drezo-art
drezo-art
Drezo’s Art Corner
54 posts
Just an illustration student who wants to share their work. I'll try to tag stuff accordingly • Any/All Pin Either = Comission Info or A Piece I'm Proud Of
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drezo-art · 6 months ago
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I honestly have never seen a weapon in a RPG that is as funny to me as GUN:GUN.
A gun that does not exist, cannot exist under the laws of physics and probably exists on some sort of meta level where it gets to hack the actual rulebook you play with.
It does exactly one point of damage. Each round. Every round. There are no defence against it. It has future-proofed itself to ensure that there will never BE any defences against it. It doesn't even count as an attack.
It will simply plink away at someone for one HP every turn and there's absolutely nothing they can do about it except try and kill the mech carrying it.
Oh yeah and it's heavily implied to be sentient.
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drezo-art · 6 months ago
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Reading Lancer's rulebook and the sheer difference in learning it's rules vs DnD is staggering.
DnD rules were meticulous and expansive but simultaneously so niche and kinda useless, inconsequential to the game overall I guess? Like someone else on here summarised, those rules were there just because the writers felt like they should be there without any actual care for their impact on gameplay.
Meanwhile, every little bit of Lancer's rules I'm reading feel like they have, and certainly will, a major impact on how the game's played. Like, the levelling system isn't something I can half-ass and basically ignore like I have with DnD because fuck XP calculation.
LLs are so stupidly simple, it's great. Complete a mission, level up. Profit.
Lancer fans, I'm really starting understand why you love this game (beyond the cool-as-fuck mechs).
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drezo-art · 9 months ago
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Blaze Bass Marmalade That new Rockstar Blaze looks really cool also @mauricehawkman owes me money
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drezo-art · 9 months ago
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Have been sick these past few days, but being unable to work is depressing so I tried to kill time by making scenes in Foundry for Fabula Ultima. I think the results are turning good so here's a breakdown (as well as links for the ressources and modules used) for people who would be interested. The basis is generaly 2 to 4 tiles to represent the background, as well as a tile used as a roof tile for the character portraits.
The sort of character portraits menu is made of different interface items from Fire Emblem Three Houses. The portraits themselves are easily swappable placeholders, these ones are from Final Fantasy War of the Visions. Each portrait has an invisible tile which opens a corresponding character sheet using Monk's active tile trigger.
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The backgrounds come from Fire Emblem Heroes. They all come already separated in several layers, and surprisingly most of them loop perfectly when it comes to overlays (such as dust or smoke) and underlays (ie. clouds, skies). They're an incredible ressource for Fabula Ultima combat screens! To have the skies and overlay move, I used Ripper's Tile Scroll module. It's super easy to use. If you have several overlays (like in the factory scene), placing the moving one between the immobile ones had a sense of depth to the scene with very little effort.
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For the rain and the snow, it's simply using ghost'FXMaster module. The FEH backgrounds also have a few panels of snow, cherry blossom petals, flowers, motes of light, etc... I don't think they'll look as good, but some of them can have their use. In a volcanic environment, having motes of fiery lights constantly raising from the bottom of the screen to the top using tile scroll could work to denote heat.
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As for the tokens, I simply used the ones made for the quickstart by Tiny-Overlord. Flying Minotaur's portrait maker is also an incredible ressource for this kind of setup. As the name states, it can even be used to make portraits and not just token, so you could make your NPCs with it too.
Have fun saving the world, adventurers!
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drezo-art · 1 year ago
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I am being so serious when I say: if you have the financial and time privilege to get a group of friends together and make an indie project, PLEASE do. Indie games, indie animations, indie comics etc etc
the art industries are kind of in the shitter. It’s not so much because of AI (though that doesn’t help) but because studios just aren’t hiring people and funding projects anymore. People who’ve been in the industry for decades are finding themselves struggling, and once you have a mortgage or kids it’s harder to do something as risky as making something on your own.
completing projects is hard. it takes a lot of time and effort, and most people can’t afford it. so if you CAN afford to make art, even at the risk of no financial gain, I strongly encourage you to be as resilient as you can. We’re at a point where these industries are not going to turn around by themselves, and waiting for jobs to open up again in order to get experience and portfolio work might not be realistic.
people have been making art and telling stories longgggg before we were getting paid for it, and people aren’t going to stop just because no one has hired them to do so.
for everyone else: support indie artists when you can!!!! That person who made that cool indie game or youtube animation or webcomic might be doing this full time! your support might be the only reason they’re able to keep doing it.
and if you have already started an indie project: you’re so brave and I’m very proud of you!!! in fact, drop a link to it in the reblogs if you want! 👇
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drezo-art · 1 year ago
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Lost Programming
After waking up on a shoreline with nothing but a golden pendant and his own name, Seth searches for what his role in his world is. Also encountering visions of a woman he cant help but feel regret over
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drezo-art · 1 year ago
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Ignition
Everyone has to have some kind of awakening to power right? Seth here is no exception
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drezo-art · 1 year ago
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Portrait of my character for Persona TTRPG I joined recently.
Anti Shadow Suppression Unit 195208, Seth (More of him soon, still gotta remake his turnaround sheet)
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drezo-art · 1 year ago
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To the legend who is the reason why I draw to this day.
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drezo-art · 1 year ago
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Super excited to announce that @gentrigger is gonna be making the mech sprites for Lancer Tactics! I've been a big fan of their work ever since I first saw it here on Tumblr. :)
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drezo-art · 1 year ago
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Shit, I have like 5 things to post
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drezo-art · 2 years ago
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DAWN's update β1.3 is out!
This one's pretty big and sports changes to almost every aspect of play, you can see those changes and download it (assuming you own the game) with the following link:
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drezo-art · 2 years ago
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The unofficial translation of Gensou Narratograph is now available to download!
I know no one ever actually looks at tumblr blogs, but I've made a basic page to hopefully collect information and links in the future.
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An unofficial tabletop RPG published by Kadokawa. While the game as a whole is by no means "canon", it includes a full transcript of a game session with ZUN as one of the players, plus new character quotes and location descriptions written by ZUN, so it's worth checking out just for that alone.
Narratograph is largely boardgame-based, played with a selection of 30 characters gathering clues on a map of Gensokyo to progress through objectives and resolve the incident/kerfuffle of the week. However, it is still an RPG, with every scene being roleplayed and the incident also having a proper story to it. Narratively the game leans towards the light and feel-good end of Touhou fanworks, though I suppose it's up to you what you do with it. The book includes two prewritten adventures as examples, one of which I've run for a group to test it out.
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It has pretty digestible mechanics, and a very unique danmaku combat system. To help with the number of sheets, figurines, tokens etc. needed, I've made public the Tabletop Simulator mod that I use to run the game myself, together with character figurines. You can use the assets included with the game to try and make it work in some other virtual tabletop of your choice. Or of course, you can also just print everything and play it live, if you can get a group together.
The rules have some quirks, and I'll try to figure out the best way to post my own notes and suggested houserules. As things stand, though, despite having nothing to do with the game officially, after putting a lot of work into it, I'm also curious to hear anyone's thoughts or experiences running it!
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drezo-art · 2 years ago
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I am equal parts excited and afraid to announce that Lancer Tactics is moving to 3D maps, despite me having never made a full 3D game before. It looks too good to ignore and solves a buncha problems. Also I'm convinced will not be too big a swing to switch to because I've been doing an AMAZING job at keeping game logic separate from view.
New year, new dimension!
Full update: https://www.kickstarter.com/projects/wickworks/lancer-tactics/posts/3996281
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drezo-art · 2 years ago
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Day by day I look back at media I consumed as a kid and realize where my gender stems from
Looking at you Shun from Bakugan, Blaze from Sonic, Tusbasa from Beyblade, and Hikaru from Beyblade…
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Y’all have done irreparable damage to my brain, and I love you all very much
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drezo-art · 2 years ago
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What if… beyblade-sona
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drezo-art · 2 years ago
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There’s been a recent surge of notes on this. Wasn’t expecting that but hell yeah! Stick around if y’all want, more art is on the way
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Fate Samurai Remnant is a great game exclusively whenever Saber does this
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