • Assigning the box a new GUID • Replacing the TXTR • Entering the COLL values into the BCON • Checking the BHAVs • The TTAS and TTAB • Testing the overlays in game To RSVP or check your local time, check the event thingy at the top of the Discord. If you haven’t joined yet, why aren’t you a member of this amazing, all-new creator’s Discord? To join, click here: https://discord.gg/Jyjb67eBX5
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