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I think making comfort characters do mundane shit is a very healthy coping mechanism actually
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i love creature ocs
i need more creature ocs
gimme your creature ocs
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Here have a Rocky, take care of him 🤲🏻
Reference image below

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he’s gotta get some help
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new reaction meme just dropped (it's me. i dropped it.)
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tag yourself as an emoji from each of the categories
💀🌙🧋🎸🚀⛓️🌀🏳️⚧️
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the author's barely disguised longing to be a real person
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Do it for the meme. http://blinkingguy.com
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POP MUSIK!
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hospital
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I want to be the first person on the moon to shoot a sniper rifle at earth and hit a wasp nest. my whole life so far is leading up to that moment
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Choices when talking to Ralsei in Deltarune feel like this
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I know they came out like a whole month ago but have you played or watched the new chapters of deltarune? 3 and 4 I mean.
I played Act 1 of Deltarune when the demo released five years ago and to be honest, I didn't really like it. It felt juvenile to me, it lacked the balance and mood and confidence that Undertale had in its writing. Even the music felt less confident to my ears. To be even more cynical, it simply felt superfluous, especially because Undertale already existed.
Mind you, I played Undertale the day it came out, so I've been a fan for a long time - I even made some shitty Undertale remixes back in the day - but I guess I thought I had simply outgrown Toby's writing style and humor by the time Deltarune came out, and merely accepted that I was not going to engage with it any further.
Despite a feeling of melancholy, I was still glad to see Toby making games for people to enjoy, but I was out.
Anyways, I decided to play Chapters 2, 3, and 4 a month ago out of boredom, and it turns out, I was WRONG. ABOUT THE WHOLE THING.
I genuinely believe that if he manages to stick the landing for the remaining 3 chapters this will become my single-favorite story ever told in a video game. Perhaps that seems a bit extreme, but it isn't. This game really is a roided-out version of Undertale. Stronger in every way, Improved across the board, and boy, that Toby, he's still got it.
I don't know how he manages to imbue his characters with so much LIFE - they're so tangible and earnestly-written - Susie especially, what a good character. Usually, I struggle to endear myself AT ALL to the characters in a story, even really well-written ones - because I'm a sack of shit - but somehow, here I am caring about Toby's purple dinosaur and goat.
I want to talk about the instanced-dialogue system in Deltarune: It's really fucking impressive. Apart from the dialogue itself being extremely well-realized in chapters 2-3-4, It's staggering how many variations on a given-scene there are based on small, seemingly-innocuous decisions made by the player during a given playthrough. I guarantee you, new bits of dialogue will be discovered years down the line that are only triggered by super specific criteria, because toby is just like that.
Every section of the game feels rife with hidden interaction. It gives the game a very mysterious element that only doubles in mysteriousness as you delve deeper into Deltarune's hidden nooks and crannies. Some secrets in Deltarune are so abstract that I almost feel like we're hitting Yume Nikki-levels of low fidelity RPG-maker weirdness, and I love that.
The music is also good.
Tobert successfully straddles the line between absurdity and sincerity so confidently in Deltarune that things that SHOULD be cringe-inducing simply end up feeling charming and whimsical instead. The story is good, the characters are good, the deeper themes and secret allusions are much more mature and complex than I had expected them to be, and I am very impressed by the writing in general, and the level of quality it reaches. And of course, the gameplay is just Undertale, so it fucking rocks.
That sly fox did it again.
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