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“heyy❤️ i drew Dummiye❤️ i hope he looks nice❤️ after i drew him, i realized i didn’t follow the description exactly, so sorry if it isn’t good❤️…” (Art Submission by @queenofbloodfilledgoblets)
No, it’s pretty much spot on! Now all it needs is color, eh? Joking aside, this is perfect; looks just like him!
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Dummiye #2
Dummiye stands up, in a place made of hundreds, maybe thousands of brass pipes. He looks up to the looming darkness above him inside of this large cylindrical chamber, he lets out a deep sigh, admonishing his current location and situation, "Hmm. So... His majesty really kicked me out of the palace..."
He begins to wonder, miserable about the circumstances, "My own best friend... I guess he didn't see me the same way..."
Dummiye notices that his right foot is on an opaque dark blue dodecahedral crystal that looks a little like lapis lazuli. His mouth goes flat as a prompt pops up on screen, a dark grayish brown box with white text that says, Please press △ to interact.
Dummiye seems to just contemplate something, maybe his next actions or maybe the reasons he was forced to fall all the way down here, until △ is pressed. When the button is pressed, he kneels down and touches his hand on it, it turns transparent with a sphere of warm blue light coming from the center of the crystal.
The menu pops up on the side of the screen because this game is pretty much a soulsborne game, this is essentially the bonfire. He remarks, "Not even death is gonna make me go back..."
The menu on the side has the title Spirit Shelter. Like I said, bonfire, it allows those within this world to respawn after they disappear. The buttons the Spirit Shelter shows off is Save, Teleport, and two more that I will talk about later.
None of the buttons work when playing as Dummiye, except for technically Teleport, because it shows the name of his current location...
Deep Salivating Steamworks
Though, the area's name would still popup on to the screen when you get close to this particular chamber's exit.
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Actually, to describe the game's art style and modeling needs more than just "Kingdom Hearts' Halloween Town". Sure, the textures are overly detailed like you can notably tell the something is flesh, cloth, or metal.
As I stated before, the models are fairly low detail despite the surprisingly high detail in the textures of the game; somewhere between Ape Escape and Megaman Legends in chacracter poly count, even skimping out on polies a little by making the shape of character legs into carrot or turnip shape.
Characters torsos are also a little thin, but they do have a bit of chubbiness in the belly, as well as a belly button. Though the belly button is only in textures given that is looks really flat on the somewhat round belly.
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Senwa, King of Death uses a special voice synthesis system, where it sounds like a strange mixture between actual voice acting and early 80s text-to-speech.
Like it has proper toning, emphasis, and fluctuation like a normal human voice, but something about it sounds artificial and also just slightly artifacted.
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Dummiye #1
The gentle melodic piano and adventurous, curious violin that plays on the game's title screen disappears. Suddenly, the sound of steam escaping from a pipe as a mischievous glockenspiel begins playing; the steam turns out to be a part of the background music.
The screen fades to black, then fades from black to a shot of a low poly humanoid laying on the ground. This is Dummiye /ˈdʌmi/.
His skin is a near pink shade of pale, his cloth is a navy blue. "Cloth? Are you talking about his clothes?" Nope, parts of his body are made of a silk and cotton mixed fabric. (He kinda looks like denim that's slightly softer.)
His head from cheekbone to temple, all the way through his head, he's made of the mixed fabric, though no matter where his cloth is, it more so looks like clothes have been forcible stitched on to him. The other spots are his arms, from shoulder to the middle of forearm, and his legs, from hip to middle of shin.
On his chest is a circle with a diagonal line going through it, exceeding the circle, clearly a zero with an overly ambitious middle line. The entire tattoo is a dark red.
All the character have their midriff exposed, which I think is pretty cute. Their faces are pretty cute too; Dummiye only has an upside down V-shaped mouth, seeming sad but not actually being so.
All the characters hands are more so claws than hands. They are low poly, looking like slightly high quality PS1 characters in a Kingdom Hearts Halloween Town art style, but with slight more vibrant colors. Though their bodies are more teddy bear-esque than actual full humanoid
I should bring up the strange voice acting this game uses before I continue with this scene.
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If you start up the game without a memory card, it opens to the title screen like normal. The logo, the low poly coil, spins slowly while electricity surges up and down it randomly; the background is black. The name of the game in the same white text on the box is right under the logo.
Although instead of saying “Press X To Play“, the words on the screen say “Please Insert Memory Card“.
This would be a problem, but I have already finagled with this screen so many times that I’ve discovered a different way of interacting with the game, after pressing the X button ten times on this screen, you open up to the tutorial as the character Dummiye.
I’ll covering the tutorial and Dummiye before I get to my actual save files.
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There’s actually quite a bit of strangeness before the game actually boots up. Once you put the disk in, it fills any memory cards in the same console as it completely no matter the size. 8 mb and 128 mb, it doesn’t care how much data a memory card can carry, it will be filled with Senwa data. Each memory card can have the data deleted when the game isn’t in the system.
Each memory card acts as a save slot, so me having three memory cards is pretty good. Only two slots are in use, my memory cards of the sizes mentioned above. I also have an empty 16 mb memory card. I do have my the two used memory cards marked with the randomly given names the game gives the player character.
I will mark each post with each of my save’s names. I will now provide the names of each of my current save files. 8mb:Nellion 128mb: Darques
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I should probably bring up now that I got my copy of the game on my fifth or sixth birthday. I learned about how my parents actually got it much later. It was in the bargain bin at our local game store, but they didn't find a barcode on it, so they were just told to leave with it.
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There's not much in ways of preamble that I should bring up, except for the actual details of the game's box.
A nearly entirely black PS2 game box, no writing on the back, but the title and logo are the side and front of the box. The font is a strange in between of Papyrus and Trebuchet MS.
There is no manual, or maybe I lost it. The disk is strange compared to the rest of the things about the game's box; it doesn't have the logo, but it just repeats the full name of the game in five rings around the hole im the disc.
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I can't find any record of this game anywhere online, but I don't have any recording hardware or software to show off pictures of this game.
I will be using this blog to keep a written record of this game. I think more people should know about the strange rpg called Senwa, King of Death.
Normally, a fan made game guide has some ASCII art of the logo or a character, but since I don't know how to do ASCII, only my blog's will be quick pixel art of the game's logo. An orange low poly coil charged with a red and crimson electrical energy, letting off a soft orange glow.
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