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Mastery journal final project
I had a general idea of what a final project class would usually include. So in many cases I did not expect to actually do a lot of learning but to execute plenty of tests and exams. I expected that this class would be test out knowledge of all the previous classes combined. I am glad to report that business final project was so much more then I expected it to be. It was great to have the first day focused mainly on introduction from our professor Bill Thompson. I always have respect for my teachers but I would never know how much he actually achieved in the industry, and how much of a reliable source of information he really is. What was new and definitely refreshing was Bills constant examples of American history, which he used to draw very specific parallels and provide motivation to the class. As an international student I found this method tho be extremely educational and unique. In terms of my goals for this class, I honestly planned to participate in many different tests and exams. I also expected to create some sort of presentation, that could be useful in the real world after I graduated. My goals and expectations however dramatically changed during my participation of the course itself. I realized that I could ask so much more from this's class, and most of it was du to the very first impression I had in our first lecture. There was. a bit of review from some very specific classes but it was presented in such a way that did not feel boring or repetitive. Overall the best compliment I could give this course and how it was thought , is that if you were to have only one class from the entertainment business masters degree this should definitely be the one.
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Professional blog
Profesional Blog Post Review and study of Ghost in the Shell (live action) Throughout this post I will do my best to be as objective as possible, relying only of factual information gathered from previous incarnations of Ghost in the Shell. Any opinion based comment will be combined with the frase “in my opinion”. Let’s begin! For me Japanese animation played a rather important role in my childhood. I loved rewatching dubbed anime on VHS tapes, they were the only “cartoons” that did not make me feel like a child. One of the most beloved and respected anime franchises out there would certainly have to be Ghost in the Shell. Ghost in the Shell accomplished quite a lot in its days and beetween the technical, symbolic and stylistic achievements I could spend days talking about them. However in this post I would like to focus on the live action film that quite recently came out in the theaters worldwide. When I herd that a film is in development I took it as bittersweet news. At some level I was glad for the franchise to finally enter the live action arena, but at the same time I knew that somehow the film will end up being a mess. Just before I go any further I want to explain that I don’t think of Ghost in the Shell as a horrible film. I see it as a below average action flic in a cyber punk environment. The problem is that for me personally the film is horrible at being a Ghost in the Shell film. Let’s look at some facts that make the source material so beloved by its fans: 1) The team of section 9. In the anime and manga we spend quite a bit of time with an elite team that is tasked to deal with cyberterorism. All characters in which are unique and very fun to see interact with one another. 2) Moto kusanagi and her distance from humanity. In the source material Motoko never got a chance to live in her own body. She was equipped with a cybernetic body at a very young age, due to an illness. 3) The unique visual aspect of the world. Every anime version of the franchise allways had a rather distinctive visual desighn. Either combining the old side of Tokyo with the futuristic one, or simply submerging the entire city into a world very similar to our own ( but only at a first glance) 4) The value and meaning of being human. It the original anime and manga the quastion is asked quite a lot. And very interestingly gets a different anwser depending on the situation. These are just few of many, but sadly the film fails to highlite or at least hint any of them in an effective fashion. The film has very few if any interaction between the team members most of who only have a single line. So the entire fun of seeing them plan out a mission and discuss the best method of its execution is gone. In the film Motoko was forcefully equipped with her body already after she reached the state of physical maturity. In many ways this means that one of the most interesting aspects of her character, not knowing what it feels like to have a real body, is gone. The visual aspect of the film was not the worst, but the city itself felt rather generic and forgettable with all the holograms of Asian style advertisements, you know just to make all the western viewers feel like they are in future Tokyo. In terms of asking the quastion about our inner humanity, let’s just say that it was ignored completely. Those are element that real fans will notice are missing. But the film did not do so well with the casual audiences either, why? I strongly belive that specifically our feelings during the viewing of the film completely depend on who presented the imotions in front of us. In other words who directed the film, since one of the directors main jobs is to manage the emotional range of the actors. I really don’t want to rant about this one so I will just say that selecting the creative mind behind the Snowwhite and the Huntsman is a less then ideal choice. The next aspect would be the cast of the film. Yes Scarlett Johansson is not Japanese, this is not good, but not the biggest problem. The biggest issue in my opinion is that her name was used simply to attract audiences to watch the film, and once they arrived there was nothing memorable she could deliver. The character of Motoko Kusanagi is an extreamly difficult character to describe and portray. I don’t personally think that Scarlet has the range or at least has not yet utilized the range nessesary to accurately translate Motoko ito live action. At the end I would simply like to note that we live in an era where most if of not all entertainment industries are motivated by pure profit. There are very few films that are created to really make us both feel and think about something, and even fewer of these films turn out to be actually good. For me Ghost in the Shell will serve as another wonderful, example of why you should have faith in the source material and what made it so special to so many people, and not rely on large marketing campaigns or huge film stars to attract more attention. Ghost in the Shell the live action film will allways just remain an empty shell with its ghost still trapped inside anime and manga.
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Business plan development.
Marry journal I must say that business plan development was one of the classes that had a very open meaning for me. I honestly had no idea what direction it would be heading and even if that direction would be appropriate with my future project. I believe that I was looking mostly to gain a better understanding of how to structure the future of my projects, but I am so glad I was wrong. The class itself was increasingly flexible. I felt that we jumped around so many different topics and approached so many real life scenarios, that almost felt like a mini documentary series. I am glad that you Steven Burhoe, shared your real life encounters and experiences rather then address a text book like so many professors usually do. In a certain sense you reminded me of how Kim likes to teach her class, but with a bit less theatricality. Also you actually did extra research for your students and recommended a lot of valuable web pages to further help our plans. I have never noticed a single Professor in Full sail approach this with such detail as did you. Sadly I could not fully dive into what was shared with us in class. I don't blame you or the material you presented. The situation which occurred in my family during this class made it impossible for me to realistically focus on the lessons that were given. I really feel that I missed a lot of opportunities to ask more questions, because my mind was focused on my current problems. However I know that Full sail offers its graduates to take the classes they completed once more after graduation. I have not yet taken advantage of this system but Business Plan Development would be the first class I would use it on. All in all I felt that this class was very finely crafted and delivered with great detail. Constantly moving further and exploring new topics rather then get stuck on one specific thing. I am glad I had the chance to be present in your class and I would love to explore it further in the future.
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Creative content review
Creative content review The Great Wall I could have easily reviewed one of my favorite films which I talked about for countless hours in the past. But to challenge myself I am going to review a movie that is playing in the theaters right now. Furthermore I am writing this just about 40 minutes after viewing the film, so you will get only the freshest opinions and emotions. This review will contains no spoilers for the film, so if you haven't yet watched it you don't have to worry about reading this. I honestly planned to watch the film much earlier, but the show times were not very good for me. I got to experience “The Great Wall” in regal theater earlier this evening, in regular 2d. The story takes place during the Song Dynasty in ancient China and is heavily hinting at the need the rest of the world had for the black powder, in other words gun powder. The film is directed by Zhang Yimou, Chinese director who has a fantastic eye for scale, action and speed and who poetically combines the three in a beautifull and breathtaking way. As we all know the films main selling point is the fact that it is starring Matt Diamond. Sadly most think that this might be another case of so called white washing in film but I loudly disagree, and I will explain why a bit later. Before we look at the film in further detail it is important to note that this is the largest budget a Chinese production ever had. So obviously having Zhang Yimou at the helm we get en extremely beautiful film. The visual effects are noticeable however they seam to know their place and never took me out of the story of the film. The costume design just like in every other Yimou films was fantastic, I will be realistically surprised if at the end of the year this picture wins no awards or at least nominations for best costumes. The score had a far more action oriented theme, composed of many drum rhythmical sections but it felt very appropriate for the themes described in the film. Now let's look at the story and some of the complaints that critics are giving this feature online. This film entertains that there was a far greater threat that caused the Chinese empire to construct the Great Wall. This film like many others asks a simple question: what if instead of Mongolian and northern nomadic tribes the Wall was constructed to defend against ferocious beasts? You know what, I realistically love the premise of this film. In my mind it makes perfect sense. I love the possibility of an eternal and savage war between beast and man, so ancient that it is forgotten by time itself. There is not much else I can say without getting into spoilers, but the best thing about the story is that this film knows what it is, and is not trying to portray itself as something else instead. Now let's address the problem most have with this film, white washing. Believe me I am against it myself, I personally hate when a historical film is made and instead of a character who must be local to the country where the action takes place, we get a shiny Hollywood star. I understand the problem and I will be the first to always notice it. Such as the upcoming film “Ghost in the Shell” in which a Japanese cyborg Motoko Kusanagi is played by Scarlett Johnson. This is worth worrying about especially when the anime and manga that came before clearly portray the character as Japanese. “The Great Wall” however is very different, it is not based on any previous story and most importantly the character who is played by Matt Diamond is originally written by the Chinese as a European mercenary. He fits perfectly in the role and does not feel like a knight in shining armor, he does not save the day, does not have the smartest and funniest lines and in all reality is portrayed almost like a savage in the very start of the story. I honestly enjoyed the film, it did not feel like a simple action film and thanks to the fantastic production design was wonderful to look at. The film never promised a deep phycological journey and it is only fair not to expect one. If you ever watched “Lord of the Rings, the Return of the King” and you remember the battle at the Pelenor Fields then just imagine the same scale and epic nature of the scene streached for the majority of the film.
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Mastery Journal Assgnment
Entertainment media publishing and distribution as a title does not really hold much excitement in it. I didn’t know what exactly to expect. Obviously just like with any class I wrote my prediction, hoping to learn more about distributing my animated series. I could not have been more wrong. This class surprised me on so many different levels. It almost made no sense at first. We were learning about serious facts and terminology, however they were all presented almost as a lecture about art philosophy. My judgment of anything I watch or experience is always comprised from different sections. For example I never simply say the film is overall good or bad. I tend to look at cinematography, script, performance, costumes, set design, originality of score, dialogue, and many many other sections. What is more important for me personally is that every single one of the sections I decide to judge the content by, for me is identically equal in its value. For example the story and the musical score are in fact equally important to me. Every class I attend, I also divide into specific sections that are equally as important to me. I will not give away the identity of the other course, but I am glad to say that “entertainment media publishing and distribution” is the second class in which the density and quality of the material was equally as well polished and valuable as the presentation of such content. I am learning so much more then I initially expected, from this specific class. We are actually diving into content that I will be able to apply right away. Instead of theorizing and learning details that buy the time I start using I will forget about all together. I am referring to classes that I could easily substitute with the dissection of a poor little toad. It's great to know how it's done, but by the time I am really tasked with the job of performing a surgery on a helpless amphibian to save its life I might forget the prosecute itself. The letters we learned to compose and the content that should be included in them was something I was hoping to learn many months ago, when I first started this program. The historical elements that actually explain why the industry works in a very specific way were also very insightful. And in the most recent class we learned something that seamed almost like a fantasy. In ONE class, ONE, we learned how to manipulate google and show up in the top results. In ONE class I learned something that I could barely understand throughout the entire month of digital marketing. But I can't be 100% positive. I must be realistic with myself and identify every aspect of this class, not just the positive elements of what I learned and how it helped me. There is one rather large negative point I must mention about this class. The major negative side of the class, and believe me it's pretty huge, is that the class itself only takes one month to complete. With such brilliant structure and flawless presentation of material, I would gladly spent an entire year learning every tiny detail about the industry and how this machine really functions. Thank you to Kim Kraft for such a valuable and polished preparation of material, and for such a warm and memorable presentation during every single lecture.
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Mastery Journal Advanced entertainment Law
Mastery Journal Assignment It is a bit strange to me when I am asked to compare the things I learned in a course to my original expectations. In a way it's like reviewing a film and comparing it to what you expected it to be. The truth is that my previous knowledge of the course, just like my expectations are based on a few paragraphs I once read online. In many ways they were rather vague and shallow. But from the first day of class I started to understand what this course is really about. In any case I would like to start by listing some of my original goals and points for this course. Controlling exterior evolution of product. Here I was expecting to understand how the product I will create be handled around the world, and what control I have over it. Learning about TV rating system, and age restrictions. Since the show I am developing might be released on the small screen as well as online, it is important to know the limitations and rules that apply once this is done. Safely sign contracts and deals. In this industry it is extremely important to protect what you create, and ensure a safe evolution of your project. Understanding how far I could take the project. Here I was hoping to learn the limits, of how far the animated series could and/or should evolve. As I mentioned earlier these expectations were based on very vague data, however I believe that I got more then enough value that I never expected I could gather. I do feel that signing contracts and deals was rather well explored, and I received substantial information that I am starting to utilize already. Another extremely important piece of information was copyrighting your work. I am currently in the middle of protecting the contend that is designed for my project. Knowing what I can and can't protect is very helpful. The one point that I wish we could explore was the rating system, and what you could and couldn't legally release online and/or TV. Now let's look at what specific application the knowledge I learned has. It's first important to understand that at this point in the development I am wearing multiple hats. I am currently funding, producing, writing, storyboarding and designing the characters. At this specific moment it's hard for me to guess when I will apply what knowledge since so many of these professions require very specific approaches in the legal world. I can tell you that I am rearranging the folders of concepts that I wanted to register. I also discovered that some pieces of work must be protected under multiple categories to ensure their safety. I also had rather good practice in signing a copyright form, which I am about to do very soon. All in all this course was very different then the rest. The legal terminology felt like a huge obstacle for me, considering that English is my third language. I felt however that this course had a rather large amount of content that is good to know for the future, but is not particularly useful to me at this specific moment in my career.
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Konstantin Meladze Case Study
For this project I decided to research Konstantine Meladze. I personally never want to manage music artists, but it’s still rather interesting to dive inside the careers of other people and learn their life’s path. My only connection with this artist manager is that sometimes I would see him on TV. I never liked any of the artists he managed and I never enjoyed the way he treated them. I guess in a certain sense I have the same opinion about him as I do about Michel Bay. I hate his films, yet I understand why they are made this way. Let’s dig deeper and see what we can find out about Konstantine Meladze.
• Always was, and currently is a highly respected artist manager. • Updated the visual appeal of his performance based on fashion • Started as a composer • Represents Ukraine in the Eurovision negotiations • Managed a successful group most of his career • Direct and blunt • Started the preproduction of popular TV projects ahead of schedule • At the moment is a judge on multiple music projects • Favored stability over progress
Perhaps the most vital lesson I learned form research in Konstantine Meladze is that some people prefer have a carear without any guesses and risks. Even in the entertainment industry where you will have to make educated guesses quite often to progress any further. Meladze likes to play it safe, maybe a it too safe. He also is a control freak. I notice that very few of his artists ever get the choice to grow and expand without his permission. He also likes to constantly update and replace the members of his groups. This applies to both artists and assistant personal.
Even thou I see so many negative aspects in Konstantine Meladze, there is one thing I agree with. He has a rather interesting enough point of view on artists who don’t wright their own music. He assumes that an artist who does not create his or her original musical, but simply sings something others wrote, does not deserve to be called an artist. Instead he called them performers.
He is definitely a man that started his career with huge ideas but throughout the years decided to settle on stability rather then innovation. This is precisely why I can’t apply anything he did in his career. I want to search for innovative ways to tell stories, I want to take risks without which it would be impossible to reach my goal. In addition I can’t really relate to the way he treats his performers (artists). I am looking to create long lasting relationships with people and progress further and further, rather then sell my material for a large amount.
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Resume
Summary Denys Rys is a creative thinker who specializes in visual storytelling and conceptual design. Experienced in realism, abstract and surrealism. Ability to interpret any vision in both illustration and sculpture. Great at team brainstorming and a valuable project leader. Believes in a powerful singular vision that best suits the theme of the concept. Understands and utilizes both classic and modern fine art techniques. Works well in every artistic surrounding finding a common language of visual communication. Skills 1. Drawing 2. Sculpting 3. Conceptual design (character, creature, location) 4. Storyboard art 5. Animatic artist 6. Design team leader 7. Set design 8. Costume design 9. Writer, Director Work experience 1. Art team manager 2. Work with individual artists to increase quality 3. Feature film storyboard artist 4. Short animated film animatic artist 5. Animated film animatic 6. Animation film director/writer 7. Practical effects supervisor 8. Casting director 9. Life scale sculpture team leader 10. Short film costume designer 11. Color theory expert and analyst Educational achievements 1. National academy of art and architecture ( sculpting course) 2. London Arts Conceptual design course 3. Full sail University film Volunteer work 1. Knight red assistant director 2. Silver sparrow set design 3. Martyr sculpture team coordinator 4. Don't trust your tears TV show art director 5. Theater of young viewer set assistant 6. Ash Lands writer/director Software skills Basic knowledge and understanding of 3Ds Max and Maya modeling and animation programs. Contact information Phone: Ukraine 2042035393 Ukraine Office 2043358888 US Florida 4073477321 Email : [email protected] Letter of recommendation 1. I am writing in enthusiastic support of Denys Rys. I have known Denys since he was a student in my course in Advanced Post Production last fall. Denys distinguished himself in my course by his tireless dedication to his project in the class. But this accomplishment only scratches the surface of his ability and character. Denys is the type of person who loves learning. He’s one of those rare people who works very hard and diligently, but does so with a smile on his face. In short, Denys’s high caliber of character and keen artistic expertise set him well above others at his level of education. Erik Reiss Freelance Commercial Editor Post Production Instructor 2. I met Denys in sculpting seminars at the National Academy of Art and Architecture in Ukraine. We coordinated multiple times on various projects including local and international orders. At later stages he started to lead our creative team and we noticed a substantial improvement in quality and speed of work. Denys only accepts work if he knows he can complete it better then anyone else and because of that has immense dedication to quality and originality of every project. He simply could not be replaced by anybody else and we miss him greatly. I absolutely would recommend him for an application of any art intensive project since he has both love and respect for his work. ( translated from Ukranian) Anatoliy Grom Freelance artist, sculptor Art professor Kiev national contemporary art analyst
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Business finance mastery journal
To be honest when I first noticed entertainment business finance on my schedule I imagined the class would be more about crowdfunding your early projects. This would be my second time taking this course. I must say that during these few months it evolved quite a bit. It had more to offer and was a bit more easy to understand. The program now has a bit more diversity and is much more relatable. However I still have the same major problem. I will never be taking care of the financial aspect of my project in the future. Even thou at the moment I pay most of the costs myself, this will change as soon as we get a contract from a larger studio or TV distribution company. I was never interested in building a business. I never in my life was motivated by money. I only cared to tell stories in new formats. The main reason why I needed to take this degree is to understand how most investors and studios think about projects like mine. I needed to understand their mindset and what issues they might have with my project. I also need the skills to safely navigate through the world of large investments without loosing control of my project. For this specific reason this class is actually rather valuable. There are plenty of sections where we talked about which projects are worth investing in and why. What are the risks in financing certain types of businesses and how to negate them. Money is a tool with witch we could buy our freedom, this is one of the most valuable lessons I took from entertainment business finance. I know for a fact that I will never need to apply anything we learned in class in my professional career, otherwise I would be doing it wrong. But I know how investors will look at my project and how it is best to communicate with them to prove that this is the best place for their money.
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Small business marketing fundamentals
I must start by saying that out of most additional content provided in previous classes! Only about 10% is actually truly relevant to me. This material is decently in those 10%. The main reason why I find it hard to relate my business plan to most examples is because so vary few of them actually even consider talking about tv entertainment. Even thou this specific speaker never mentioned any examples concerning animated tv shows, I could somehow relate my project to almost everything he said. I am starting to realize that a course is truly valuable not based on hot detailed the examples are but rather on the flexibility of the lessons and advises. I can definitely relate to an idea that a small business is an business that wants to learn and evolve, perhaps creating something unique in the process. The stage we are at right now involves developing a very specific animation technology which we will reuse throughout the whole animated series. And as you probably already guessed this process requires a lot of learning. Just like any other small business we must be very selective where to spend the costs. Since we have a very small team of animators and designers we are focused on managing our costs in the most vital and essential areas of the project. This goes very close to your knowledge of what makes this animated series unique. Without that knowledge we would never be able to make any decisions concerning where to spend our money. Analysis paralysis is another interesting term, information on which I found very helpful. My thoughts on this process is split however. I understand that overthinking a certain element of your business could lead to a huge amount of time wasted, however creating a specific visual language in any animation is a constant search. Overthinking your stylistic approach is in fact encouraged in most art forms, mainly because you are about to invest a huge amount of time in something that can never be undone. Now let's look at what we have to offer in terms of value compared to other studies out there. We are creating an R rated psychological science fiction thriller in a format of an animated series that will last three seasons. Such a project has never been accomplished in the western market, so does it mean that we have no competition? This brings me to perhaps my favorite lesson I learned from this Lynda class :Do you have an new way of doing something? If so then the old way is your competition. This phrase made me consider many elements of my strategy that I would never think about, this is why it is possibly the most valuable element I took from the class. Overall the majority of contend proved to be interesting and valuable. Most importantly I did not feel like I was trying to filter out those precious 5% of content that would to be useful in what I am trying to accomplish, like I had to do in many other classes.
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Negotiation month review
Quite a few of the upcoming classes made me guess what will we be doing, and how it could help me in my career. I am so thrilled to say that the business negotiation was exactly what I expected it to be, and much more. It is very rare when right after the first class you can go out into the real world and actually apply what you learned. In my life I have to deal with multiple negotiations every week. For the most part they are all related to my current film projects, but some of them touch different new topics that I am not as familiar with. I would say that one of the greatest challenges for me was to forget the way I dealt with problems in the past. With time I believe we become attached to a very specific way of negotiating, no matter what the subject is. And the hardest part becomes forgetting bad habits. A lot of what we learned in class was very new.
I am quite surprised that some of the steps and methods I already applied, but only on a subconscious level. I believe that one of the most important and precious elements I took away from this class, is to be aware of what you are doing during a negotiation. Having a specific plan, and executing it step by step, is certainly something I was missing in the past. Usually I approached all my negotiations only with one thing in mind, what I want out of it. This class thought me to consider how is it I am going to get what I want. I realize that is sounds rather simple and perhaps even funny, but it made a massive difference for me.
To be honest I think that it would not hurt to have a second part to this specific lecture. Just like in the film bachelors program some classes consist of two months. I realize that in the film industry as a Director you don’t negotiate that much, but one single negotiation could shape you’re entire future in the industry. These are the specific reasons I consider this class to be the top component in this program.
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Blog post
Entertainment Business Finance Mastery Journal Assignment One of the main reasons why I started the masters of entertainment business was to ensure a safe journey for myself and my future projects in this industry. I had read the short summery of each course and so far I mostly got what I wanted from each of them. One of the main things I wanted to take out of this specific course was the knowledge of how to finance my independent projects, how to guaranty financial support from other investors and how to apply this money properly. Just like in any scenario, you try to combine what you learned in the class with you own life experience. The interesting thing is that I started to develop a short film not so long ago before this class. The success of this film would fully depend on the success of the Kickstarter campaign. And since we were quite deep in the preproduction of this project, I already did extensive research on how to raise money with crowd funding websites and other means. When we briefly touched this topic in class, I already knew all there was to know about it. Everything else however was very fresh. I must say that some of the material was just common sense, but since I never had a financing class before this one, it was rather interesting to listen to. The most important question is, whether I can realistically apply what I learned in class to my future goals. And sadly I have to say that at the moment I see no possibility in doing so. You see I never had any plans to open a company or run a corporation. My future goal is to create an animated series and direct it. Yes such a project must be funded, but when you are working under a studio, it is out of your hands. In reality it's always very hard to predict whether you will need a specific skill or knowledge. But with how fast the industry is changing its always nice to know a little extra.
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Hall of fame events
Decoding audience I was actually quite interested to go to this panel. In my mind the presentation would be about what to expect from your clients and how to predict their demands in the entertainment market. I am quite disappointed to say that none of these topics were talked about. The presentation included two industry professionals and one full sail grad. It started as any presentation would, with the guests introducing themselves and sharing in formation on their past work. Then they started to share more information about what they achieved, and then they continued talking about their achievements. My point is the whole panel felt like a huge show off presentation. Sadly there is not much I can talk about this panel. The guest did not provide answers on many questions that were asked, and transformed the others into their own. The whole monologue about their achievements in the industry had nothing to do with how to predict the audiences and how to provide the content they would like to experience. In one word disappointed is how I felt. The horrible part was that we only got to ask three questions in total. As I mentioned even the answers they provided slowly turned into a continuation of their achievements in the industry. One of the questions I asked about the Kickstarter recommendations was one of those. Besides knowing that all of them are very successful in the industry, there is nothing I took home with me. Digital distribution affects cinematography This panel was a rather exiting one, we talked about the different ways to show your video and how to present I properly in every kind of scenario. The huge part of the modern film industry is how everything is being available in digital format. You don't need to buy a DVD or blue ray to enjoy a movie. You don't need to even be next to your TV to watch a video. This panel talked about the evolution of digital video marketing and how we can release the heist quality content in this industry. It is no surprise that in today's society, there are those of us who don't want to or can't go to the theater to experience a film in the format and quality it was meant to be seen. I am not talking about pirating video content online, I am talking about the same video content that is after the release available for digital purchase.As a film maker the mane format of the movie you are concerned with is the theatrical version. Since this is the most profitable and most important method to earn money in the industry. But when a digital version is available on iTunes for example, you must deliver it in the best available quality. As a filmmaker you must realize that the digital version will be viewed on hand held devices such as phones and lab tops. The format the color and sometimes the sound must be changed in order for the video to have a similar impact as it did on the big screen. This presentation was handled very professionally. The theme was consistently maintained throughout the whole panel, and the questions that were posed at the start were answered. It was interesting to realize that you I modern era tour content will be viewed on all kinds of devices and you must from the very first time you create a starboard invasion it in different ratio aspects. Overall I enjoyed this panel very much. Video game tournament It was a long time since I played a video game, but I decided to go to this event to remind myself of the experience and discuss topics that are relevant in modern gaming industry. At some point in my life I did have interest in creating a video game and then sharing it with all my friends. I even studied computer animation in London. It was interesting to talk to the people who at this point in their lives make a living in the gaming world. They are not just players they are also the creators. I was surprised to notice that there were some big brand game developers present in this event. Once we started to talk I realized that during the creation of the game is rather similar to the creation of a movie. You need a script, you need to create a storyboard, you need to make an actor casting and you need to direct the story. In many ways if you know how to handle a movie script, you can do the same with a game. We also talked the impact of games on modern pop culture and how they think it might evolve in the future years. Most of the people I talked to were divided into two groups. The first believed that visually the graphics will evolve but the experience will remain very similar to what we have now. The second group thought that in the future years games will become even more immersive and begin to remind us of a real world almost identical to our own. We also talked about combination between films and games. Imagine a movie you view in the theater, and at key moments the viewers would vote on what the main protagonist should do and how he or she should react. I did not participate in the actual tournament that took place but I enjoyed seeing the skill and enthusiasm of others. This was perhaps the most unique of the events I attended to and one of the most memorable.
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Mastery Journal business storytelling
When I started month one in the entertainment business I was tasked to wright what I expect from each of the classes, to be honest I had no idea what to expect from this month. I did read the description of the class but still had no clue. Even when I started the class I still could not quite understand how I could apply the knowledge to my future projects. Only after it was mentioned that we will be telling our story of how we are completing the journey to our success I understood how to utilize the knowledge. To me this class will always be about the subconscious understanding of our client, how to impress them and how to shine compared to other brands. Since I spent years as a freelance artist I have a certain idea of how to communicate a visually impress your client, but it was refreshing to know that there was some solid information to back this up.
I personally never viewed my future project as being a brand. I was simply interested in developing an entertaining never before seen content. I looked at it just like another film. This class however is slowly making me realize a greater potential in my work. I am starting to understand the strengths and weaknesses of my project. How to better communicate with my client, and how to sell an idea from a business perspective. But most importantly I am starting to consider this project being something bigger then just an animated show. Just like Star Wars can be seen in everything, my future project could potentially be present in multiple media beyond those of an animated show. And from that stage it becomes a brand and should be handled as such.
This class was a great addition to the pool of my skills and knowledge. But just like any newly acquired skill it must be sharpened to perfection. And I am proud to say that I am already starting to implement the information I gained in this class to my project.
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Can't disagree with anything he says
http://youtu.be/YWj4Ac9wW6s
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Timeline
EXECUTIVE LEADERSHIP 1.Become a better leader. (practice directing, learn to listen) 2.Be aware and comfortable with responsibilities (do projects, create schedule) 3.Becoming a show runner (watch show runners documentary, network) PRODUCT AND TEAM MANAGEMENT 1.Be an inspirational example (master your skills, teach others) 2.Learn to coordinate a group (cooperative games,brainstorm) 3.Learn to recruit the right team (research individual, portfolio) BUSINESS STORYTELLING AND BRAND MANAGEMENT 1.Evolve and construct a company (library research, fathers advice) 2.Retain control of a company (library research, brand research) 3.Learn to create a long lasting brand (watch Jobs feature film) ENTERTAINMENT BUSINESS FINANCE 1.Learn to fund an independent project (experiment with Kickstarter) 2.Attract backers, and sponsors (experiment with Kickstarter) 3.Learn to manage finances received (research feature film budgets) NEGOTIATION AND DEAL MAKING 1.Learn to sell an idea (watch Kickstarter advertisements) 2..Learn to pitch an animated show (pitch my idea to professors) 3.Understand which deals are good for me (research latest film contracts) PRODUCT AND ARTIST MANAGEMENT 1.Building a memorable product (research popular products) 2.Taking the product beyond original plans (research all star wars media) ADVANCED ENTERTAINMENT LAW 3.Controlling exterior evolution of product (look at Marvel comics strategy) 1.Understand how far I can take the project (what is popular, view number) 2.learn about TV age ratings, restrictions (age limit on popular channels) 3.Safely sigh.contracts and deals (talk to lawyers, look up examples) ENTERTAINMENT MEDIA PUBLISHING 1.How to present in multiple media (take example of popular IP) 2.Understanding popular ways to distribute (advertisement tactics) 3.Appeal to multiple audiences (research international marketing) DIGITAL MARKETING 1.Know best ways to advertise online (go to popular websites) 2.Learn how to construct informative sites (take example of large brands) 3. Gain an online presence (attempt to create a personal site) BUSINESS PLAN DEVELOPMENT 1.Predicting problems and obstacles (be a good producer) 2.Adjusting a plan or strategy (be a good producer) 3.Creating a dynamic project strategy (be a good producer) FINAL PROJECT 1.Knowing you strength and Weakness (be honest, criticize yourself) 2.Adding last elements to my portfolio (show portfolio, compare) 3.Learning best ways to present (practice, practice, practice)
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