He/they i prefer he more pls tho i don't mind if use anything else:3 Im an artist sometimes I speak bisaya for no reason🇵🇭 im a minor btw i have social anxiety so when I'm talking you and suddenly go offline or something like that, that means i thought i said something wrong and trying to avoid it
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srry for not posting for aweek cuz my school year started
also i learned how t drive a motorcycle!
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dad bought me a tab
this is my w first drawing on it

it's still a wip cuz duh
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alright tumblr prepare the cannons I mean questions. new ask game
reblog this if you want your followers to sum you up with a single song. any song they like and think fits you. have fun
thank you to @cursed-ceren for thinking up this idea :333333
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little update on my wip

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33: im holding her captive. Boost my account/j
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i did my assignment!

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best horror movie of the year
is this A24
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Happy Father's Day!




The promised creation, Transcendent, is not only that which would fulfill Worldless’s desire for his own disappearance — it is a part of himself, a secret longing.
All iterations, including Starfolk, to some extent represent their creators. Each iteration reflected some part of them and gradually took shape until it acquired the ideal form that conveys the entire nature of the creators. Lightfolk embody Worldless’s stability, his strength and beauty, his constancy and unchangeability, whereas Darkfolk represent LUCA’s fragility, her desire for change and inventiveness, as well as endurance and persistence.
Yet this happened by accident; they weren’t created with the initial goal of resembling their creators in any way. Worldless is not a very far-sighted planner. When he comes up with ideas, he overlooks many nuances and mechanisms by which his creations should exist — which sometimes would have led to situations where no iteration could have survived. For example, Worldless might forget that they need to move, or even if they do move, they face obstacles because Worldless did not think through how their muscles should work.
But that never happened, because LUCA filled in these gaps. When Worldless, so to speak, presents his initial draft, forming new life in the neutral lands, LUCA, over time, mentally senses what Worldless intends — though he has not fully completed the design. LUCA then takes on that task, embedding everything necessary into the sparks, which are then put into the next generation of the iteration. But Worldless is unaware of this, because he believes that each iteration develops something new on its own. This is not far from the truth. Although LUCA ensures functionality, she also does not look far ahead in her plan, as she allows life to exist independently and to develop without their involvement.
Mostly, after incident with the spear, LUCA strives not only to free herself and Worldless, but also to free life and give it a chance to continue to exist. In her view, they are not needed — all living things will find their own path to perfection, carving out their own purpose without them.
As for the emergence of Transcendent — this is another part of them both, their shared desire. They both longed for something that would be born from them, different from them, and at the same time a joint creation. The union of Lightfolk and Darkfolk into the Transcendent is precisely a manifestation of the form of that desire.
Regarding the case of Edda and Aven — no Transcendent has yet appeared from them; one could say it does not yet exist. It will not be a merging of them into a single Starfolk or coexistence with it on the same plane. They represent their creators, a part of the shared path, their true nature and desires. Their transcendence is the birth of a new world.
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thinking (-1) about characters is so fun gu(-1)ys trust
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Also for the record if someone does say or do something insensitive and it doesn't seem like they were being Intentionally Malicious, informing them and going "hey this isn't cool by the way" is 100x more productive than trying to be snarky and rude without any specification about what ur mad about. I've gotten so many anons where people were mad at me for xyz reason and I genuinely don't know what I did to incite that reaction. I don't wanna be bigoted in any way shape or form, and I understand not everyone is like that, but at least tell me what the damn problem is so I can fix it instead of cluelessly continuing to propagate harm
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she wears short skirts, i leave a slime trail she’s cheer captain and i’m just a
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Photo










‘Scorn’ video game and artwork, developed by Ebb Software
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I think the game Scorn has one of the most interesting video game antagonists I've seen in a while, up there with Agent Black, Five Pebbles, Morgott, Picayune, and Le'garde. (All of which i will probably make posts on)
Now, I've yet to dive into the deep lore or whatever of the game, but I'd still like to share my thoughts on them because I think they're very unique when it comes to video game antagonists.
One of the most surface-level things that makes them so interesting is that we get to play as them at the start. Immediately, that's a really good way of making the player empathize with any character, especially when we don't know much about them. After they get buried in what is, apparently, energized, fermented cum (I'm not going to explain that, fuck you), we transition over to the actual protagonist.
The next time we see them, they are completely different, having horrifically mutated into some kind of lizard parasite. Then, they attach to your player character, digging their hands into your stomach and wrapping the skin flaps that cover their brain around your neck.
And this is what makes them so much more compelling to me. For most of the rest of the game, they actually help you. Their tail is the weapon you use, they hold your weird, gross little healing eggs and reload pod. They remain mostly passive, but their very presence in your body starts to hurt you, making you more and more immobile with root-like growths digging out of your flesh. They are attempting to fuse with you completely, 5 it's killing you.
Near the end of the game, you finally get them off of you, which takes a lot of effort and leaves your character with all their organs spilling out of their body, the parasite's last attempt to remain with you. It slinks off, wounded but not dead.
In the end, it attacks you mere feet away from your ultimate goal and fully fuses with you, turning you both into some kind of nightmare tree.
So why do I find this dynamic so interesting? Well, on a surface level it's not often you see an antagonist in a game so passive, and even helpful at times. Often, in video games, the antagonist is proactive, while the protagonists is reactive. This serves as an easy way to get the player to get invested in the game. In Portal, for example, Chell only does all the puzzles because GLaDOS is forcing her too. Link only embarks on his quests because Ganondorf is threatening Hyrule's peace, etc.
But in Scorn, you don't really need an antagonist like that, because having an antagonist who actually understands what's going on any more than you do wouldn't make sense in the context of the world. The world of Scorn is already so hostile, so alien and borderline nonsense, that the protagonist already reacts enough to it without the need for a character to push them forward. Plus, it seems like they already have a goal in mind, one that the player isn't necessarily privy to, which the parasite might already share with them.
Because of this, Scorn is free to make their antagonist more passive, more reactive to the protagonist (yet still proactive in their own way, they are the one to attach to you, after all).
On a deeper level, though, I have some thoughts. And none of them are normal. The parasite in Scorn attaches to the protagonist, which immediately strikes me as not some kind of power play or instict, but as a survival tactic, a way to gain back any sense of control, of belonging that they have lost. Their body had been warped beyond understanding, and they've been alone for who knows how long. Of course when they find another human (idk if they're actual humans, but you get my point) they'd want to stay close to them. Maybe they thought that, by fusing together, they'd be more able to survive. Or maybe they just wanted to be close to someone. That's why they reattach themselves after you remove them. That's why, even when it's clear being with you is so obviously not helpful to anyone involved, they try desperately to remain attached no matter what. It's such an interesting way to build an antagonistic character, because I fully believe that nothing they are doing is out of malice. Even when they ruin(?) your character's plan(?) I don't believe they did it to spite you, or with any anger or evil at all. Instead it's more likely that they did it out of desperation, out of a deep need to be accepted and loved, to be close to someone in a world so hostile and alien, so antithetical to human connection. They help you—or at least try to be helpful—and because of the nature of Scorn's world, it harms you both.
Thematically, Scorn is about life and death, the cycle of creation, intimacy as a method of control, and intimacy in general. And what's more intimate than literally becoming one being?
Ok, that's all go play Scorn it's a mad trip of a game with an aesthetic that I haven't seen in any other game. Its inspirations are obvious, but I just haven't seen many games use its style. I'm sure there's more to it, like I said I haven't really delved into the lore, but this was just my interpretation of the events.
tl;dr: Scorn is good, guys, go play it
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