king-pork
king-pork
King Pork
2 posts
indie/solo game dev
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king-pork · 4 years ago
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Update!
First update with only minor changes. Have looked a bit more into procedural dungeon generation but haven’t yet added it! Will hopefully come in the next update!
And now to the real changes!
Updated the ammunition handling.
Modified gun values and made some other balancing.
Shotgun will have more damage now. (Giving it the power it deserves!)
Rubies have been replaced by experience (Leveling up stats soon!)
New Weapons! - Shovel (Trench shovel inspired) - Pipe (A bit rusty) - Sten Gun
If there are any questions related to this or any feedback(<much needed!) just write me in the Q&A section!
https://drive.google.com/file/d/1rr8Ib-r44QodTty0Ht3ASlmCkIsF-CQQ/view?usp=sharing
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king-pork · 4 years ago
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Claustrophobic
A small game I am working on. The player wil be able to run through prodecurally generated dungeons with medieval melee weapon, potions and of course ww1 era guns. It’s a passion project so I’ll won’t try to monetize it. (As if anyone would actually buy it either way).
See this a beta. The dungeon stuff will be added in the future as I am currently working on the systems and such.
The controlls should be relatively easy:  - WASD = Movement - Mouse Movement = Camera - Left Mouse = Attack/Shoot - Right Mouse = Zoom (Only with the SMLE and crossbow) - F = Melee Atack - Scrollwheel = Scrolling the selected item slot - Q = Drop selected item - Tab = Equip/Use selected weapon - Space = Change between equipped weapons
Certain items can only be equipped in the so named “Belt slots” (The three big slots to the left of the minimap) so don’t be confused if a weapon won’t enter your inventory and just scroll to the three big slots!
I really hope this isn’t to confusing
If there are any questions related to this or any feedback(<much needed!) just write me on the Q&A!
https://drive.google.com/file/d/1rr8Ib-r44QodTty0Ht3ASlmCkIsF-CQQ/view?usp=sharing
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