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Proposed changes to Battletech rules.
No need in fixing anything, that is my stance on it. Earlier statement in the playtest has a spiel about "it is an old as balls games and modern expectations have changed - but we won't change it for anything! - but we're changing some rules to streamline things" which kinda smells like corporate speak.
I might be an old sourpus, grognard, purist - what have you - but I don't think this is needed or really wanted when you consider we already got a good division of BT Classic and Alpha Strike already catering to the two philosophies of play.
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Proposed changes to Battletech rules.
No need in fixing anything, that is my stance on it. Earlier statement in the playtest has a spiel about "it is an old as balls games and modern expectations have changed - but we won't change it for anything! - but we're changing some rules to streamline things" which kinda smells like corporate speak.
I might be an old sourpus, grognard, purist - what have you - but I don't think this is needed or really wanted when you consider we already got a good division of BT Classic and Alpha Strike already catering to the two philosophies of play.
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Russia seemingly just attacked Poland with kamikaze drones.
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This might be it. Going to bed now. Hopefully the world will still be here when I wake up. Or fuck it, perhaps hopefully not. I've had enough
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BattleTech 9/5/2024 7 HEAVY GAUSSES ON THE TABLE
Battle Report
My Forces: Fafnir FNR-5X (4/4), Hollander II BZK-F7 (4/5), Hunchback HBK-7S (4/4), Goliath GOL-4S (4/4).
Enemy Forces: Crusader CRD-9S (4/5), Atlas AS8-S (3/4), Stalker STK-8S (3/4).
Turn 1: I lose the deployment and initiative, deciding to move in my assaults slowly to keep woods between us while moving up my medium mechs at a long distance, my opponent moves his mechs up to hide behind a level 2 hill. Hollander attempts a hard shot, misses the Stalker, and stays standing.
Turn 2: The Stalker and Crusader peak over the level 2 cover they hid behind as the Atlas moves in close but staying out of sight. The Fafnir suffers 54 damage, nearly all to the right leg but manages to stay upright. Hollander shoots and misses, falling from the recoil of the Heavy Gauss Rifle. (Pictures 1 and 2)
Turn 3: A slow turn with few hits from either side, the Fafnir starts falling back behind more cover. The Hollander II however moves just into medium range of the stationary Crusader and lands its 20 damage slug into the Crusader's side torso detonating its Improved Heavy Gauss Rifle and destroying the mech's XL engine. The Hollander does stay standing. (seen in picture 3 above)
Turn 4: Hiding behind cover and moving in, only a few shots are fired, the Hunchback starts to run into the backline with its supercharger and avoids any damage, the Hollander hits the Atlas, and falls. The Atlas moves up, with nearly all shots striking the Fafnir and shredding its armor, receiving return fire and a barrage from the Goliath through 2 light woods.
Turn 5: The final turn the Hollander runs, misses, falls, making its record 3 falls, 2 hits, 1 kill. The assault mechs in the middle trade fire and land nearly all of their shots. The Atlas loses its right side from two heavy gauss rifle impacts as one of the two Improved Heavy Gausses of the Fafnir detonates, with the pilot barely remaining conscious and upright. The Atlas is functionally out due to prior damage. The Hunchback charges the Stalker, managing to avoid a 25 damage slug and lands the charge, dealing 35 damage and detonating the Stalker's Heavy Gauss Rifle, taking out the enemy mech. (Picture 4) The game is called.
This was solid fun. I tend towards elite builds but this match me and my opponent decided to roll from a set of lists and I rolled a more regular force. I had pre-made set in the ilClan era and we both ended up with Lyran Commonwealth lists, 8k forces. The Heavy Gauss Rifles were very funny, terrifying, but funny. We both ended it laughing about the Hollander II for its "little shit" shenanigans.
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Proposed changes to Battletech rules.
No need in fixing anything, that is my stance on it. Earlier statement in the playtest has a spiel about "it is an old as balls games and modern expectations have changed - but we won't change it for anything! - but we're changing some rules to streamline things" which kinda smells like corporate speak.
I might be an old sourpus, grognard, purist - what have you - but I don't think this is needed or really wanted when you consider we already got a good division of BT Classic and Alpha Strike already catering to the two philosophies of play.
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A miniature copy of the Ferrari F40 — the Autozam AZ-1 kei car from the Japanese studio Liberty Walk. The cost of the body kit is 2 million rubles, and the price does not include painting and installation. How do you like it?
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‘Sonic Adventure’ was released on the SEGA Dreamcast 26 years ago today in the US. Support us on Patreon
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Proposed changes to Battletech rules.
No need in fixing anything, that is my stance on it. Earlier statement in the playtest has a spiel about "it is an old as balls games and modern expectations have changed - but we won't change it for anything! - but we're changing some rules to streamline things" which kinda smells like corporate speak.
I might be an old sourpus, grognard, purist - what have you - but I don't think this is needed or really wanted when you consider we already got a good division of BT Classic and Alpha Strike already catering to the two philosophies of play.
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Proposed changes to Battletech rules.
No need in fixing anything, that is my stance on it. Earlier statement in the playtest has a spiel about "it is an old as balls games and modern expectations have changed - but we won't change it for anything! - but we're changing some rules to streamline things" which kinda smells like corporate speak.
I might be an old sourpus, grognard, purist - what have you - but I don't think this is needed or really wanted when you consider we already got a good division of BT Classic and Alpha Strike already catering to the two philosophies of play.
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𝐉𝐚𝐜𝐤𝐢𝐞 𝐂𝐡𝐚𝐧 𝐀𝐝𝐯𝐞𝐧𝐭𝐮𝐫𝐞𝐬 𝐩𝐫𝐞𝐦𝐢𝐞𝐫𝐞𝐝 𝟐𝟓 𝐲𝐞𝐚𝐫𝐬 𝐚𝐠𝐨 𝐭𝐨𝐝𝐚𝐲 𝐨𝐧 𝐊𝐢𝐝𝐬 𝐖𝐁!! 🐉🐉🐉
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I'm not really seeing a point to these myself. The side torsos are really baked in to how Classic works and half the fun of ammunition explosions is figuring how much boom is packed in machine gun ammo.
While do admit there are some things that can stand to be changed, like melee in Alpha Strike, I agree we are in a pretty reasonable place as we are.
I wouldn't necessarily mind a happy medium between the two though.
Proposed changes to Battletech rules.
No need in fixing anything, that is my stance on it. Earlier statement in the playtest has a spiel about "it is an old as balls games and modern expectations have changed - but we won't change it for anything! - but we're changing some rules to streamline things" which kinda smells like corporate speak.
I might be an old sourpus, grognard, purist - what have you - but I don't think this is needed or really wanted when you consider we already got a good division of BT Classic and Alpha Strike already catering to the two philosophies of play.
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I remembered I have free will and can warm up drawing whatever I want.
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Spooky777's modernized rendition of the cover art to Technical Readout: 3055

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Aller Hull Down
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