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The Ladder, Metal Gear Solid 3 | QUIET TIME
As it turns out, not everyone was happy with Halo's angry tentacled plague monsters back during the original trilogy...but the Flood played a bigger role in the franchise than most people realize.
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The Ladder, Metal Gear Solid 3 | QUIET TIME
And with this, we’re back up to date!
Metal Gear Solid 3 is one of the best games of all time - which, by the laws of math or something, means that it has to contain the best ladder in gaming, too.
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The Return of Fall Damage | HALO: REACH Montage
I really wanted a shot of the “So They Came to Hear Me Beg” Achievement in Halo: Reach for the big retrospective - and I am, if anything, stubborn to a fault. An hour later, I had a ton of extra footage, and...this just seemed appropriate.
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CRACKDOWN 3 | BROKEN BASE REVIEWS
I honestly wasn’t planning to make a full review for this game, but I ended up beating it so quickly that a ‘first impressions’ video didn’t feel right. Combine that with a polished script, and...surprise review!
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The Wildspire Waste | MONSTER HUNTER Time Lapse
This took a while to get around to, but a jump to the PS4 version was worth it - the Wildspire Waste is friggin’ gorgeous, and there was no way I wasn’t going to get a time lapse of it.
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Battlefield: HYPE vs REALITY
So, I’m not a HUGE fan of Battlefield, but...it feels like I get sucked into the hype cycle every time a new trailer comes out. Probably has to do with the music.
note: it’s definitely the music
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HALO: How Gaming Changed My Life
Another day, another “new” video!
This one’s a bit more personal, focusing on how much of an impact the Halo series has had on my life. If you’ve ever wondered why I started doing this whole crazy YouTube business, this is a good place to start.
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The REAL K. Rool Reveal | SMASH BROS. ULTIMATE
Turns out I’ve been terrible about posting videos to Tumblr since the new site went live. Time to fix that!
Here’s a little flashback to a meme I put together real quick after K. Rool was announced for Smash Ultimate. It’s, uh...it’s a thing.
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Monster Hunter: World | Ancient Forest Timelapse
Sure, hunting monsters is great...but I think it’s time we focus on the ‘world’ part of Monster Hunter: World!
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Shadow of the Colossus (PS4): Every New Feature, Change and Update
Shadow of the Colossus is FINALLY available on the PlayStation 4! That being said, it's not an exact replica of the game that fans first played back in 2005...let’s take a look at what Bluepoint Games added to the Team ICO classic!
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Did Shadow of the Colossus Really Need a PS4 Remake?
Shadow of the Colossus on the PlayStation 4 is easily one of the prettiest games ever made, but does a new coat of paint really make the game worth buying a third time?
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Republic Commando: THE BEST STAR WARS GAME EVER
Just in time for The Last Jedi, it’s time to take a look at one of the greatest Star Wars games ever made - 2005′s Republic Commando!
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Nerf Everyone! - OVERWATCH MONTAGE
That’s right, it’s time for another Overwatch montage! LET’S GET TO BOOPIN’
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The Evil Within: WHAT WENT WRONG?!
The Evil Within was originally touted as a return to survival horror's roots, a game that ignored the action of other scary games...and yeah, that was complete and total BS.
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Destiny 2 LOOT: The Realities of Gear Transfer
“Destiny 2 SUCKS! I mean, it’s not like Bungie went back on one of their BIGGEST PROMISES and ruined the series forever or anything!”
Well...maybe it’s not that simple.
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The Dichotomy of Level Design in Traditional 2D Sonic the Hedgehog Games
...or ‘How to Make a BAD SONIC GAME’, if you want to keep things short.
Just in time for Sonic Mania, we’re diving into the level design of classic (and not-so-classic) 2D Sonic platformers!
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Examining the Colors of MONSTER HUNTER: WORLD
So, Monster Hunter: World is looking pretty great, right? HD graphics, seamless online multiplayer, a bunch of awesome new monsters - in my own personal opinion, World was one of the best surprises to come out of E3 2017.
That being said, the game is looking a little...de-saturated, isn’t it? Old Monster Hunter games are pretty dang colorful, but World seems a bit flat. Good news: we can fix that, what with the magic of video editing!
But first, a few notes on the process:
First and foremost: THIS VIDEO WILL LOOK (slightly) DIFFERENT DEPENDING ON YOUR MONITOR. I did my best to calibrate all of my monitors properly (it was...an experience), but no matter what I do, there will be some differences between different types of monitors. Using VGA or HDMI or...S-Video? will produce a slightly different look. There’s nothing more I can really do about it, but I hope it looks alright on whatever screen you’re using.
Secondly, this screenshot shows the settings I used for the two different color correction modes, day and night. I am not a color correction expert (it’s been a long time since I’ve done it consistently), but I think the results shown in the video illustrate the point I was trying to get across.
Finally, yes: I know that it’s far more complicated to change colors in game assets than it is to adjust the colors of a video feed. For the video, all I had to do was experiment and twiddle some knobs around - if they were to try and change the game itself, they might have to adjust textures or lighting rigs, and that could have rippling effects throughout the entire project. It’s possible that Capcom might try to change the colors, but if they do, they’ll have a tougher time than I did.

Otherwise, I hope you liked the video - now that my computer is back up and running, I should be able to get more videos out soon!
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