this is @the-crab-demigod 's sideblog about characters among other things (he/her, minor)
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the bisexual colors are because he's bisexual
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do you guys ever make a villain so fucked as a person that you start hating them irl
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*muffin shakily sets up a camera* ok guys *waves a piece of paper* i have a list of different crimes and today im gonna rank them based on how easy they are to commit
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just made a new oc called guy whose life sucks
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NO! Derivative pseudo-medieval settings will kill the patient!
He needs intricate worldbuilding to live.
#damn right it's intricate#maybe too intricate#where the fuck did all these guys cone from#why are so many characters killed off near instantly#these are questions i'll never truly be able to answer
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Magic system time
Chaos manipulation
Allows user to manipulate the typically passive chaos energy currents (CECs)
Can never be truly 100% controlled because "chaos is a sovereign force" aka it can't be put under total control. Due to this, there can and will always be random fluctuations in the end product of a chaos manipulation.
CECs are typically colorless and don't interact with any physical plane, however upon being put under control, it takes up a color, viscosity (although most constructs are solid), and volume; changing to the controller's will
(The color is one of the most important aspects, as it entirely determines the nature of the construct) (from this point, when referring to subtractive colors, Sc, and when additive colors, Ac)
Chaos constructs (Sc)
- physical manifestations of CECs, usable in a wide variety of ways
- can take up the form of any physical object
- hand sign needed (closed fist) to manifest
-a "subclass" of CCs: Chaos Summons
- have no real rules, except that there can only be one major construct summoned at a time by a controller (Major Constructs: chaos summons, also large constructs )
- these are constructs that take up the form of living animals, that can aid the controller
- there are five chaos summons:
- magenta, cyan, gold, the serpent*, and the clone**
-* the serpent is the only summon that is able to change it's own color dynamically and adaptively
-** the clone can be summoned with any color, chosen by the controller (this cannot be changed for as long as the clone is active) (iconc: the clone is that of the controller, not of a selected target)
- each CS requires its own unique hand sign in order to be summoned.
- magenta, cyan and gold can take the form of different animals, and this requires the user to make new hand signs for them
Chaotic Speech (powerwords, PWs) (Ac)
- singular words imbued with chaos energy.
- can have different effects based on the word spoken (ex.: "stop"/"immobilise" makes the target unable to move for a duration)
- (color also depends on the word)
- the color of these all depend on the function of the word
- these include actions influenced and fused with CECs
Chaos actions (spells) (CAs) (Ac)
-ex. teleportation, energy slashes, and energy beams
- these also require unique hand signs, which in this case can be dynamic (can be moved) instead of having to be held still
COLOR SYSTEM:
Sc:
- magenta, cyan, gold (ik it's yellow stfu), red, green, Nblue, Rblue, purple, pink, orange, lime are the most often used, although these can be mixed further to mix certain qualities
Magenta: easiest to use offensively, as it is the lightest and third most durable one. Due to it's lightness, it's easy to move around fast. Counter to this is green.
Cyan: much denser, thus harder to move than magenta, however this is the single toughest one of all colors. Typically used defensively or as a way to trap a target. Counter to this is red.
Gold: the only metastable color. Cannot physically interact with objects or other constructs, however this color posesses something of a force field that gets more powerful the closer it gets to the centre of the construct (like a reverse black hole but not really). Due to it not being able to interact with them in a tangible way, it cannot be countered by any color, but its force field is severely weakened by cyan and Nblue
Red: being the mix of magenta and gold, it inherits the lightness of magenta and an inverted version of gold's repelling force, instead pulling in anything around it. This makes for a fast way to reposition yourself or a target of choice. Counter to this is cyan.
Green: mix of blue and gold, this color is an adaptive one. Best for creating illusions and clones. Countered by magenta.
Nblue: being the mix of cyan and magenta, this colour is the second toughest one. Moderately fast, pretty generic choice for defense or offense. Gold's force field can easily bend and break this however
Rblue: takes more of the density from cyan, thus creating a hyper-dense, near unbreakable construct. This comes at the cost of having almost none of the flexibility or speed from magenta. Best counter is orange.
Purple: unique in the fact that this is one of the only colors that can have it's desity actively changed. This allows for both offensive but also defensive use. This, however requires utmost focus and physical strength. Countered by lime.
Pink: also has a field, but unlike yellow, repelling objects, this one simply slows, numbs or completely stops targets from moving within its range depending on amplification (which, like with purple, takes physical strain on the user). Countered by turquoise.
Orange: despite being closely related to gold, orange shares almost no aspect of itself with it. Instead, this takes on the form of an acidic adhesive, which is great for grappling or immobilising targets. Countered by R and Nblue
Lime: this color is unique as it can change its opacity. This, along with the sturdiness from cyan, this makes it good for forming invisible barriers (just like before, changing the opacity takes force). Countered by purple.
Turquoise: this color most often takes the form of a fluid that is able to have its volume changed by the user. (Can drown people). Countered by pink.
When referring to "countering" another color, the process is as such: the two colors make contact, then, from that point of contact both constructs fizzle into nothing.
Highest quality: white: can have any and all attributes controlled by user. Uncounterable, but can be slowed, also requires a trade of self force* in order to achieve.
(* self force: the very essence of one's physical form. Mortal creatures cannot afford to lose even a fraction of this as it most often results in death.)
Ac:
Red, blue, yellow base along with purple, green and orange are most often used
Additive colors are used for actions and PWs.
In Ac, there are no counters like in Sc.
- red: manipulates a target's physical attributes via external force. Examples of this are PW "accelerate" or "halt".
- blue: manipulates the physical attributes of a target via forceful command. Example of this PW "liquefy".
- yellow: only works well on conscious targets, greatly hindered effect on non-conscious life. Manipulates the psychological attributes of the target. Example: emotion-related PWs ("sorrow", "anger", "apathy", etc)
- purple: mix of red and blue, thus controls the physical attributes completely.
- green: mix of yellow and blue, controlling psychological attributes via forceful command (pretty much mind control)
- orange: mix of red and yellow, controlling psychological attributes via external force. Examples: memory creation and erasure.
Highest quality: black: total control of the target. This, once again requires a trade of self to achieve. Ex.: PW "death"
[Feel free to ask questions because i feel like there's a lot i didn't explain but idk]
#yay magic system#you don't understand how long it took to write ts#bruh#writing#i guess#magic system
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Introductory pinned post time!
I am crabigod, crabbi, whatever.
This is where i'll be posting about ocs (again, don't expect a lot of art, if any)
Have lore questions/feel like adding something silly? Ask here! (Other asks should be put on main)
Main acc is @the-crab-demigod
Ocs are, as follows:
Houston C. Hazens
Anthony Bivyera
Kristina Fischer-Morgan
Katya Dakovna
Nancy Knight
Henri Moreau
Mr. Evil Muffin (yes, that's his real full name)
Sophie Amira
Boe Sliphon
(The colors are for distinguishing between them when i answer asks in-character)
pr! Refers to pre-story (aka before the whole thing) and ps! Refers to post-story (aka after a truckload of trauma and character development for no reason later)
If you think the characters are cringe,
(*vine boom*) 馃枙
Oki thats it bye bye
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