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#album of the year#aoty#music review#my dead girlfriend#hades (the nine stages of change at the deceased remains)
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I like music uh bah bah bah abahbah
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One of my new fav albums just dropped right before all of our devices turned on us at the turn of the millennium or something idk Yiik lore but give it a listen before they come back for us :)
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Posting about an album only I care about
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haha what if I post another album review haha no I would never hahaha................
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I should post random things I do more, like my album reviews.
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Genuinely criminal that no one is talking about how cool this is
I've had this account for awhile but haven't done anything with it so I'm just gonna start. Anyways, some friends and I have been recreating Inkopolis in Minecraft. This is what's been done so far.
Inkopolis Plaza. This is the center of the city and also the part that I personally put the most time into. There's a nether portal in the train station for travel, oh yeah this is survival. The Calamari Inkantation easter egg is also there, activated by a skulk sensor. The doors to the lobby are also functional.
Inkopolis Square. We really tried to line up the plaza and square so that you can see the tower, but there just isn't a good spot on a 90 degree angle that wouldn't be blocked by the train line. You can JUST about see the tower, though. Despite being part of some Server Shenanigans, the square has been kinda neglected in terms of detail. I also had very little to do with the design process, just building it. Although, I am personally working on it to bring it closer to how it is in Splatoon 3.
Urchin Underpass. This is one of my favorite builds in the city. We really tried to recreate the are around Urchin as best we could. I also got to put an entire 3 minute rendition of Splattack! on noteblocks underneath.
Blackbelly Skatepark. It is not quite finished, there's some more detail I'd like to add, as well as filling in some scenery. It will not be particularly accurate due to space restrictions, but we're alright with that.
Flounder Heights. This is the Splatoon 1 version (The Splatoon 3 version released like a week after the map itself was complete). While none of us are very good at interiors, I plan to make it a functional complex, at some point. Also the "ghost" is represented by an armor stand with a skeleton skull.
Arowana Mall. The pallet for this thing was a big debate, there's not really a block that properly represents the walls or the roofing, but I think is came out decently. It also functions as our actual shopping area, since we have an economy.
Walleye Warehouse. This one was pretty fun to build. It serves as an actual warehouse for blocks. There are minecarts that move around to mimic the conveyor belts.
Hammerhead Bridge. While the stage itself is the Splatoon 1 version, it is covered like in Splatoon 3 (I have a moral opposition to the remake). This took so long.
The Reef. I had no part in this one, outside of some minor touch ups. It looks nice, and is pretty accurate. I am, however, working on making the overhead train rail.
Shellendorf Institute. This took forever and two beacons. I love how it turned out, but I’ll probably never have enough copper to build anything substantial again… We also turned it into a server museum, holding several artifacts and rare items including a blue axolotl and a tall fern item.
Manta Maria. I designed the hull of the ship for this one, not the stage itself, though. It's a little smaller than it should be, but is close enough to still be recognizable.
Wahoo World. Another one I didn't do much with. The roller coaster works (sadly doesn't go inverted) and several other rides and attractions are scattered around. If there is a good way to make something spin or extend diagonally I would love to know, it feels very soulless without the movement.
Bluefin Depot. It's the Splatoon 3 version. This is probably my favorite build in the city. It's also the only one where I designed the stage completely by myself. I did get help with the surrounding. It's probably the most accurate stage overall, since it's far enough away that space wasn't a concern.
Spawning Grounds. I mostly did redstone for this one (plus the heli) since it is a fully* functional recreation of Salmon Run, using zombie pigman and gold nuggets.
New stuff/ stuff that wasn't in my reddit post:
A better look at the alleys in both hub areas (Yes that is a spike instead of Spyke)
The Plane. This is based on the plane that flies over in Splatoon 1 (I used the Boundary Break video for better reference)
Moray Towers. This is unfinished, the surrounding buildings, highway, and some terraforming needs to be done.
Stuff that is in the works/planned:
1.Mako Mart
2.Piranha Pit
3.Port Mackerel
4.Sturgeon Shipyard
5.Anchovy Games
6.Kelp Dome
7.Goby Arena
8.Saltspray Rig
9.Tutorial Stages
10.Octo Valley (MAYBE)
11. Octo Canyon (IDK MIGHT HAPPEN)
12.NILS Statue
13.Skipper Pavilion (if there's space)
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I can't make any reviews or gifs right now but I can make tier lists and sense everyone loves hearing other's opinions on Pokemon I'm more than happy to share mine on everyone's favorite gen 2. Cause I was just thinking about it idk
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Here's another in-depth review I did awhile ago now, feast your eyes.
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I haven't posted in awhile but I have been making like album reviews and stuff on AOTY so I thought I'd share one I'm really proud of....
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Happy New Year to specifically the tall pretty ginger who complimented my Celeste jacket at pride
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I liked Scott Pilgrim Takes Off but it needed more Roxie (if you can tell what most of the text says I commend you cause I forgot)
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Happy kinda late Yuri Thursday 3, and doubly happy yuri Thursday to the 10 people who have played little goody two shoes. :>
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