grizzly-bearable
grizzly-bearable
The Enemy of Adversity
13K posts
Griz - 27 - Demimale, Any Pronouns - šŸ³ļøā€šŸŒˆ - ADHD/ASD - I have a Dice problem.
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grizzly-bearable Ā· 2 years ago
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ā€œBy the world I was taken By storm I was tossed But I told myself that love’s never lost.ā€
- Love’s Never Lost from A Man of No ImportanceĀ 
I was feeling a bit nostalgic about campaign 2, so I thought I’d draw a little something
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grizzly-bearable Ā· 2 years ago
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being on Tumblr is like playing a violin in a concert hall for thousands of people and a few of them clap, then honking a kazoo to amuse your 2 friends AND SUDDENLY YOU HAVE 20K NOTES
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grizzly-bearable Ā· 2 years ago
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BNUY
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grizzly-bearable Ā· 2 years ago
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modern!AU of my favorite campaign 3 lads <33 they're deciding where they're gonna have lunch šŸ’–
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grizzly-bearable Ā· 2 years ago
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grizzly-bearable Ā· 2 years ago
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Applebees SoulCycle, long may it reign.
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grizzly-bearable Ā· 2 years ago
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The thing about Ludinus is that yes, he does have a very high INT score but he is in fact stupid. He is a particular brand of stupid that I like to call Wizard Stupid, which is related to but not identical to Wizard Hubris. Wizard Hubris is the vision; Wizard Stupid is the realization.
Wizard Hubris is excessive confidence that is derived from the fact that one is a wizard, and therefore obviously knows everything, probably even more than the gods. Wizard Stupid is then carrying out the plans derived from Wizard Hubris without any kind of safety net. Where Wizard Hubris says "There is nothing beyond my capabilities"; Wizard Stupid says "No consequences can touch me." Wizard Hubris is building the Tower of Babel; Wizard Stupid is leaning one ladder on top of another ladder to do so. Wizard Hubris is the belief that you can, and indeed, are entitled, to fuck around. Wizard Stupid is the unshakeable belief that you will not be subjected to finding out.
So: let's look at Caleb. Caleb is FULL of Wizard Hubris for most of Campaign 2, given that he desires to reconfigure the time-space continuum, but except for a few relatively rare occasions, he is not terribly Wizard Stupid. He actually tends to be extremely cautious, and the cases in which he indulges the Wizard Stupidity are relatively self-contained (eg: the emerald).
Yussa, meanwhile, has few grand designs and mostly wants to hang out and fuck with the gentrification and political cronyism of Nicodranas, and honestly, good for him, seems totally reasonable. However, he does think that the Archmage's Bane is not referring to him (archmage) and that Astral Projection, a totally standard high level wizard's spell well within his abilities without any need for hubris, will carry no risk if he then decides to check out a little place called Cognouza.
Of course, many wizards have both. It's actually pretty rare to be mostly one or the other (which is why Caleb and Yussa are used for illustrative purposes). It's also pretty rare to have neither; Allura is the closest, and even she has her moments. Some degree of Wizard Hubris and Stupid do come packaged with the act of being a wizard.
Ludinus, obviously has both; he is, basically, building the Tower of Babel and he is, canonically, violating a list of safety protocols that rivals the length of a CVS receipt. And so: the hubris is "I can, should, must, and will blow up the moon that imprisons a god-eating abomination"; the stupid is sticking his fucking arm in the machine to power it.
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grizzly-bearable Ā· 2 years ago
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Wait before we get all new art:
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grizzly-bearable Ā· 2 years ago
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"We have a limited amount of time. And I would love for you to see the sunrise."
-Critical Role Campaign 2, Episode 97, "The Fancy and the Fooled"
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grizzly-bearable Ā· 2 years ago
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grizzly-bearable Ā· 2 years ago
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I know there's a post that implies the whole of Bells Hells are NPCs turned PCs. Once, with Imogen exception.
But now, with the development and exposition of Liliana who basically becomes an adventurer (loosely speaking), trying to find answers and free her and her daughter from painful fates. Who left Gelvaan for a long time, leaving her family. Travelling all over Exandria doing who knows what to keep travelling amd find answers.
With new guest PCs (Deanna and FRIDA), who were essentially affected by the result of waking up by the supposed main character's of another story.
All these PCs, in this campaign. Once the background characters who essentially are not important, then having to fight for a tomorrow from Predathos. It's the story of people, who were affected by the actions of the 'main characters/antagonist' from a different story.
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grizzly-bearable Ā· 2 years ago
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"And who are you?"
"Jester.Ā That's all."
"Are you willing to carry this penance as well? For to hold onto these chains is to accept them.Ā Do you love him this much?"
-Critical Role Campaign 2, Episode 108, "Traveler Con"
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grizzly-bearable Ā· 2 years ago
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thinking about the matte blue scooby doo fruit snack
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grizzly-bearable Ā· 2 years ago
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The breadsticks thing to me is hilarious I think it must be another Europe/America thing bc my whole life ā€˜breadsticks’ have been these hard crunchy thin stick things you buy them at the supermarket and it says breadsticks on the box Never in my life has anyone around me referred to an actual stick of bread as a breadstick lmao But then we don’t have Olive Garden either
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grizzly-bearable Ā· 2 years ago
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The first canon PC romance of campaign 3 is t4t, nonbinary on both ends, and an examination of a relationship outside of amatonormativity/traditional sexuality by its very design and nothing can take that away. Total win.
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grizzly-bearable Ā· 2 years ago
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Video Game Idea.
A game that is marketed as your standard fishing game and for the first 20 minutes or so you catch normal fish like bluegill and bass and what have you. But the further you go into the lake you start to catch fish with mutations and it gets more and more intense until you’re pulling in Eldritch horror monsters and sometimes severed human limbs. You realize you don’t recall how you got to this lake in the first place and the objective becomes to find your way back to shore. You have no real weapons but you can throw the creatures you’ve caught far away from the boat as a means to distract whatever is underneath you, bumping into the boat sometimes. Additional items for the game.
A fishing pole with a radar that starts out with just beeps but later includes noises with hidden messages.
A GPS that displays texts and story elements.
You meet other boaters, all from various backgrounds, countries, and time periods. Some are friendly, others want to sacrifice you to the lake monsters.
You can also take the route of sacrificing others to the lake monster.
Or you can assemble a party and work to keep them safe.
The more fucked up looking the fish you catch, the closer you’re getting to a boss fight, which is usually running from something you can only see part of in the water.
????
And that’s my game idea.
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grizzly-bearable Ā· 2 years ago
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the reason critical role is so good is because every campaign features at least one cast member creating a character that they intend to be doomed by the narrative and matt and the rest of the cast going don’t be an idiot, Our Love Will Undoom Them. like in the explanation of percy’s final playlist, taliesin wrote, ā€œCheers to a happy ending for a character intended by his creator to be karmically irredeemable. May we all be so fortunate.ā€ and just, Yeah.
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