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“We’ve earned every sunbeam,” one murmurs, watching the dogs chase waves. “And every paw print too,” the other laughs softly, reaching for her hand. Behind them, the Bible lies open — not just as a book, but a symbol of the grace that’s carried them.
Sun-Warmed Grace
Sadie’s short, peppered hair flutters as the wind dances past, floral dress flowing with effortless elegance. She lifts her cup, eyes soft but knowing, gazing at Annie — her heartbeat in human form. Annie, slightly shorter now with fiery red highlights catching the sun, leans back into her chair, a quiet strength resting in her posture. Her comfy white tee and jersey pants tell a story of comfort earned.
Their chow chows complete the moment: the merle pup nestled beside Sadie, eyes full of loyalty; the other dashing joyfully in the background, paw prints stitching the shore with light-hearted mischief.
Between them, a tote carries their shared memories — sunglasses, flip-flops, a well-worn Bible with a sun-softened cover. That single book, resting in stillness, hums with stories of grace, endurance, and whispered prayers answered.
Everything is as it should be. And even if tomorrow brings waves of change, this moment holds. Precious. Whole.
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Dont come for me, please
What's happening to English Identity?
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NEW 100 Baby Challenge with Rules!
YassyPlays' 100 Baby Challenge: Last Hope
Original: 100 Baby Challenge by Amiisays in The Sims 2, and adapted for The Sims 4 by a player called Snarky Witch. YouTube Playthrough: Link to My playlist
YassyPlays: https://www.youtube.com/channel/UCbnGYTiSnoRTeY6MsMOyjeg
! RULES ARE STILL UNDER CONSTRUCTION & SUBJECT TO CHANGE !
Backstory:
In the not-so-distant past, humanity faced an unprecedented catastrophe—an unforgiving virus that swept across the globe, leaving devastation in its wake. This virus, known as the "Requiem Plague," targeted and claimed the lives of nearly all women, plunging the world into chaos. In the aftermath, societies crumbled, leaving survivors struggling to adapt and rebuild.
Amidst this bleak landscape, one woman stood as an improbable beacon of hope. An unassuming figure found herself miraculously immune to the Requiem Plague. While countless others perished, the matriach’s survival was an enigma, an anomaly that defied explanation. It wasn't long before rumours of her immunity spread like wildfire, and hope began to stir in the hearts of the broken survivors.
With each passing day, her reputation grew, earning her the title "The Last Hope." She became the symbol of resilience, the embodiment of survival against all odds. As word of her immunity spread, people looked to her for guidance, for leadership, for a chance at rebuilding what was lost.
She knew that the future of humanity rested heavily on her shoulders. Her mission became clear—to raise generations of children, each representing a promise of rebirth, of a chance to reshape the world. But the virus had changed everything. The scarcity of women forced her to make a difficult decision. For the safety of her daughters, she sheltered them within the walls of her home, a fortress against the dangers that lurked beyond.
For her sons, she had a different plan. She understood that these young men would become the protectors, the guardians who would defend her daughters in the future and contribute to society's resurgence. She trained them in athleticism and combat, instilling in them a sense of duty and purpose.
As the years passed, her legacy began to take shape. Each generation brought new challenges, new dreams, and new obstacles to overcome. Her home transformed from a sanctuary into a hub of education, training, and resilience. The immune daughters were nurtured and educated, their potential cultivated within the safety of their walls.
Upon reaching young adulthood, however, the daughters joined their mother's mission to repopulate the Earth. Ready to face the world, they emerged from the sheltered walls, each equipped with the strength, knowledge, and determination to contribute to humanity's renewal. United in purpose, her daughters set out to rebuild the world, using their unique circumstances to reimagine a brighter future.
Founder Sim:
Name and Appearance:
Create a female founder Sim. Customise her appearance and style to reflect a strong, nurturing leader.
Aspirations:
Choose a family aspiration
Traits:
Select Family Orientated, Self-assured & a trait of your choice
Starting conditions:
Create a Sim to start out with. She is called the matriarch, a young adult Sim eligible to give birth.
The matriarch cannot have any other Sims in her household to start out with.
The matriarch can have any preferred physical appearance and personality traits.
Money:
Begin with the limited funds of §22,000.
Once you have finished building set funds to 200. The world’s economy has crumbled due to the virus’s impact.
Home:
Start with a small, partially furnished sheltered home.
Build one yourself or choose an existing lot to modify.
Shelter Requirements:
Designate a section of the home for the founder and her daughters.
Lock this section off from everyone but the founder using doors with locks.
When daughters age into toddlers, they must move into separate quarters within the home.
Daughters' Quarters:
Infant and Baby Stage:
During the infant and baby stages, daughters share the main nursery with other siblings, however, once they become toddlers they will be moved into separate quarters for their safety.
Toddler Stage:
As daughters age into toddlers, they move into separate quarters within the home. These quarters should be designed for their growth and education.
Additional rules:
Your focus is to raise 100 babies using your founder and her future generations to save humanity.
Ageing must be turned on for the active household.
Sim lifespan must be set to normal.
Any mods or CC that give the player an unfair advantage over other players are not allowed (e.g. a mod that allows the player to have more than eight Sims in a household).
Any cheats that give the player an unfair advantage over other players are not allowed. In the case of a glitch or game crash that corrupts the save file, the player is always allowed to use any means necessary to retrieve what was lost.
The challenge ends as soon as the 100th child is born.
Any rewards or in-game methods of extending a Sim's lifespan, saving a Sim from death or bringing a Sim back from the dead are not allowed.
Dead Sims who turned to ghosts cannot be moved back into the active household.
Babies cannot be aged up until the player gets a notification saying that it is their birthday.
Infants can be aged up when they can babble, crawl, sit up, stand and eat food in their highchair as by this point they will have enough fine motor skills.
Toddlers can be aged up when they reach level three in all of their toddler skills.
Children and teens can be aged up after they get an A in school.
Young adults can be moved out of the house to make room for more children but they cannot be moved back in (in this challenge each sister may only move out if she has a brother to move out with her and keep her safe).
When the matriarch becomes an elder and can no longer bear children, her youngest daughter takes over as the next matriarch. The player must keep the predecessor in the household until the heir becomes a young adult.
The player cannot make more room in the house faster by killing off underage Sims or letting babies, toddlers or children be taken by social services. Moreover, a child born into the household will not count towards the 100 baby count unless they age up to a young adult.
The matriarch cannot join any career track that requires the Sim to leave the lot because she needs to focus on her children. However, teenage boys in the household may join a part-time job to help bring extra income.
Hiring NPC's is not allowed as you can not guarantee that they will not pose a threat to the women in the house.
The matriarch may not get engaged or married while she is of child-bearing age.
The matriarch may not get pregnant by the same donor twice.
None of the donors can move into the household or provide any aid in taking care of the children.
The matriarch is not allowed to influence the gender of her baby in any way (e.g. eating strawberries and carrots and listening to alternative and pop music).
Children's traits and aspirations must be randomised and cannot be picked.
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