He/Him. Just an idiot trying to accomplish a task (make vidya game) he doesn't know enough about
Don't wanna be here? Send us removal request.
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Been making progress in a new game development. Learning the new way to animate in RPGMaker MZ has been a challenge for my brain...
As an aside (as a poor person lol), I think if you buy RPGMaker you should be able to use it with the granted assets at least once before everyone starts shitting on you 😂 I mean, I paid for those! But also, almost none of it is what I want... 😥
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Some sneak peeks of my boyfriend's new project! A black and white RPG called Tim's Odyssey, a story about his oc Tim! It's turning out amazing for his first project, I can't wait to throw links to people when it's finally finished!
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People often say to me: “You draw like some kind of inhuman machine. If I eat your brain, will I gain your power?” The answer is yes, but there is another way. The key to precise drawing is building up muscle memory so that your arm/hand/fingers do the things you want them to do when you want them to do them. Teaching yourself to draw a straight line or to make sweet curves is just a matter of practice and there are some exercises you can do to help improve. If you’re going to be doodling in class or during meetings anyway, why not put that time to good use?
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Y'all ever think about the way video game bosses are designed to lose? How the bombastic soundtracks, the impressive displays of villainy, the teeth-rattling power of their attacks, are at once engineered not just to sell you on how unfathomably strong and vile they are, but also to make the player's inevitable victory all the sweeter?
Viewed this way, a boss battle is more like a choreographed dance - they call, you respond and counter-call. The trick is to learn the steps - once you know where to move, when to strike, when to defend and how to best allocate your resources, victory is not just achievable but actually almost impossible to avoid. You cannot help but recite the winning plays, over and again, because that is what the dance demands of you both - and is there not a savage sort of beauty in such a thing?
Is it any wonder then that we look back on these bosses so fondly, almost as if they were old friends? We danced together once, and oh what fun we had while doing it!
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bro we're so fucked they just integrated a ticking clock into the background music
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Question regarding game / software bugs!
Is there a way to quickly convey the sort of bug I'm referring to?
I ask because of Oblivion. I wish to smoothly differentiate between something like "someone mislabeled this mace as a Blade weapon" and "if you hit a paralyzed enemy with paralysis again, your game crashes."
The former is a mistake, but the engine is working as intended. It could result in additional bugs or exploits, but the engine itself is doing what it's meant to.
The latter is the engine not working as intended, resulting in glitches, crashes, or exploits.
I think both could be referred to as bugs, but I'm wondering if there's a way to quickly and efficiently make clear which type I'm talking about.
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me when i have a bone to pick Lol idk.. im not really sure which one to choose
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Flat-color commission of the client's Dragonborn monk Vezged, sharing some snacks and some reading material with his pal Celia! I love illustrating character interactions like this, where both characters are enjoying the same activity, with a lot of little details and fun body language to show off their personalities. 🍪 🫖 📖
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Serving Up Disaster is a Tabletop Roleplaying Game (TTRPG) for 2–6 players about a famous yet divisive TV Chef visiting various failing restaurants across the country, Identifying Problems and working with the Staff to transform the struggling restaurant into a successful business.
This game was inspired by binge-watching too many episodes of Kitchen Nightmares, and builds on tools from the Brindlewood Bay game engine by Jason Cordova.
Each session takes place in a new location, with a new set of characters, but will always follow the same 5 act structure:
Introduction: The players create the new location and the failing restaurant that Chef is visiting this week.
Chef Tries The Food: Chef meets the Staff, examines the menu and decor, then tastes and rates the restaurant’s food.
Chef Observes Service: Chef observes a standard service to see how the restaurant “functions” and delves deeper into the Problems of the restaurant.
Refurbishment: Chef reveals the beautiful refurbishment alongside any changes to the menu.
Relaunch Night: Chef brings the Staff together and pushes them towards a successful relaunch. One last roll is made to determine the future of the Restaurant.
Throughout each session Chef will help this new set of characters come to terms with their Problems to (hopefully) have a sucessful relaunch night and a bright future for the restaurant.
Launching on Kickstarter August 1st!
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ok time to pirate ubisoft games even harder
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🖇 Some ACONITE sprites!! (•˕ •マ.ᐟ
These are from the game ACONITE (beta)! Credits: MELCO I absolutely love the style of the game and hope more people will know about it ❤ but sprite sheets didn't seem to be available on the Internet, so I tried to make these from screenshots
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