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Happy Dragon Age Day 2024!
Today we want to thank all of our fans who make this community so special - and we have some fun things to share with you:
⚔️ A standalone, free version of the Character Creator on all platforms! ⚔️ New commemorative art ⚔️ An in-game cosmetic gift
Discover all this and more in our blog!
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Happy Dragon Age Day 2024!
#dragon age#dragon age origins#dragon age ii#dragon age inquisition#dragon age: the veilguard#dragon age day#dragon age day 2024
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DA:TV spoilers under cut.
Joining Chalice Recovered from Ostagar, Ferelden.
Dragon Age: Origins reference - the Joining Chalice from which the Hero of Ferelden drank when they went through the Joining ritual at Ostagar. Held at Weisshaupt.
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Persona 5 opinions
After replaying Persona 5 Royal I would say it pretty much has the best romances in the Persona series.
Pretty much my Top 3 waifu(romance) in Persona 5R are:
1. Haru
2. Makoto
3. Futaba
Also I feel like Atlus put more effort on the 4 female party members romance(Ann, Makoto, Haru and Futaba). Especially Makoto on how she has a unique romance dialogue on Christmas eve.
#persona 5#persona 5 royal#Ren x Makoto#Ren x Haru#Ren x Futaba#shumako#shuharu#shutaba#persona 5 romance
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So found some interesting things on how the world state choices from the Veilguard Keep works in the articles of Gamespot and PCGamesN. Apparently only “Important choices that will matter from previous Dragon Age games” will only appear from the Veilguard keep and apparently will some affect to Veilguard’s narrative.
So I assume like in Origins like who The Warden romance, who killed the archdemon and if The Warden is alive will probably the be the important choice in the Veilguard keep.
While II I assume is who Hawke romance, did Hawke kill the arishok in a duel, did Merrill destroy the Eluvian and did Hawke side with the Mages or Templars will probably be the important choices in the Veilguard keep.
While Inquisition it’s pretty obvious if the Wardens are banised from southern Thedas or not and who The Inquisitor romance is a pretty important choice.
Pretty sure the reason why Bioware hasn’t shown the Veilguard Keep yet is probably because it isn’t finished yet even though some people at the event did see choices from Origins and II appear in the Veilguard Keep But I assume those are important choices from Origins and II that will impact Veilguard. Just want to know if choices Origins and II will appear from the Veilguard Keep and how will they affect Veilguard.
#dragon age#dragon age the veilguard#dragon age: the veilguard#dragon age origins#dragon age ii#dragon age inquisition#dragon age 4
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What if
In Warden Mahariel worldstates, Davrin has a comment about it?
When we go to Weisshaupt, there are some references to the Hero of Ferelden and their fate? Maybe some codex entries (Weisshaupt has a library), a statue dedicated to them like the griffin one we find in Redcliffe in DA:I, something like that?
When looking around The Lighthouse, there are paintings and notes written by Solas about the Inquisitor, friendly or romanced?
There is some kind of reference to Felassan, the friend that he killed, in The Lighthouse?
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I have to take a break as I comb through all these articles and wait for the esteemed @felassan to compile everything and also gotta remember how to breathe
woof
I'm so giddy
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" 🤔 [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
Some companions could die permanently depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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So my predictions on the companions on Dragon Age The Veilguard:
Davrin
The Skull Mortalatasi
Irelin
Bellara
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I know I have been gone for a month since it is vacation and I want get my hard earn break from college.
Since then I want some of the Dragon Age theories that will come true in Dreadwolf.
1. Connections between the Evanuris and the Old Gods.
2. The Evanuris transformed the seven magisters into the first darkspawn.
3. The Blight came from the void.
4. A corrupted Titan
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User: "When Dreadwolf will be released?" Mark Darrah: "Soon." [source]
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Letter from the Hero of Ferelden - Male Inquisitor and Female Warden
To His Worship, Inquisitor Lavellan
I appreciate your warning regarding Corypheus. Fortunately, my own search has taken me out of the area where the supposed magister is operating, and while I have encountered challenges of my own, they have not involved any weakness related to my Grey Warden Abilities.
As I have little useful information to offer, please accept the accompanying gifts instead. If, in my quest, I find anything that may be of use to you in your fight against Corypheus , I will send it to you immediately.
I have also included a note of a personal nature for Leliana. I was not there for the death of Divine Justinia, but I know it will have hurt her terribly. While her wits and skill are amazing, Leliana’s greatest strength lies in her faith, and to have Justinia die strikes at her very core. I beg you, if she is faltering, help her find her way back to the light.
In closing, I wish you luck. The world of shemlen is a difficult one for our kind, and I can only imagine the pressure of leading the Inquisition, an organization dedicated to the Chantry, while staying true to the Way of the Three Trees. May Myhtal protect you in your quest, and Andruil bless your hunt.
Yours,
Warden-Commander Mahariel of Ferelden
#letter from the hero of ferelden#warden mahariel#inquisitor lavellan#dragon age#dragon age inquisition#warden x leliana#hero of ferelden x leliana#female warden
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My top 4 origin stories in Dragon Age Origins
1. Dalish Elf
2. Magi Origin
3. City Elf
4. Human Noble
#dragon age#dragon age origins#origin story#dalish elf origin story is still my favourite#dalish elf origin#magi origin#human noble#city elf
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Want to share my canon Dragon Age Romances.
DAO: Female Mahariel x Leliana
DA2: Male Mage Hawke x Merrill
DAI: Male Mage Lavellan x Cassandra
#dragon age origins#dragon age 2#dragon age inquisition#dragon age romance#mahariel x leliana#warden x leliana#garrett hawke#hawke x merrill#inquisitor x cassandra#mage lavellan#inquisitor lavellan#warden mahariel
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Pretty much my favourite my favourite choice in Dragon Age is choosing the which one will be the new king of Orzammar in Dragon Age Origins. It is pretty gray with Bhelen and Harrowmont not being good choices and not gonna like I love this choice and hopefully we will see something similar to Dragon Age Dreadwolf probably choosing who should be the new King of Nevarra since King Markus is very old and doesn’t have any heirs.
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Since it is Valentine’s Day here are my top 5 video game romances
5. Arueshalae - Pathfinder Wrath of the Righteous
4. Tali - Mass Effect Trilogy
3. Merrill - Dragon Age II
2. Minthara -Baldur’s Gate III
1. Leliana - Dragon Age Origins
#valentines day#baldur's gate 3#minthara#bg3#dragon age origins#hero of ferelden x leliana#leliana#merrill#dragon age 2#mass effect trilogy#tali zorah#pathfinder wrath of the righteous#arueshalae
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