Sideblog of @angrygonk dedicated to documenting and talking about a game I'm making. Think casette/deisel punk barotrauma on blimps in a stalker style zone. The game is set in a rpg universe I created with a couple of friends.
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How does the socio-economic climate of the other solestian nations affect the international community's presence in Reka, and will the IC do anything about the unfair hiring practices airship crews use, especially in the exclusion of Human crew members?
Hi Donald
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Would you like me to create some concept music?
Hell yeah! I've planned to just base on royality free music i found but i aint gonna refuse an actual ost!
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Irradiated Skies
So, this is a sideblog of @angrygonk dedicated to me making a game. What is it about? The best way will be to set the scene:
Dark clouds hang above the Reka Exclusion Zone, on some evenings still shimmering with the teals and blues of Cherenkov radiation. War has made it a barely habitable hellscape of atomic radiation, magic spill outs and chemical contamination. A place like that would usually be simply abandoned to rot, fall into obscurity, dissolve into another collapsed palace of wonders with nothing to look for inside. But this place… is unique. People come for a radio-signal. A legendary signal. Signal transmitted from the middle of nowhere. Ground zero. Some call it the voice of the gods, others a whisper of the Architect, many say it's a challange of a wealthy Piast. Some wait years to get a government issued permit to enter the zone on their own terms, some sneak in, deciding to mark themselves as criminals, some join already established crews that stop at a few outposts on the edges of the zone. All of them, drawn by the signal. All come for the signal, all stay for the scrap, some only pass through to trade. It is an ideal place for scavenging. And an ideal place to hide. Littered by a myriad of steel corpses, now integrated into the horizon line. Wrecks of airships, crawlers or mechanised lifters dot the ground as hundreds of people pass mere metres above them. Each piece of scrap carrying a story, each person weaving their own.
Technical specs is it's gonna be a low poly, stylized 3d game in Godot, models made in Blender, other than that idk what to say about it for now it's in early stages still.
For the brief lore, this is a fantasy world I and a couple friends created, it started as us playing LMoP and deciding to ignore the main storyline in favour of starting an anti monarchist revolution. This game happens 600 years after that, in a roughly cold war era equivalent, still fantasy world. I'll reveal more exact lore as we go on because I don't wanna exposition dump in the pinned post (we have a timeline of major events and it's like 5 pages, the sole list of relatively common guns in reka has like 30 entries and growing) :3.
(a screenshot of the current state included, i got rough lan multiplayer to work even!)
#gamedev#indie games#indiedev#godot#godot engine#blender#low poly#irradiated skies#is game#clausure universe
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