As you of course already understand, you all seemed to get yourselves into a bit of trouble this past summer. This is your last chance to fix it. All together, anyway. All the information is here, everything you all could piece together and recall before the curse took hold. Read it all. Scroll through, click the links, it's all here. And you never know what'll be the bit that could fix this. Or, if not fix, at least save your own skin. You will get personal bios sent to you the same day as you get this information. That is more of an inner monologue of your suspicions and guesses. Everything presented as a fact on this page is true.
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Story
No one thought that this would happen, regardless of whether they believed that it could. It was midsummer, just before solstice, where they days grew long and patience grew short as people ran out of ways to fill the time. Jenn had taken to crafting - paper crafts mostly. Two members of the friend group, Laura and Tim, had run through their bucket lists (Laura’s was six pages, Tim’s was one line - “drink”). They now sat and sweltered, and talked of things they didn’t really mean.
It was Tess who made the suggestion; she claimed to know the most about the supernatural and witches. She knew of them in a fantastical way, through fairy tales and pseudoscience. There was a witch, Gina, who lived up in the hills in the west, who surely would have a spell or enchantment for them. If they visited her, they’d at least get a story out of it.
Though the group went most everywhere together, no one went with Tim and Laura. Some were interested, but Hannah was so superstitious, and Martha so unnerved by the concept, that everyone else backed out.
Tim and Laura found Gina’s lair easily; she never meant to hide it. They thought it’d be funny, like one of those shops in Salem that had bright rocks and sage for sale. Maybe Gina would tell them their horoscopes and give them sugar water as a love potion. They went into her lair before knocking, picked up things that weren’t theirs, and laughed as they swirled around potions. The witch doesn’t seem to be present, they joked. Maybe she’s off flying her broom.
But the witch was there, and the witch heard how they joked and they laughed. She came into the room and gave them the pageantry they desired; the thing they’d tell their friends about. They asked for specially-brewed potions, and got them, and paid her $20 (far below typical rates). The witch let them leave, but only after they tasted their potions. Tim’s tasted like cherry. Laura, vanilla.
Laura was the first afflicted, no one was really sure why. She woke up screaming, feeling like mites were running all over her skin and popping in and out of her pores. Around noon, Tim began to feel like his skin wasn’t really attached to his body, and like his eyes weren’t really in his head, and like he was coming apart, bit by bit, and begin dragged to different points of the universe.
Amelia tried to calm them down, giving them medicine and telling them that it was all in their heads, all in their heads. Hannah brewed them a tea with ginger and mint to settle their stomachs and clear their heads, but the pains Laura and Tim felt grew stranger and greater, until the friends were all forced to consider that maybe this wasn’t a bug. It was too strange that it only afflicted them, and right after they visited the witch, and drank a potion they probably shouldn’t have. It seemed too fantastical to accept as a real explanation, until Hannah started bringing it up more and more. It’s the only common link they have, she would explain. At least, the only one they have that doesn’t involve at least some of the rest of us.
Jen had tried to calm them all, saying that it was probably just some sort of temporary, joke curse. An odd spice they’d sweat out in time. Something to make them sick for a week. She was the last to hold onto this hope, and maybe never really let it go at all.
The pair’s pain grew, as they shifted from itches to numbness, sweating to cold, and back. There was no real rest, and it compounded the suffering. After taking a cup of tea, in a cold, numb phase, Laura finally said, “We have to take care of this. Now. Before the chance goes away.”
It was clear what she meant. All of the friends, even people who had very little involvement with the curse, made the sunset trek to the witch’s lair, meeting her taunts with anger. Of course she brewed them a real potion, she insisted. She was a real witch. They were the ones who didn’t take her seriously.
Knowing the pain their friends were in, anger sparked quickly. Dave threw a bundle of herbs at the witch, not sure of what it’d do. Jenn threw a random potion onto the ground, hoping it’d smoke up and do something, like in a cartoon. It did not. Neither seemed to affect the witch, but the chaos built as everyone tried to hurt her the way she had hurt their friends.
Hannah, Martha, Tess, and Jenn were rummaging through potions, most clumped in the same area. Jenn did it wildly, almost bumping into Annika, pushing bottles out the way and uncorking them to sniff them or see if she could discern their use. The other three worked with more deliberation, looking at the strange labels.
Anton and Dave were by the herbs, wondering if they were things that caused something to happen, or prevented it. Or if their raw form had effect at all.
The clock struck midnight.
And then they succeeded. All of them wanted her dead, to some degree. I think that’s important. They all wanted it, but only one of them did it. And it called for a celebration.
The morning not yet having arrived, they went back to a house and fell asleep, some staying over and some going home.
Amelia said, mostly to herself, “This isn’t over, this doesn’t feel right.” As usual, her intuition served her well. Also as usual, it didn’t help as much as it she thought.
The group went about their day still happily, promising to meet back up that night. Long after dinner, they rejoined, socializing and turning the conversation so easily back to what they had done the night before. They checked to make sure that everyone felt okay - they did - and honored the bravery of the one person who actually went through with it. Anton stood up, raising his gin & tonic for a final toast, a celebration, when the clock struck midnight. It was as if the earth shifted suddenly, throwing off his perception. He recognized the people, he recognized the place. But why was he standing? What was he about to say?
This confusion would become normal to them, as every midnight wiped their memories of the day before. They had their lives through the day they went to hunt down the witch. They know they were all there. They know they meant to kill her. They remember where some people were standing, but not if they moved after that. Beyond that, there is a blankness. They last thing they remembered before Anton raising to toast was standing in a lair, each wanting to kill. They had their thoughts or perceptions of the day for that day only, and as soon as midnight hit, they were gone.
This curse bad enough, they were given something awful as well. A terrible goblin began to follow them throughout their days - whether they were together or apart. She taunted and tormented them, and there was no way to lessen the effects or control her.
Tess brought the idea forward - it was witchcraft that got them into this, witchcraft should get them out. Terrible things happened when a witch died, for all her magic had to go somewhere. She referred them to a large book she had bought from ‘a real witch’. If they could brew a potion, and sacrifice the heart of the person who killed her, then the curse would be broken and all would return to normal.
The friends were anxious at first. No one really wanted to die, but it seemed far too selfish to save oneself at the expense of all others, and the curses made living harder every day, besides. Tepidly, each praying they were not the one who really did it, they agreed.
Which left only one issue - which of them did it?
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Rules
Everyone is entitled to the information on the website. What is in your biographies is only given to you, though you may share with others at will. Some of the information you have may help absolve people (including yourself), or implicate them (including yourself). You are, remember, working towards a common goal. You want to find the murderer (unless it’s you).
Everyone will be given a heart to pin to their outfit. Sealed inside the heart is whether or not they are the murderer. You must wear it at all times. If it tears open, you are dead.
No one may open their own hearts/kill themselves. In order to open a heart, all living members of the group must vote. If the majority votes to kill a person, their heart will be opened. Ties lose.
Only three hearts may be opened in the course of the game. After the third, the power of the potion disappears and also you’re real fuckin dumb if you get three guesses and can’t do it jfc.
The bedrooms are off limits and don’t exist for the purpose of this game. Every other room is in play and may/may not have clues in it. There will be no clues outside the physical apartment, which is the ‘witch’s lair’/unlockable room
The Goblin is here to torment you. Every 20 minutes a timer will go off, and the Goblin will pull a fate from her Bag of Fates. Whatever it says, all living members of the group must do.
The witch haunts you, and has decided to manifest for the night. You may interact with her, and she cannot hurt you personally, but remember she is not bound to tell you anything, or to help you in any way she does not want to.
Each potion has limited effects. Be sure to note that at the bottom of each page it says how long it’ll be effective/how many people it’ll be effective for
Any potions brewed may be used on each other, or the witch once she has manifested.
The area blocked off is off limits until opened by brewing a potion correctly. If done, you will be able to access the kitchen everyone celebrated in the night after killing the witch.
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Endgame
To win - brew the potion correctly, which requires figuring out who the murderer is and killing them. To lose - either kill all three people without figuring out who the murderer is, or have the clock strike midnight.
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Tips
The killer is someone with means, motive, and opportunity. Not every character will have all three elements
Some evidence may implicate multiple people. Or absolve multiple people.
The identity of the killer was picked out of a hat at random. It’s no use trying to guess who I’d likely pick as the killer because it wasn’t up to me, it was up to fate.
It’s worth figuring out an order in which you are going to do things, or prioritizing which tasks are more important
There genuinely is only one killer
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Jen
BIO:
Jen spent three years doing acrylic paintings for monks up in the mountains (she claims to not remember which ones). She worked on music composition for Today’s Hottest Pop Stars (again, she will not tell you which ones). There’s nothing like a little mystery to spice things up. Ladies, amirite?
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MOTIVE:
Jen has fallen under a layer of suspicion, just by her sheer ability to be in the right (?) place at the right (?) time. First, they all met when she was hanging around a 7/11 while they were getting ready to head out to a bar. And she just happened to not be doing anything! And she just happened to love the bar that they were going to! Wow!
Sure, she got easily folded into the friend group, but maybe too easily. It’s too easy, too suspicious, to just overlook this conveniently placed person who was in the lair at the conveniently placed time. What was she really doing that night? Was she trying to trap them all in this curse, or did she have an ulterior motive with the witch?
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Annika
BIO:
Annika is a professional writer. Or, trying to be anyway. She had one book, Tales of the Crypt, and it sold okay. In parts of the country. Nebraska actually? But it’s been eight months since that release and her biggest problem is that now she’s got nothing left to write about. Or, well, second biggest problem. The curse is a pretty huge pain in the ass.
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MOTIVE:
Annika was not looking for trouble, but it was never completely out of her schedule. She had come over to borrow Martha’s Gossip Girl DVDs, but when Martha said they were all going to go hunt down this witch, something about a hex, who can even really be sure what’s happening these days, she just tagged along. She’s a bright girl, and surely picked up on the gravity of the situation quickly, as she was clued in along the way. Did she have that perfect blend of impartiality and impulsiveness to allow her to carry out an act? Killing someone, even if it could be justified? It certainly would make for a good story.
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Dave
BIO:
Dave is a battle-worn detective who spends most of his time making up cooler crime stories. You push him to go into writing because he’s clearly so good at lying for fun but he insists that the stories are true. You’ve seen some of the work he’s brought home. He just busts kids for weed.
MOTIVE:
Yeah, Dave was usually around. Physically. Mentally...good fuckin luck trying to figure anything else about him. Far as he was convinced, lying was the greatest art and sport of the modern era. For every question asked of him, he had three different answers, none of which were usually accurate. Of course he says he didn’t kill the witch, and that he was too far back from the witch and the potions to do anything to the witch. And, at some time, maybe he was. But the lair isn’t that big, and he could easily have changed position. He may not remember doing so but, then again, maybe he’s just lying.
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Tess
BIO:
Tess was an organically-farmed child from western Iowa, grown in a town so small it didn’t have a name, but it did have three ghosts. All named Bertie. She was close with those ghosts, and they told her many things. Things she didn’t always want to hear, but they let her know that there was a world beyond what most people experienced. A world she became fascinated with. Witches, ghosts, warlocks, libertarians who weren’t just conservatives that smoked weed, fascinating things really.
MOTIVE:
From a young age, Tess believed in the power of witches. In fact, she was the one who convinced everyone to see Gina in the first place. She carried that guilt for a very long time, and thumbed through her very own - real! Authentic! - spellbook to see if there was something that could assuage the guilt she was feeling. No such spell was found. Given the chance to take that suggestion back, she absolutely would. But would she settle for merely undoing the damage she did - and killing the witch certainly was an opportunity to do so.
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Hannah
BIO:
Hannah had a tumultuous childhood, everyone knows that, but no one knows exactly how. People will ask after the source of the tumult, but Hannah usually responds ‘tumult? how about tumble!’ and does a somersault. She took five years of gymnastics just to get out of that question.
MOTIVE:
Hannah’s always had a way of making things happen when they need to happen. A special skill that derives from the universe itself - or, somewhere in the universe, anyway. Most everyone had noticed at some point, but brushed it off. She wasn’t summoning anything or whispering incantations, things just...worked out. A few friends had brought up rumors or made jokes about her being some sort of preternatural being, but they were jokes. At the time at least. Did she have some way of bringing about the witch’s demise?
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Jenn
BIO:
Jenn is the daughter of two different opera singers and a mime. She tells people this, because no one ever really bothered to confirm which of the opera singers was her father. Her mother probably knew. But, y’know, mime. Jenn has manifested this drama throughout every aspect of her life. Is there a pot? Stir it. An argument? Fist fight. Between the loud voice and the silk gloves she always seems ready to post up about something, somewhere. But she’s working on that. Centering herself. Crafting.
MOTIVE:
She loved her friends, but half of them were dumb as shit. Or ‘lovingly impulsive’. Phraseology varied by the circumstance. She had vowed to spend this year more centered, more focused on herself. But that intent was for issues like parties she didn’t really want to go to, or focusing on her career. Obviously that didn’t matter for things like ‘my dumbass friends got hexxed’. So she came along, mad as could be. They had gotten themselves hexxed, interrupted her craft night, and now she was hiking.
She was pretty mad, and pretty determined. But was she determined enough to kill, even accidentally?
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Amelia
BIO:
Amelia cared about two things: the Salem Witch Trials and prosecuting people. She read many books on both topics, but only practices one. Both started out as ways to get revenge on the vindictive children who mocked her gifts of premonition. Both ended up being very normal adult interests. Or so she says.
MOTIVE:
Amelia has many talents, but one of her stranger ones would be the premonitions she’d been having since she was a little girl. They were never explicit and often made more sense in hindsight, but over the years she developed an intuition to understanding exactly what they were trying to say.
She saw something coming, that night they hunted down the witch. It was hazy and vague but she saw it nevertheless. So why did she keep it to herself? Is it possible she knew what was coming? Was she the one who fulfilled it?
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Tim
BIO:
Tim is a ship captain.
MOTIVE:
Tim will try anything once - sometimes it’s things like the time he mixed beer and milk, sometimes it’s antagonizing a witch in her own home. Keeps things spicy. More than one person has referred to him as an ‘impulsive bitch’. So, sure, it seems pretty unlikely that Tim went to the witch’s lair with the intent of killing her. Even if she did put a hex on him, it’s just not in his character. But if he had the impulse to throw a potion, cast a spell, do something...well, there certainly was enough opportunity, wasn’t there?
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Martha
BIO:
Martha had worked in childcare for six years at the night of the incident. She was very used to looking after people who were pursuing terrible ideas. But she was more than that - she also was the best spearfisherman in the tri-state area, the best knife-thrower in the tri-county area, and owner of the World’s Largest Pointed Stick.
MOTIVE:
Martha knew this wasn’t a good idea from the start - nothing good ever came from messing around in business that wasn’t yours. But her friends were going to go, so she had to come with regardless.
As the scene escalated, Martha rooted through the bottles with purpose. Is it possible she had a plan in mind, something she had even been thinking of even on their walk over? She was protective. She had always been protective. But would she really be willing to go this far? And did she even have a chance?
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Laura
BIO:
Laura was a successful actress through her early 20s, until she fell off a stage and into the band. Three bonks on the head with various brass instruments and she had to segway to something else - she chose astrophysics. ‘Less things to remember’, she says. ‘Makes it easier’.
MOTIVE:
Look, she had enough bullshit in her life already, she didn’t need to deal with some stupid fucking witch, and some stupid fucking curse, giving her some goddamn neck pain, when she was just trying to relax. Yeah, she was pissed! She had every right to be.
The curse knocked the wind out of her, true, but Laura was not the type to let one (1) curse to stop her from getting what she wanted, and she really, really, wanted to hit that bitch of a witch. Right on the nose. Or do something equivalent.
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Anton
BIO:
Anton had made four different mixtapes before he realized that his rap career probably wouldn’t make it. The world was not ready for it. Sad, but Van Gogh went through this too. So he changed to programming and builds lots of tiny, rapping, robots. Statistically, one of them has to have a successful career.
MOTIVE:
Anton knew he could fix any problem, if he was given the right tools, and enough time. Standing in the witch’s lair, surrounded by hundreds of her own potions, he figured one of them would probably solve their issue. And if the potions didn’t work, she had to have something - a knife, a wand, a really big rock. Squish the witch, end her curse. It seemed like a fitting enough plan. Did he get the opportunity to solve this one?
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The Witch
Her soul unable to rest, her mind streaked with vengeance, all Gina wants is her murderer to be brought to justice. She has been following the group for months, hoping they would see the light and do the right thing, but this Halloween she will materialize herself for the first time. Hopefully, the group does not squander their last chance to solve the mystery as a whole.
With her presence comes the benefit of her guidance. Potential guidance, anyway. She may be wary of your group. After all, you did kill her. But she will be able to answer questions, offer her own memories, or help with any witchcraft. If she chooses.
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The Goblin
The Goblin exists to make things Worse. A timer is set every 20 minutes, and when it goes off, she pulls a fate from her Bag of Fates, and it befalls all living group members. The fates can be anything! But they’re probably bad.
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