infinite-in-sarcasm
infinite-in-sarcasm
Medved???!? Who’s That?
810 posts
A sideblog that kinda sorta became a main blog?Idk anymoreFandom blog is @thedailytrashblogThis blog is likely to be somewhat less kid-friendly than the other one just FYIIf you want me to tag something link the post in an ask with the tag
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infinite-in-sarcasm · 27 days ago
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as a cis guy, when presented with the "99% you get a ton of money, 1% you turn into a girl" it honestly would be dumb to not hit that button until it breaks. like ok now i have 100 bajillion dollars and gender dysphoria. big deal. i have all the money in the world to turn me back into a guy. like with that kind of money i could have obama do me a phalloplasty. he wouldnt be able to do it as he isnt a surgeon but the point still stands
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infinite-in-sarcasm · 2 months ago
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▪️🗣️🛶
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Tic tac row
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tic tac foe.
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tic tac glow
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infinite-in-sarcasm · 3 months ago
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it really is crazy how quickly people were willing to just let chatgpt do everything for them. i have never even tried it. brother i don't even know if it's just a website you go to or what. i do not know where chatgpt actually lives, because i can decide my own grocery list.
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infinite-in-sarcasm · 4 months ago
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infinite-in-sarcasm · 4 months ago
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I apologise if you've already answered this, but I tried searching your blog and I'm unsure if you haven't or if it's another example of Tumblr's amazing search system.
I was talking with a friend recently about how much of a culture clash the Monk Class is compared to the rest of Dungeons & Dragons and was wondering if there is a coherent reason for their original inclusion. I'm aware that they're largely influenced by Shaolin monks as depicted in Hong Kong cinema in the 70's/80's as compared to the Sword and Sorcery stuff most of the rest of D&D takes influence from.
Basically, my question ultimately boils down to, "Is the Monk Class there purely because of an original player wanting to rule of cool their way into playing something wildly out of genre, or is there a stronger link between Sword and Sorcery and Hong Kong cinema that could have organically resulted in the Monk Class joining the rest of the classes?"
A lot of the link between the two was simply a matter of time and place. The kung fu craze hit North America at just about exactly the same time as the sword and sorcery revival that gave us films like Clash of the Titans and Beastmaster and The Sword and the Sorcerer and Dragonslayer and Krull – not to mention the Arnold Schwarzenegger Conan adaptation, which revived popular interest in first-wave sword and sorcery literature – so there was a lot of it going around. Analysis of early Dungeons & Dragons as a product of its media influences often overlooks that it was largely drawing on what was trendy in American popular media in the 1960s, 1970s and 1980s. Even the tonally incongruous Lord of the Rings references weren't a deep cut; while the books were originally published in the 1950s, they'd experienced a strong resurgence in the 1970s, putting them firmly in the popular consciousness at the time that D&D was being developed. All this being the case, it's not surprising that early D&D was also substantially influenced by Hong Kong action cinema.
That said, the reason the monk character class in particular (i.e., as opposed to kung fu media influences more generally) is there is allegedly because one specific guy in one of the game's early playtest groups really, really wanted to play as Remo Williams from Warren Murphy and Richard Sapir's The Destroyer; several of the class's signature abilities are direct references to powers Williams exhibits in the course of the novels. Remarks from folks who worked at TSR at the time have pointed the finger at Brian Blume as the Remo Williams fan in question, though accounts are conflicted whether Blume was actually an uncredited contributor to Dave Arneson's Blackmoor (1975), in which the class makes its first proper appearance, or whether Blume's interest merely prompted its inclusion.
This is the case for the character archetypes in a lot tabletop RPGs of that era; instead of trying to work out what classes "ought" be be present, authors would simply start with the types of characters their playtesters actually wanted to play, often based on specific popular media characters, then work backwards to derive an IC rationale for why those were the setting's standard adventuring professions. Other examples from D&D in particular most obviously include the Ranger (based on Tolkien's Aragon, naturally), but also the Paladin (principally inspired by Holger Carlsen from Poul Anderson's 1961 isekai novel Three Hearts and Three Lions, also the source of D&D's goofy regenerating trolls), the Assassin, back when it was still a separate character class (probably mainly based on the Assassin Caste from John Norman's Gor), and even the Wizard to a large extent (less Gandalf than you'd think: a large portion of D&D's iconic wizard spell list is lifted directly from the 1963 Vincent Price film The Raven).
(I often think that modern indie RPGs could benefit from reviving this approach. Like, fuck textual consistency – just pick half a dozen of your favourite popular media characters without regard for the compatibility of the source material and work backwards to explain why these six random assholes are your game's playable archetypes!)
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infinite-in-sarcasm · 4 months ago
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How loudly would the elongated muskrat scream about threats if someone mailed him a copy of Captain America #1 signed by Jack Kirby
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infinite-in-sarcasm · 4 months ago
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one of my worst writing sins is abusing my power to create compound words. i cannot write the sentence "The sun shone as bright as honey that afternoon." no. that's boring. "The sun was honey-bright that afternoon" however? yes. that sentence is dope as fuck. i do not care if "honey-bright" is a word in the english dictionary. i do not care if the sentence is grammatically correct. i will not change. i will not correct my erred ways. the laws of the english language are mine.
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infinite-in-sarcasm · 5 months ago
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spin this wheel of fanfic tags. this will be the theme of your day tomorrow.
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infinite-in-sarcasm · 5 months ago
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Spin this wheel of ~300 AO3 tags three times.
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infinite-in-sarcasm · 5 months ago
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spin the wheel for a genre!
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infinite-in-sarcasm · 5 months ago
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Holy shit this is so cool.
Okay, so.
A meteorite landed in eastern Canada. It landed in somebody's front yard. It landed on somebody's front porch. And it was picked up by their doorbell camera.
It constitutes the first time humanity has ever gotten an audio recording of a meteorite striking Earth.
youtube
It's like a very rattly gunshot. You can kind of hear how rough and granular it is. The landing surface helped, I'm sure.
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infinite-in-sarcasm · 5 months ago
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Ok, so you've been isekai'd to the dnd world and may or may not die due to the class you've been assigned. Better question. Are you human? (spinner wheel of all dnd5e species)
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infinite-in-sarcasm · 5 months ago
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can someone recommend some beginner normal behaviors for someone looking to become normal
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infinite-in-sarcasm · 5 months ago
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You can only eat 2 foods for the next 2 years (with no health repercussions)
Spin this wheel twice to figure out what they are!
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infinite-in-sarcasm · 5 months ago
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If public nudity was considered normal and not an issue (legally or otherwise,) would you go outside naked a lot?
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infinite-in-sarcasm · 5 months ago
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I don't know if there's anything more homoerotic than going to the aquarium
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infinite-in-sarcasm · 5 months ago
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at some point you have to realize that you actually have to read to understand the nuance of anything. we as a society are obsessed with summarization, likely as a result of the speed demanded by capital. from headlines to social media (twitter being especially egregious with the character limit), people take in fragments of knowledge and run with them, twisting their meaning into a kaleidoscope that dilutes the message into nothing. yes, brevity is good, but sometimes the message, even when communicated with utmost brevity, requires a 300 page book. sorry.
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