brazenautomaton
brazenautomaton
Ice Fairy Enthusiast
26K posts
Please do not message me with your hints and tips to treat depression unless it is brand new and experimental because yes, I HAVE tried everything else, and yes, I HAVE heard of that thing. I like Touhou and video game stuff. I also write fanfic. My current project is a Devil May Cry fic called "Duet In Triple S Major" , about Kyrie becoming a devil hunter. You should also check out my Death Note fanfic: Silent Partner, Unfinished Business. Everything you need to know about a crossover is explained in a single scene. I wrote a blog about a fallout game that won't exist, called Fallout: Motor City. I have no idea how to un-flag that blog, but here are all the posts I mirrored on my blog. Here is a Sailor Moon crossover fanfic that is also embarrassingly autobiographical, and I would like more people to read: Sailor Moon: Double Exposure. (It should be understandable even if you don't know the crossover, as long as you have the general gist of Sailor Moon.)
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brazenautomaton · 9 hours ago
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You are aware that a group of Australians started this latest wave of the visa pornpocalypse, right?
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brazenautomaton · 9 hours ago
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I wish depression were an emergency. I wish someone could take one look at how sick I am and go “oh my god, we need to get you to a hospital!” and then when we get there I get rushed into surgery and the surgeons say “it’s a good thing you brought her here when you did, this is a seriously advanced case” and then they put me under and spend the next ten hours pulling metres of long, sticky black strands of gunk out of my body, throwing it immediately into an incinerator so that it can’t infect anyone else. And then they could stitch me back up and I could rest a few days, and when I leave the hospital everyone can see how much better I am and they congratulate me saying “well done, you’ve been so brave, I’m so glad you’re ok. I love you.”
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brazenautomaton · 10 hours ago
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well it wasn't "smarteremotionallymatureadult"
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brazenautomaton · 10 hours ago
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they are correct to call this anti-catholic. when catholic doctrine says "you absolutely cannot under any circumstances ever ever break the seal of confessional no matter what no matter how bad what you hear is no matter how much other people want you do to it never ever ever ever ever ever break the seal of confessional," saying "aha, but what about breaking the seal of confessional when you hear something really bad and we want you to break it!" does not prove what you think it does, and going out of your way to force them to break it is targeting them.
it doesn't matter if you think their religion is stupid. their religion doesn't have to be true for this to be valuable. priest-penitent is a legally privileged relationship. requiring a priest to report to the police that a penitent confessed to child abuse is like requiring an attorney to report to police that a client confessed to child abuse. literally their entire job only works because they can never ever ever do that.
also yes, mandatory reporting laws don't cause people to get helped. they cause people who might need help to stop talking to people who might help them. because the outcome of the mandatory reporting is literally always disruptive and harmful to them. a clergy member or teacher or doctor can already tell someone that they are able to get help to do something about what is happening. if they aren't acting on that information, it's because it would be bad for them somehow, and forcing the clergy member or teacher or doctor to report to the authorities is always harmful and is never helpful. ever! if reporting would be helpful they could do it or tell the person in trouble how to do it. if they are not doing that it is because it would not be helpful. every time the government says "actually I should force you to do this thing I don't know the details of but I'm sure you didn't realize it would be helpful" it is wrong.
So Trump's DOJ is suing the state of Washington because WA's new mandated reporting law says that clergy (among many other professions) are legally obligated to report ongoing child abuse if they know about it. And the Christofascists in the Trump regime call that "anti-catholic"
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And all I can think of is this iconic post
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brazenautomaton · 11 hours ago
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absolutely wild thumbnail that's only enhanced by the knowledge that fuwamoco will be there to translate the unhinged stuff laplus will ask nerissa to do to her sbdjskdnskfndn
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brazenautomaton · 11 hours ago
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People that make even pacifists want to throw rocks at them
What does that sentence even fucking mean
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l o l
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brazenautomaton · 13 hours ago
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the monsters need to be sexy, don't forget that
no, they need to be NEAR sexy but not sexy
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brazenautomaton · 14 hours ago
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Doesn't work with semi-randomized environments. Giving player all the cameras causes them to hav to keep track of all the feeds and thus not keep track of anything. Having the player lay traps is a way of interacting with the creature in a way that rewards awareness and planning. If the traps were all different they would be consumables and thus hoarded and hard to balance, and would quickly become too numerous to track and care about. A system where you have a finite number of deployed objects that you can have out at once but can control what they are communicates how you are supposed to always have them out instead of having you never use them, never use them, deploy like 50. Knowing the player always has them allows the game to be balanced around them. Limited deployments can be used for puzzles. Allocating loadout slots for traps and cameras is more interesting than consumable traps and cameras.
There is a fucking poppy playtime board game
It looks awful
That's it, find me someone who knows 3DSMax, I'm making a mascot horror
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brazenautomaton · 15 hours ago
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smarterchild passed the turing test before any of those other things
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brazenautomaton · 15 hours ago
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Battlecruiser operational
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brazenautomaton · 24 hours ago
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The thing about CCTV in Britain is a common misunderstanding. The country is covered by a massive amount of cameras (around 5-10 million depending on estimates), but most of those are owned by separate private organisations surveilling their own premises or surroundings. As a concrete example, in 2024 London had 16,000 cameras owned by the local governments, but by nationwide camera density there would be around 1 million CCTV cameras in the city, meaning that 98% of them are fragmented under private ownership. This makes them significantly less suited for effective mass surveillance as many of them have no low-friction way to share data with the government.
Automated number plate readers are one aspect of surveillance where Britain is somewhat ahead of peer countries (except for Australia which seems to have even higher per-capita coverage), and the systems are fairly centralised.
Smart doorbells have around 20% market penetration in the UK, comparable to the US, Canada or Australia and somewhat higher than France or Germany. When the data is stored on the servers of a few tech companies and Ring often controls over 50% of the market, this represents a significantly greater centralised surveillance capability than almost every off-license (convenience store that sells booze) in the country having its own CCTV.
It's certainly possible that the British collectively desire the chilling effects of people thinking the Orwellian camera network exists, without the hassle of actually impementing that (before Ring etc. built the torment nexus), so they memed everyone into believing it was real.
Except New York is regarded as notably more surveilled than American average, and in 2021 an independent survey found 3,000 cameras owned by the government. It uses a thing called Domain Awareness System that allows it to network private cameras, and the total number of government and private cameras is 18,000. All of the cameras in NYC are slightly more than just the government cameras in London.
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brazenautomaton · 24 hours ago
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Isn't it only heresy if you're Catholic? And since Protestantism is heresy anyway, might as well?
God is multiboxing. The Father, the Son, and the Holy Ghost are three druids stacked on top of each other, following a route of herb and mineral nodes
I don't think the Trinity is that hard to understand or explain. o:
I usually think of it like this:
You have a friend; they have 3 jobs.
They have a job as a engineer, a cashier, and a janitor.
You wouldn't go to your friend in each job and ask "Are you the same guy I know????" - You know it's the exact same friend at each job, even though they're doing something different at each job.
Or think of it in gaming terms:
It's like someone with three different characters in a game. They switch between each character whenever needed, but you know it's the exact same person controlling each character, despite the different skills/class abilities.
Heck, even further think of someone who changes their hair color + style every day. You don't question or ask if they're the same person from when you first saw them. You know it's the same person, just different presentation.
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brazenautomaton · 24 hours ago
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brazenautomaton · 1 day ago
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Fair enough. I just was curious, I guess.
I think calling attention to "quibbling over the exact meaning of genocide" is right for what appear to be completely opposite reasons as the OP. Statements by people like Smotrich and Ben-Gvir don't matter, because the definition of the word "genocide" doesn't matter. Applying a certain descriptive term to an event doesn't change what that event is. If the definition of the word "genocide" didn't encompass the Gaza war, that doesn't change the Gaza war or make it okay.
respectable, intelligent people are hemming and hawing over the precise definition of genocide and meanwhile Bezalel Smotrich is openly declaring his intent to carry out ethnic cleansing at his earliest opportunity
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brazenautomaton · 1 day ago
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Well you need gameplay!
If the weapon is your health the primary gameplay isn't shooting. You want to give the player something to pay attention to so they get jumpscared more effectively. A limited resource in the form of "you only got two guys at once" forces the player to make interesting choices about how to use them. You want some way to expand their vision so stealth isn't just jumping into closets and they can see the character. Placing some kinds of things in the environment to deal with the pursuer is how you give the player agency while making them vulnerable, as they have to be placed ahead of time. And you can sell them as plushies.
There is a fucking poppy playtime board game
It looks awful
That's it, find me someone who knows 3DSMax, I'm making a mascot horror
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brazenautomaton · 1 day ago
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they want mascots? spooky amusement park
in fact I'll steal my own premise about the haunted amusement park on the dimensional nexus of evil
you're a park employee who knows full well the shit is haunted as fuck and the mascots come to life at night, the owner knows too, she's holding out because she knows an evil cult is going to want to buy this and she's gonna make sure the park is as highly valued as possible when they do. so she's cooking the books and you're making sure the fucking haunted mascots don't get too goddamn ornery and damage ticket sales before the Brotherhood of the Hands With Eyeballs has to shell out fat stacks of cash to buy the land
and of course you don't tell any of this to the player straight out! why would you when matpat could do that?
but your character is just 10,000% Done With This Bullshit. so fucking fed up.
mascots? spooky amusement park characters. evil cartoon that looks like a foam rubber suit at first then gets more squash-and-stretch. evil disney princess or two. they have a domain and you have to evade them through it while they hunt you. use the "five nights" idea to get more mileage out of assets -- instead of a linear travel through a map there's a densely packed semi-randomized environment that gradually opens up night-to-night. collectibles with lore hidden about. each night you have to complete some objective that involves resetting some eldritch ward to calm down the malevolent spirits until the next midnight, requiring you to navigate the environment several times and adapt to new parts being added on.
theme park has different themed areas. expand on those in subsequent episodes. one of the themed areas is a spooky halloweenland, but twist, that's your home base because it's the only area where the things aren't evil -- you're dressed as some spooky grim reaper type or something to justify if any parkgoers see you doing menacing things.
jumpscare games don't have health bars, since you get jumpscared and die. this sucks when you are running around doing shit and can lose progress. you don't have a health bar here, you have a weapon -- like a double-barreled shotgun where the shells are full of rock salt. your supply of shells is extremely limited. if you get the drop on an evil mascot a shell full of rock salt puts them down for a while, but if they get YOU, you get a jumpscare animation where you desperately grab for your weapon and blast it before it eats you -- but you have to give it both barrels when you do that, so it consumes your safety resource twice as fast. (and of course if you fire and miss then it heard you're there and it runs at you and you don't have two shells loaded so if it grabs you you'll die so don't fucking miss)
but the shotgun is your health bar and the primary mechanic you use to interact with the environment is spooky familiars! little helpers you place to perform functions and recall later. the most immediate things they do are serve as cameras you can use to track a monster, but as you progress they can slow the monster, distract it, even disable it if you give one one of your precious shells. probably each function has a puzzle solving application. there are more things you want familiars to be deployed to do than familiars you have. they're doofy skulls and big eyeballs with bat wings and suchlike.
am I cooking here or hallucinating from a gas leak
There is a fucking poppy playtime board game
It looks awful
That's it, find me someone who knows 3DSMax, I'm making a mascot horror
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brazenautomaton · 1 day ago
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dragons tend to form civilizations that last a really long time because dragons are very hard to kill except by other dragons. a short-lived dragon country can last anywhere from 150-300 years on average, and some of the longest-lived ones have been around for thousands of years and are still thriving
because of this, dragon laws are stupidly complicated
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