evilwizardsgaming
evilwizardsgaming
Evil Wizards Gaming
9 posts
We are married Evil Wizards and we like to Game.
Don't wanna be here? Send us removal request.
evilwizardsgaming · 3 years ago
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I’m sooo strong and masculine my arm doesn’t even shake when I’m holding a pot over the sink while I fill it up with water (lying)
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evilwizardsgaming · 3 years ago
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evilwizardsgaming · 3 years ago
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All wizards should be welcomed in gaming.
if you think that video games shoudln’t have adjustable difficulty and you also think that turn based video games are obsolete and bad then it seems to me like you actually just think video games shouldn’t be for people like me who just have bad reaction times and difficulty moving in a rendered 3d space.
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evilwizardsgaming · 3 years ago
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💛Playing with the squad💛
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evilwizardsgaming · 3 years ago
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What eldrich deals would you partake, to fill your bowl and hunger sate?
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evilwizardsgaming · 3 years ago
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💀 Game Review: Enter The Gungeon 🔫
The gungeon is a place I know as well as my childhood tower, so it brings me a wicked and devious pleasure to express my adoration for its hideous nature. Every run holds potential to see you open a blackhole with slick violet tentacles erupting from its void in pursuit of destroying a lich made of bullet casings who you've frozen in time with a silver bell you stole with a grappling hook you bought with the blood of bulletkin you massacred, and if that isn't beautiful, I simply do not know what is.
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Scheming: 4/6
Seeing as Enter the Gungeon is a rogue-lite, it's seems only fitting that the primary form of improvement over time is skill rather than strategy. However, the dastardly folks over at Dodge Roll succeeded in creating a player experience that rewards attentiveness. Room layouts and enemy types persist, and your knowledge and memory of their machinations pay dividends as the hours tick by. The strategic value mentioned here does not outweigh the inherent function of a rogue-lite in creating an unplannable experience for each run, but scheming most certainly can be performed.
Villainous Vibe: 6/6
Hardly ever does one stumble upon such a wretched hellscape as the one depicted in the depths of the gungeon. Hell itself opens its wicked maw and grips your tightly, gnashing and tearing as you descend. Warped and malformed bulletkin, demons and devils, Death itself, liches, states of limbo, and wicked underbellies to every commonplace. The Resourceful Rat rebukes and ruins runs frenetically and franticly, and fat flushed specters of sweet release wreak havoc. It's treacherous, outright and all throughout. Heinous, truly.
Enchanting: 6/6
Need I admit the depths to which I have sunk? The days I've crawled belly down in the muck of the gungeon? The queries and inquests of cooperative play sent to undesiring peers? The PLATINUM trophy that sits on the digital shelf of my Play Station Four?? I've been engrossed and enchanted to be certain.
Evil Mechanics: 5/6
Quite simply, this diabolically devised engine of dubious deeds runs smooth like silk. The only true reason for the deduction is that the barrier for entry is a challenge to counter. It takes trial and tribulation and placing one's nose the grindstone to begin to enjoy the gungeon; the thrill and the experience can only transpire once one has failed enough times to understand. Once you've reached the mountaintop, however...my dark lord...the limits of your mobility are only limited by one's luck and the velocity of one's neurons. The cooperative play works delightfully well, too, as it does not punish new players with a permanent defeat. Enter the Gungeon provides a sort of miniature game to play whilst in purgatory! Though some new players would likely prefer to play Enter the Gungeon rather than that miniature game but find the barrier for entry to be too high, so they are stuck in perpetual purgatory.
Baneful Actions: 1/6
With the exception of a few baneful bits (I enjoyed each round of kicking his silly helmet into the deep!), moral choice is not at the crux of this hell-on-wheels type of game. Endings are scripted delightfully, but they are pre-constructed without potential for villainous interceding. The occasional bits did give me a proper sneer, however.
Love: 2/6
As the Evil Wizard Moderator Varikul pointed out to me, Enter the Gungeon may not contain themes or activities involving love, but it is INFUSED with the vital ingredient of love. It is clear that Dodge Roll cared a great deal about this gungeon when they were putting it together, and that doesn't count for nothing. It only counts for 2/6, but that's not nothing!
Conclusions
All in all and all things wicked and wondrous, Enter the Gungeon receives nearly top marks for its genre, but its genre limits its potential for wrongdoing and wizardrous villainy. The primary antagonist is a lich for crying out loud! My mother was a lich!
Enchanting, evil, and devilry laden? Most certainly.
Actionably baneful, plotting, and abundant with love? Not quite.
🖤Mod Kolpesh
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evilwizardsgaming · 3 years ago
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evilwizardsgaming · 3 years ago
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The Evil Criteria 💀🎮
It is on these 6 sinister subjects for which all evil games must be measured accordingly.
Scheming: The ability of a game to feel as clever as we are.
Villainous Vibe: The overall evil presence of a game.
Enchanting: The ability of a game to capture the minds of the player and bend it to their will.
Evil Mechanics: The playability of a game from a physical user standpoint- but evil.
Baneful Actions: The ability to empower an evildoer.
Love: The essential component to any evil game.
 🖤 Mod Kolpesh & Mod Varikul
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evilwizardsgaming · 3 years ago
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Introductory Evil Decree
Behold!
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Through very evil, malignant, and diabolical spellwork which is quite secret- and involved a lot of blood - we created THIS!
A Tumblr Blog!
An Evil Tumblr Blog!
Dedicated To Gaming! And Love! But Mostly Gaming!
🖤 Mod Kolpesh & Mod Varikul
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