godtieranalyst
godtieranalyst
God Tier Analyst!
50 posts
This is a blog dedicated to analysing God Tiers! Other questions can be asked but keep in mind that God Tier questions get prioritized. Asks will be answered when I'm on straight away. If something is on the masterlist and you ask I'll just say masterlist so you can check!
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godtieranalyst · 11 years ago
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Do you think a Witch of Light would be able to blind people/give them eye sight? (Like Aranea healing Terezi's eyesight to help her "see the light") And would the Land of Books and Gold be a good land for said Witch or nah?
Hmm well sorry no, I say they could manipulate what they can see through the manipulation of light itself but I wouldn't say they could blind them. Unless, they're skilful enough they couldn't/
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godtieranalyst · 11 years ago
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Would you mind doing analyses for a witch of breath, maid of void and rogue of mind? Thank you very much!!!!!!!!
Witches are an active class  and are extremely powerful. They manipulate their aspect which makes them pretty damn strong.They can manipulate their aspect to their advantage and this is extremely strong. Any Witch is strong really.
Breath is the aspect of freedom, free will and wind. Breath players are in fact, directly offensive when it comes to power and can use wind to attack. They embody freedom and generally are quite free willed, going with the flow but use the wind on their back if they so wish to go another way.
Witches of Breath manipulate wind and free will. They'd be able to summon winds, whip up gales and tornadoes. They're basically impossibly strong when it comes to an open battlefield. They can also manipulate the will of someone and make them feel inclined to do whatever the Witch wants them to. The Witch could isolate other players and make them feel trapped.
Maids are an active class. They use their aspect within themselves and others to do as they please. They can utilize the aspect and manipulate its essence within others to a degree. They can’t take away the aspect, rather suppress it or allow it to bloom.
Void is an aspect that is quite popular actually now! Void is nothingness, secrecy and invisibility. This aspect was highly underestimated at first, but it really is one of the strongest, if not , the strongest aspects to have. As far as my knowledge goes, Void players can become intangible regardless of their class.
Maids of Void would use the secrecy and nothingness within themselves and others. They would be able to become nothing for extended periods of time and would be able to truly go invisible rather than intangible (meaning they can physically fight). They'd also be able to make others alarmingly noticeable by suppressing their "secrecy".
Rogues are passive. They steal through their aspect and steal their aspect in DIRECT benefit to others (Not only their team). They do this in a way that directly benefits another but can benefit themself all the same.
Mind is the aspect of thought, actions and emotions. Mind is the aspect that deals with the emotions of a person, how they think and how they will react. Witches of Mind and Princes of Mind are especially dangerous, and I mean it when I say dangerous. These players can essentially wrap you around their fingers without you even noticing. I’d say they’re also the worst when it comes to fighting, they can manipulate your team to turn against you if you even cross them.
Rogues of Mind would steal thought and emotion and be able to share it with their teammates. This class is quite arbitrary but please stay with me. Rogues of Mind would be able to steal the thoughts of whomever and share these thoughts with their teammates, conveying exactly what the person is thinking. They'd be able to steal positive emotion to benefit their team, however if it were to benefit their team (or another) they could insert negative emotion. These players would steal the logic of others and with enough, be able to see the answer to almost everything, they'd be likely one of the strongest players since they could steal your memories, emotions and your thoughts. They could make you into a impressionable puppet (so long as it is in benefit of another).
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godtieranalyst · 11 years ago
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So,what would a session with a Maid of Heart,Knight of Heart,Witch of Rage,Sylph of Light,Page of Time,and Thief of Space be like?
The Maid of Heart would use the souls within others and themself to fight, keeping everyone morally motivated and essentially being invigoration for the team.The Knight of Heart would protect people's souls, protect empathy and protect with empathy and be essentially a great person to have on the team. The Witch of Rage would manipulate anger and power, they'd enrage others and be able to boost their powers. They'd be like a chess player, playing everyone's anger, they'd be especially great at taking down armies by causing conflict within them. The Sylph of Light would heal vision and allow people to see their full potential. If fully mastered, they can essentially tap the true potential within everyone and make everyone's vision perfect. The Page of Time could give their team time and create timelines to mess around with. The Thief of Space would steal the mass of objects and be able to give themself the mass or even steal through space, being able to steal objects within their vision within a second.
This is a solid session, watch out for the Witch and Maid is all I can say, they can instigate fights for fun, the Knight would counter the Maid and the Thief could definitely put the Witch in their place. 30% chance success due to weak space player and a time player that needs time themself to get their ass into gear.
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godtieranalyst · 11 years ago
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*anon from before, who you gave rogue of space, i dont **wish** for things to dissappear and reappear, things **do seem** to dissappear and reappear, incase that makes a difference. sorry for the confusement, keep up the great work on this blog!!
Oh ok I guess you're a Mage of Void then! My bad! I must look at the description much more carefully unu. You suffer from the disappearance of objects but it may help you indirectly.
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godtieranalyst · 11 years ago
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I was wondering how a session with an heir of space, a prince of time, a Sylph of life, a knight of light, a witch of doom, a rouge of blood, a seer of breath and a thief of mind go? Thanks :)
Well I'll say this right now, I wouldn't think a Prince of Time would be a very good time player. Princes generally lack their aspect and time players need all the time they can get.
A Sylph of Life would heal life, pretty solid. This is a literal white mage class, they'd keep the team going and fix all their wounds.
Knight of Light would protect with luck, protect fortune and vision and would overall be a pretty strong team player. They'd also be a great frog breeder due to the knowledge and luck they have as a player!
A Witch of Doom would manipulate doom, leading it to her enemies FROM her team.
Rogue of Blood is iffy, rogues are a good class but they'd steal relationships. Don't get me wrong, they'd be able to steal relationships and share good relationships with the rest of the team, but some team members would feel manipulated and probably would try and take out the Rogue.
Seer of Breath would be able to see through the wind (pretty strong B) ). They'd be able to minorly manipulate the wind.
The Thief of Mind would be able to steal logic, thought and emotion. Now this Thief will make or break a team. This Thief could steal the logic of their enemies, and with careful precision, could steal bad emotions from their team. They could also steal the thoughts of enemies and find out their plans, however this may actually cause the enemy to come up with another plan, but I'd say they and the Seer should be the strategists.
Heir of Space is a great space class! Space would go out of its way to provide him with the necessary frogs. They'd  be able become anything, they'd be a shapeshifter given that they can manage to keep the form and concentration for short periods.
Now this session is majorly great! The Prince is bothering me but I think you could definitely pull it off! Around 50%-60% chance of winning! Extremely high for a sBurb session!
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godtieranalyst · 11 years ago
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if you dont mind, could you possibly lead me to a classpect? i am INFP and try to help people as much as i can and believe that anyone can change, unless theyre ignorant. im decent at drawing but im an excellent writer and come up with concepts. i sleep and daydream alot as well. sometimes, physics interest me. i tend to look alot for things that are in plain sight, and sometimes things to dissapear and then re-appear later at either convenient or inconvenient times.
I think you're a Rogue of Space. You're interested in how physics work and you wish for things to disappear then re-appear. A Rogue of Space would be able to steal the existence of an object then call upon that object at any given time! It's kind of like an enhanced version of Villager's pocket move in SSB4. I'd say your second choice would be Seer of Space.
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godtieranalyst · 11 years ago
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Witch of Light and Maid of Doom please?
Witches are an active class  and are extremely powerful. They manipulate their aspect which makes them pretty damn strong.They can manipulate their aspect to their advantage and this is extremely strong.
Light is knowledge, luck and fortune. Light players are blessed with great fortune and lotsa luck. Light is also knowledge as in enlightenment and vision. Light players are usually blessed with perfect eyes after ascension such as Vriska. A great aspect to have on your side!
Witches of Light would manipulate luck, knowledge and fortune. They’d decide what quantity of luck everyone has and can shift the fortune of others to themself/their team. They basically decide whom gets luck and distributes the luck they get themselves Extremely powerful if you ask me! Like pew pew there goes your luck for annoying me.
Maids are an active class. They use their aspect within themselves and others to do as they please. They can utilize the aspect and manipulate its essence within others to a degree. They can’t take away the aspect, rather suppress it or allow it to bloom.
Doom is the aspect of death, termination and doomed people. Doom associates with death and doomed people. Doom players are really to be pitied, they have a nack for knowing who’s going to die and when. Quite a depressing aspect really.
Maids of Doom would be able to suppress doom within their teammates. Like wowee, they can save their teammates for ages and ages, so long as they keep an eye on them, they can lower the chance of them dying. Now the way this would work is, doomed people would most likely have a countdown clock that predicts when they die, now a Maid of Doom could push it back a few minutes or manage to pause it for a small while, they couldn’t rid them of it but could at least manage the time their teammate has left. They can also speed up the clock for a short time within enemies. Pretty neat!
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godtieranalyst · 11 years ago
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maid of light?? :3c sincerely your friendly neighbourhood anon meaning anonymous meaning you totally don't know me :33333c
Maids are an active class. They use their aspect within themselves and others to do as they please. They can utilize the aspect and use powers given with their aspect, for Light I feel that, once ascended, they get better fortune from enemies than the average Joe also they get totes superb vision like B). Oh yeah not to mention that Maids can use their aspect within others by stopping it for a brief moment of time and can flare up their aspect within themself.
Light is knowledge, luck and fortune. Light players are blessed with great fortune and lotsa luck (looks like someone has been eating a few bowls of lucky charms eh? Light is also knowledge as in enlightenment and vision. Light players are usually blessed with perfect eyes after ascension such as Vriska. Not really much to say about this aspect. It’s basically the luck of the draw really.
Maids of Light would use the luck within them and their teammates to assist them. They’d be like that one lucky penny that you’d find every 3 seconds. Although, the Maid is one of the few Light players that do not possess luck in great quantities, rather they amplify it at times or even decrease it within others. Please understand that a Maid of Light is not like an Heir of Light, they don’t have the ever-growing bounty of luck that this class accumulates.
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godtieranalyst · 11 years ago
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so yes i think thats about it and i hope thats not too long, im nonbinary so the gender of the class doesnt matter much to me, i've also gotten thief of blood and mind, and my enneagram is 9w1 if any of that helps, sorry if its too long and thank you!
Bless you for putting so much information in! You sound kinda like me tbh but I'll not give you mine since you seem to be leaning toward different interests and outlook. Now, I feel you're a Witch of Heart! Although I don't know why but I do feel you are one from the way you go on. You feel you're right but hate admitting you're wrong (never met someone who likes admitting they're wrong but y'know :B) you want everyone to understand where you're coming from and to show them how you feel about situations. Now I'll list all the other ones you can have
Sylph of MindSylph of HeartHeir of Heart
(now I'd say mix and match the 4 I've recommended but I am almost certain you ARE NOT a Witch of Mind, you'd influence people rather than make their decisions for them)
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godtieranalyst · 11 years ago
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What would be some good lands for a Witch of Light and a Prince of Breath? (And maybe the quadrant between the two? :3)
For a Witch of Light I'd say Land of Gold and Sun or Land of Trees and Gold! Anything fortune based paired with anything you want! Prince of Breath hmm... Land of Breeze and Singe! or Land of Gale and OvergrowthQuadrant would be probably Kismesis since actives don't tend to get on with actives!
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godtieranalyst · 11 years ago
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How would a session with a Rogue of Space, Sylph of Time, Knight of Void, Witch of Mind, Heir of Heart and Mage of Hope go?
Ok dokey! Solid Space player, AMAZING time player, decentish Knight player, problematic player, great heart player and a suffering hope player. I'll list off whom would be problematic for the most part.
The Witch of Mind would be problematic as they'd manipulate people's thoughts and how they react to things, they'd do it in a way that those whom are not being manipulated would notice, however the one being manipulated wouldn't know. They'd be especially skillful in this way, they'd easily topple teams with a flick of their hand and must be watched out for. They'd always be on your side, but the side they choose is their choice, you'd follow along unknowingly. If put in their place, they're a great player and not easily counteracted, only a Knight of Mind could protect their friends and even then it would leave the Knight fairly open.
A Mage of Hope is problematic as they'd suffer as a result of their hopes and dreams. They may become twisted and act out in a way that, well, makes them lose hope and try to fix everything by destroying everything. They'd be warped and loopy if they go off on the wrong path.
Now, the Rogue is a great space player and assisted by the Knight, could make a universe quite easily. Now, the time player, absolutely solid. They'd heal through time, with time and time itself. They could heal all wounds, heal you throughout the course of a timeline and have the ability to fix a timeline. Essentially one of the best time players you can ask for on your side. If she goes problematic... you're basically screwed and only have one chance.
This session has some really good players in it, and one bad player in it and a potentially bad player in it. If the Witch cooperates, they can help the Hope player and make sure they're ok. But if the Witch goes bad, it'd be hard to undo. SO long as the Sylph is fine and unmanipulated, they can fix it by splitting off the timeline and stopping the source of the problem. I'd say a good 60% chance JUST because of the time player!
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godtieranalyst · 11 years ago
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Any interesting things you can think of for a Rogue of Space?
Rogues are passive. They steal through their aspect and steal their aspect in DIRECT benefit to others (Not only their team). A commonmisconception is that Rogues can ONLY benefit their TEAM, but in fact if they do stray to evil they can help still use their powers so long as it benefits someone other than themself. They cannot directly benefit themselves but can do so indirectly with the intent to help another. They steal their aspect and pass it onto whomever they want. Void is an exception class as you cannot steal something’s nothingness and give that nothingness to another person, rather give the existing thing to someone. (As a Rogue myself I’d like to say that I get quite angry at this. Although I may not be as accurate as my idol blog I feel I give another side and there is some correlation with theirs but I digress) 
Space is the aspect of creation, mass, matter and existence. It’s infinite, boundless and capricious. Consisting of anything and everything! Now, this aspect is bound to the 1st, 2nd and 3rd dimension as it deals with mass, length, volume, objects, physical things, etc. It’s power is boundless and is only rivalled by time when it comes to power.
Rogues of Space can steal the existence of an object. They can take apart the matter and use the matter they take, to increase the mass of something. They have to pass this energy on and can even pass it on to enlarge their teammates, essentially stealing their size. They can also steal THROUGH space, as in they can steal anything so long as they can see WHERE EXACTLY it is. Hope that gives you all you want to know.
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godtieranalyst · 11 years ago
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What about a heir of heart?
Heirs seem to be quite an active class in all honesty. They become andembody their aspect and can manipulate it to a degree. They are great in sessions and generally can make a session successful as they’re insanely powerful after ascension. John, shortly after ascending, summoned a giant tornado with ease really. They’re also aided by their aspect and can minorly affect it prior to ascension.
Heart is the aspect of soul and empathy. Heart players can use their empathy to help their friends and understand their situation and make it better. What I mean by soul is the physical presence of soul within someone, their drive, true self etc.
An Heir of Heart would become empathy and assist their friends through splinters of themself, as an Heir they could appear at the location of any of these splinters and can be summoned almost anywhere, so long as they can exist in that space.
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godtieranalyst · 11 years ago
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can you do heir of space, page of space, and heir of heart? i'm stuck between these 3 god tiers rn, so if you can do likely personalities too i'd like that
Sorry anonio! I had lots of exams and the likes and had to clear out the REALLY long asks before you! Thank you very much for this ask and waiting patiently!
Heirs seem to be quite an active class in all honesty. They become andembody their aspect and can manipulate it to a degree. They are great in sessions and generally can make a session successful as they’re insanely powerful after ascension. John, shortly after ascending, summoned a giant tornado with ease really. They’re also aided by their aspect and can minorly affect it prior to ascension.
Space is the aspect of creation, mass, matter and existence. It’s infinite, boundless and capricious. Consisting of anything and everything! Now, this aspect is bound to the 1st, 2nd and 3rd dimension as it deals with mass, length, volume, objects, physical things, etc. It’s power is boundless and is only rivalled by time when it comes to power.
An Heir of Space, would become everything, they’d embody anything and everything and they could manipulate matter and space to their liking. Like John can, they can appear almost anywhere in existence as an object then transform back into themself (whereas it’s John with wind). Space wouldconsciously protect them and would do its best to help them breed their frog(note: They’re second to none as, quite frankly, space would provide them with the frog. The only tier to equal them is the Seers of Space in this frog breeding ability.) Definitely hard to fight, but in all honesty Time, Mind, Heart and Life players could counter them with their powers.
Now an Heir of Space is quite hard to pin down, I don’t believe in the whole “wow personality = god tier!!!!” kinda thing because people act differently upon how they’re brought up and what happens y’know? I’d say, however, they’d be assholeish but very likeable. They’d have a sort of attractive demeanour despite being a total prick because they’d be nice when they want to. They’d accidentally piss people off and find it funny but would hate for it to be brought up against them. They may be easily offended and manipulated to do stupid things by being ordered about to do something they would do, and do the opposite to just avoid being bossed about.
(PAGE OF SPACE LIKE HOLY BAJEESSSSUS THAT CLASSPECT MAN, THAT CLASSPECT)
Pages are passive. They give others their aspect. They’re extremely powerful when fully ascended but generally don’t make it there, since it’ll be an extremely difficult task. Imagine it like Magikarp, they’d need others to help them reach their potential rather than doing it on their own, if they reach it on their own they’d probably be hard-working but they won’t get much else other than a better understanding over the power as opposed to being carried part-way and making the last step themselves.
Space (has been described above so yeah)
Pages of Space would give others matter,mass and be able to give them anything. This classpect is extremely powerful, it’s very much like the Thief of Void and Rogue of Void except they can also expand their mass. Imagine the scaling of a Witch of Space (only giving though, can’t really scale them down easily) and the power to make an object exist like a Thief of Void! Now imagine that but all wrapped up in a package on the top of a waterfall in which you’re at the bottom. This is basically the only downside to all of this power. These Pages will be extremely powerful, but their journey to mastering it will be enough of a price to pay.
Most likely aspiring to be someone, they will probably feel like not people know them and will strive to become “something”. They want to find their identity and have people know whom exactly they are. They’d probably feel like their existence is void and their challenge would probably be to find just exactly what they are in perspective to others and their importance and relation to the world.
Heirs seem to be quite an active class in all honesty. They become andembody their aspect and can manipulate it to a degree. They are great in sessions and generally can make a session successful as they’re insanely powerful after ascension. John, shortly after ascending, summoned a giant tornado with ease really. They’re also aided by their aspect and can minorly affect it prior to ascension.
Heart is the aspect of soul and empathy. Heart players can use their empathy to help their friends and understand their situation and make it better. What I mean by soul is the physical presence of soul within someone, their drive, true self etc.
An Heir of Heart would become empathy and assist their friends through splinters of themself, as an Heir they could appear at the location of any of these splinters and can be summoned almost anywhere, so long as they can exist in that space.
An Heir of Heart would feel like they’re “missing a piece” and would hunt for it and hunt for it. They’d look for it in relationships and eventually be drove out by guilt for seeking something selfishly within a relationship and would feel bad for hurting their romantic interest in doing this task for themself.
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godtieranalyst · 11 years ago
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Nyello~! I was wondering if you could check out my session (which is actually 2 sessions joining together). For the first one, there is a Knight of Hope, Heir of Light, Sylph of Heart, Bard of Void, Page of Time and a Seer of Life. In the second session, there is a Maid of Doom, Prince of Breath, Mage of Space, Thief of Blood, Witch of Rage and a Rogue of Mind. And maybe even quadrants, if that isn't too much to ask for? <:3
Ok dokey I'll just review each individual sessions probability then combined probability. In the first session the Knight may possible, in theory, have the ability to breed the frog solely on their own but I'd like to say that they couldn't really since a Space player is a written rule to succeed, another is having all Sprites prototyped, however only once is needed since any more is unnecessary as far as my knowledge goes. Now the second session, does not fare well, a sort of bad Space player, a Prince who can destroy your oxygen, a Maid whom can kill you, a person who steals your friendships/bonds, a Witch who can manipulate your rage and a Rogue of Mind (decent!). Now, this session has about a 10% chance of working due to the sheer amount of active players, only the Rogue and Mage could even possibly be close to being decent enough to co-operate. Now if the Rogue can manage, through mind shenanigans, to keep everyone in place, I'd say a solid 50% because damn offensive classes that won't go Rogue are definitely not to be scoffed at. I imagine that the Rogue would possibly keep them in place so I'll write it down as a 30% chance! (Not bad considering the lineup. Now the joining of sessions. The Knight of Hope wouldn't be much of a problem, the Heir could be problematic given enough emotional turmoil and their insurmountable luck and fortune, Sylph is GRADE A+++, Bard whom destroys with secrets must be kept in place, I'd say that they'd be not-rogue in this session due to the other active players posing a threat. A Page of Time would be a great time player and a Seer of Life would be able to learn through their life and get more knowledge through that. Now, since they've been put together, the Rogue would have an even harder time, but lets just say they'd be assisted by the Knight (whom can more than keep people in their place) and the Seer of Life. I'd say they'd crack together and get the job done, given they don't prototype some kind of unbeatable denizen combination. I'd say a solid 60% after joining up if the 3 mentioned don't have any problems and the others do not plan to go rogue together! Great job, unorthodox classes that balance out within the collision of two sessions. Now for quadrants... (Sorry not very good at this but I'll take a crack at this)
Page <> BardMage <> PrinceRogue <> MaidSeer <3 SylphPage <3 MaidThief <3 Knight
 Kismesitudes would beSeer and Prince  Maid and Thief   Bard and Knight and thats about all I can see.
If you want a wee guide I'd say have Passive and Active pairings. Another Guide would be to go by mellow tempered trolls and crazy tempered trolls. Moiraillegance is basically like soul mates (platonically), one pacifies the other if they pose a threat to Troll society or themself. Now if they're humans heres a wee tip....DON'T It's specifically stated that we don't experience such feelings and Moiraillegance isn't just BFFsies, being a moirail is stressing as one needs to keep the other in check and is stated multiple times that it's an important job. Sure Nepeta and Equius have a really good relationship, because they're PROPER moirails and bonded since they were "soulmates", Feferi just pacified Eridan in the interest of keeping everyone alive and Kanaya pacified Vriska in hopes to get her to have matespritship with her. Karkat pacified Gamzee, however it ended due to ill feelings. I don't mind you using the terms such as Moirail for your best friend, but canonically speaking it's more of a "calm this fucker down before they get their bone bulge deep in trouble by killing people" not a "they're so sweet and cute omg i want to paint their nails".
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godtieranalyst · 11 years ago
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(6/6) I'm very cynical and want to be alone most of the time. I try to help my best to help solve a problem in any way I can, but I unintentionally make it worse most of the time. But nonetheless, I enjoy listening to others problems, and wish to become a therapist some day. I talk too fast and with a slight lisp and sometimes stutter. I have nightmares a lot and prefer not to sleep without some kind of sleep aid. I'm an INFP and Aries. And damn that's a lot of info. Sorry about that!
(1/6) Hello! I was wondering if you can maybe help me find my god tier? I've had a couple different ones, so I'm actually not sure. :s I tend to be quiet and reserved, sometimes even shy around strangers. But when I'm around friends, I tend to be very outgoing and talkative, sometimes verbally aggressive (But I never mean any harm with my words.) I tend to act differently around different people to try and get close to them and help them out with their problems. But because of this "mask"
(2/6) I wear, I don't show my true self often; only when I'm in an argument. When I am defending something, I get a little nerdy and use complicated words, becoming a slightly sarcastic ass. But, I'm very empathetic and I try to put myself in others shoes to understand their situation. I'm mostly optimistic, but sometimes I can lean into a pessimistic attitude. And as I stated earlier, I'm very quiet around strangers, leading to a lot of people telling me their secrets and overhearing a lot of
(3/6) things. And even if I do say anything, I only tell my Moirail (Sylph of Blood), and even she keeps quiet about it. I'm smart in the realms of math, science, psychology, philosophy, the paranormal, and creativity, but I have a very hard time putting ideas into words, so most of the time I keep it all in my head. That, and because I don't have the confidence to tell anyone. I bottle up my emotions, so when they do come out, its energy draining and like a clogged pipe just exploded; it comes
(4/6) out all at once, rage, sadness, anxiety, everything. When I see someone be rude however, I wont hesitate to get on their case and tell them off. I suffer from anxiety issues, and can let my nervousness get the better of me, but when that's not dragging me down into a isolated fearful mood, I have fun doing stuff with people I consider friends. I'm also loyal as fuck. I like to have answers for almost everything, and when there are none it bugs me for a few minutes before I ask another
(5/6) question. I love to know how things work and how things are made. I watch the Science Channel any time I get the tv. I tend to work alone, due to the fact that when I do work in teams, I get used and do most of the work. So it annoys the living FUCK out of me when they get credit for work they didn't do, but I try to be nice and not say anything. I try to make everything perfect, especially when it comes to drawing. The few friends I have normally describe me as motherly and overprotective.
(6/6 is up there so yeah...)OoooooOOoOoOoOoOoOoOOoh You're very hard working, motherly, try to fix things but end up failing, often do MOST of the work an have an interest in psychology. You dislike conflict but you're very outgoing with your friends but shy in front of strangers, you change according to whom you're holding a conversation with and you dislike not having the answers to a question. This one is quite hard to pin down, you show signs of Knight, Space, Mind and Time! (Wowzer you go!) You show alot more signs but that's just a wee scoop of them. Now, I must amalgamate them to properly fit your true tier! Now, I'd like to point out that from the amalgamation of said traits, you're either a Mind or Space player. Now, as a Mind player and Space player, you'd have to be doing most of the work, be it creating the new universe or making sure your friends are doing allright. Looking at your personality of INFP, you let your principles guide you. Now, you are either a Hope or Light player now! See, I like to narrow down 2 obvious apsects, then find the 2 aspects you truly are. I do not see you as a Mind player as you take interest in psychology, rather I see you as a Hope or Light player as you're an idealist. Now, your class is the tricky part (oohoohohhoohoho) I take from the way you talk you are in fact female, however in case you prefer they/them pronouns or even he/him pronouns (I think your class is the gender you identify rather than the one you're inherently born  with)Rallying together all the possible classes I've concluded that you'd be a Maid, Mage or Knight. Now the tricky part is trying to figure which combination would be suitable for you.I'd strongly recommend that you're a Knight of Light. However, this is not your only option as I'd like to give you some choice on the matter and due to the fact I'm not the overlord of God Tiers. A second option would be, which I recommend as a second option which is Mage of Mind. Now I've brought up the aspect of Mind as you do seem to want this interest in psychology have a strong play in your Tier. With those 3 aspects and 3 tiers I'd like to conclude that you, in my opinion and way of evaluation (Rather than personality) would be a Witch of Light.  So in conclusion.Personality:Knight of Light 1stMage of Mind 2ndMy own evaluation:Witch of Light 3rd
Now I'll leave you with one more tip that may allow you to finally decide upon a God Tier! From the pool of those 3 aspects and 4 tiers, I'd recommend you to choose whichever one you would feel suits you best! Although I'll mention ones that you're not -Witch of Mind -Maid of Hope -Mage of Light
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godtieranalyst · 11 years ago
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How would a session with a Mage of Hope, Seer of Time, Rogue of Space, Maid of Rage, Page of Heart, and Bard of Breath go? Out of all of them, who would be the biggest "troublemaker" in the session?
I'll do a mininalysis since that's what you seem to be wanting! (like your icon btw v cute :,D) 
I think it's a solid team! Seers of Time are the best time players to have, not sure about the Rogue of Space though... Nonetheless they're better than Bards of Space at breeding so there's that!! Maid of Rage would be good for fighting, Page of Heart would give people empathy and keep the team emotionally strong. The Mage of Hope would be manipulated by beliefs, hope, etc and may become a problem and Bards are generally wildcards, so you'd have to watch them. I'd say a solid 40-60% chance of success! (Yup, Seers of Time definitely great to have!)Now the biggest troublemaker would be, unsurprisingly the Mage of Hope. They'd be manipulated by beliefs and hope to the point they'd try to become leader and mess things up. They'd be especially dangerous. The Bard I wouldn't worry about, since you're asking about the "troublemaker" when it'd most likely be the Bard, so I take it the Bard is quite nice/calm.
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