fmpclk
fmpclk
FMP
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fmpclk · 1 year ago
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Final Gameplay Trailer
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fmpclk · 1 year ago
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Changing The Final Outcome Of My Project
I have decided to turn the final outcome of my project from a playable game into a game trailer. I did some research on game and movie trailers and one trailer that I really liked and thought I could use as inspiration is the trailer for the movie "The Girl With The Dragon Tattoo".
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I really like one main thing in this trailer and that is the way that in the trailer it goes from driving through the trees to cuts of different scenes, the back to driving through the trees and then shows more scenes. I like how this is laid out and I will be using it as the way my trailer is set up.
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fmpclk · 1 year ago
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Final Gameplay Recording
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fmpclk · 1 year ago
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Back to Main menu after idleing
Due to my game being presented for all to play I need to add a system that will go back to the main menu from any other menu or the game after 60 seconds. This mean it will be ready for others to play at all times even if somebody has played and then left halfway through.
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fmpclk · 1 year ago
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Removing The Quit Button on My Main Menu
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I had to remove the quit button due to the requirements of not having a way to quit the game, it was very easy to do, all I did was delete the button and text and the delete the nodes for it.
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fmpclk · 1 year ago
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Adding An Exit Button
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this is very simple, it is just assigning a button to open a different level in my case as we are required to remove any game quits.
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fmpclk · 1 year ago
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Making A Main Menu
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I used this tutorial to create a main menu for my game as it was missing one and was one of the last things I need to complete to finish my game.
Here is what mine looks like after following this tutorial:
The Start Menu:
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The Controls menu I added in:
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I added this in as it is a requirement that there are instructions on how to play the game.
Here are the event graphs for both of the widgets:
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As you can see I added an extra node on the bottom due to the controls menu, this opens up that menu when the button is clicked.
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This is very simple, I added an exit button into the controls menu so that the player can exit to the main menu and play the game.
and here is a video of what it looks like in game:
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fmpclk · 1 year ago
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Making The Goggles
So I wanted to make some goggles for the player to add the experience and because it would be more realistic as a mountain climber would wear goggles to protect against the wind, snow and protect against being blinded by the snow.
We looked at these goggles for some inspiration as they looked pretty nice and fit the basic goggle shape.
This is how it looked at the start:
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Whilst making the goggles we ran into some problems:
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This was a problem that happened many times and Chris tried to fix it many times, the hidden edges, faces and verts kept appearing every time so Chris had to delete the whole thing and start again.
And this is what it looked like at the end, the finished product:
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I think it turned out pretty well and I like how it looks in-game.
This is how it looks in-game:
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It does it's job and adds to the realism just like I wanted it to, it was very easy to add this to the game, I just imported it and then attached it to the First Person Camera and moved it until it was in the spot it is now.
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fmpclk · 1 year ago
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Portal Ends The Game
At first I wanted to make the portal take the player to an alternate reality but as I decided not to do the alternate world due to time constraints I made the decision to just make the portal finish the game. I haven't created the title screen yet but that will be the next thing I do so that the game is finished.
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This is what the blueprint looks like, it is very simple and took me like 2 mins to do, basically when the player overlaps the actor it will play a camera fade which as the name implies fades the vision so the player cant see anything and then the open level by name opens a different level which will be the starting screen.
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Then I added a box collision so that the overlap can be triggered.
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Then I placed it into the world where the portal is so now it works as intended.
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fmpclk · 1 year ago
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Final Level Design
Here is my final level design, it will look different when playing because the fog is more intense and the goggles will reduce the FOV quite significantly. I might also add some more torches along the path and in the ruins so that the player can see better and the path is easier to follow.
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fmpclk · 1 year ago
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Ambient Sounds
To make my world more immersive and realistic and to improve the experience of playing it I needed to add in some ambience. I scrolled through Freesound.org and found some good ambient wind noises but none were really what I wanted for my world until I found this one:
As this ambience will be present throughout the game I decided to play a 2D sound node in the world blueprint, this is just an easy way to play sounds throughout the game and is tidier than playing it through the play blueprint.
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This is how easy it is to do, put a play sound 2D node in and selected the sound you want to play.
Make sure the sound loops though otherwise it will not play again after the entire sound has played.
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To do this just open up the sound file in Unreal Engine and tick the looping box and your done.
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fmpclk · 1 year ago
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Making Fog With Niagara
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I used this tutorial to make a fog that I could use for different purposes in my world.
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Here you can see that I have used the fog under my bridge to hide the steep drop below. I think it adds to the bridge and makes it less boring.
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fmpclk · 1 year ago
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Creating Moving Decal
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This is the tutorial I followed to turn the decal I made into a moving decal. I will be using this in my new snow storm.
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fmpclk · 1 year ago
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Making A Snow Decal
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I followed this tutorial to make a decal of snow that I am going to use for a snow storm that I am Currently trying to make.
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fmpclk · 1 year ago
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Finished Bridge
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I have now finished the bridge I wanted to put in, I have put this in to make the walk up to the portal longer as to elongate the play time of the game.
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fmpclk · 1 year ago
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Adding Collisions To Bridge Asset
I put the bridge asset into the world as seen below, and tried to walk onto it but I realised that the collisions on the asset were wrong and the player was unable to walk onto it, so I had to open up the static mesh in Unreal Engine and add the collisions myself.
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This wasn't difficult or anything, however it was sort of time consuming as it did take over 10 mins to get everything right. But this has now fixed the problem I had of not being able to walk over the bridge.
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fmpclk · 1 year ago
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Adding In More Assets
So I found a few assets that I liked the look of and thought would fit into my world well. One is a bridge and the other is a wooden plank. I am using this wooden plank to fill in the missing planks on the bridge as it is a broken bridge.
Here are the assets:
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