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Kinicho to join Augmentor
Kinicho have joined five other businesses as the first cohort of Augmentor, a new European mentoring programme to support next generation world-class virtual, augmented and mixed reality startups. Supported by the Digital Catapult Centre and SeedCamp, the London-based programme will run for ten-weeks with the six selected businesses receiving intensive support, mentorship and masterclasses to help them get to the next stage of their business.
To support the six businesses, the programme has established a panel of respected industry figures in VR and AR, including HTC Vive Europe’s Product Head, Graham Breen, Blippar’s EMEA Commercial Director, Mikela Eskenazi, and Digital Catapult’s new Immersive Fellow, Mel Slater. Other companies supplying mentors include HTC, Microsoft, Samsung, Nexus and PWC with further research support from leading UK academics in the field of immersive technology.
Garry Haywood, CEO of Kinicho said of being selected to join Augmentor: “This is great opportunity for our company, and a welcome validation of the ingenuity and imagination that the team has put in to making our innovation a reality. It would normally be expected that a technology like ours would emerge from research department of world class brand leader like Dolby or Google, so for us to receive this recognition feels like a major achievement.”Kinicho are developing a new approach to delivering 3D Audio for headphone use in VR and other immersive applications.
Stefan Kazassoglou, Kinicho’s CTO said “our goal is to make virtual audio in headphones as genuine as sound in the real world, so joining Augmentor connects us right into the heart of the European immersive tech industry. It’s such a great opportunity.”
Further info on Augmentor companies: https://www.digitalcatapultcentre.org.uk/augmentor-companies/
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A detailed sound design of an urban street scene.
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Strings (3D Audio composition)
A piece composed by Stefan Kazassoglou to demonstrate the spatial possibilities for music in 3D Audio with the Kinicho system.
(via https://www.youtube.com/watch?v=uD4LIPmyV4g)
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New Composition with Philip Jeck
An ambisonic commission for Recombinant Media Lab/CineChamber
Philip Jeck is an award winning composer/sonic artist with catalogue of innovate work breaking fresh ground with his idiosyncratic use of technologies old and new to deliver multi-layered sumptuous soundscapes.
In 2016 Recombinant Media Labs of San Francisco commissioned a collaboration between Jeck and Kinicho to create a new ambisonic piece for the RML CineChamber, a 10 screen immersive theatre.
While Jeck composed the music, Kinicho built a temporary ambisonic array at FACT Liverpool for the music to be mixed and spatialised. The array incorporated a replica of CineChamber’s 8 speaker PA and added elevation with an additional 8-speaker sub-array cube and a single ‘voice of god’ speaker. When driven by the Kinicho Ambisnonic controller, the 17 speaker array gave a very stable 3D Audio construction.
Our approach to mixing and spatialising uses a novel technique for creating a dynamic journey to represent the build up and transition of the arrangement. Kinicho engineered the final mix and collaborated with Jeck on giving the composition depth, focusing on dynamics of his instrumentation and shaping the feel of the piece.
Final masters have been produced and delivered to RML and we await their marriage with visual work in the near future from Karl Lemieux and Michaela Grill. We’re very excited by this.
If you’d like to know when this work is released into the public domain, please sign-up for our occasional newsletter and/or follow us on twitter @kinichovr
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The Kinicho #ambisonic #3DAudio rig install at the Unity Theatre in Liverpool with sound design and mixing of Patrick Dineen, Jason Singh and The Aleph
Supported by the PRS for Music Foundation, Unity Theatre curated a Mini-festival of new music as part of their Christmas programme. Kinicho was invited to install our 3rd Order Ambisonic rig in the lounge and collaborate with each artist to create a new pieces for presentation in 3D Audio.
Three very different pieces were created each focusing on the artists’ unique approach and style with Kinicho providing technical support, mixing, specialising and mastering the final pieces. Kinicho also created a sound design as an introduction for the the pieces tied to Dark Dark Wood theme in the theatre’s Studio 2 space.
Click here to hear the Kinicho, Enter The Wood
Pop-deconstructionists The Aleph created an experimental piece exploring singing in the round overlaying harmonies to create a dream-like aural fantasia
Click here to listen to The Aleph, We Are Not Here - find out more about The Aleph at their soundcloud page soundcloud.com/thealephmusic and follow them on twitter @TheAlephMusic
Beatboxer, vocal trickster and sound recordist Jason Singh crafted an aerie soundscape transporting the listener into the heart of the Wolf’s Den.
Click here to listen to Jason Singh, In The Wolf’s Den find out more about Jason’s work at his twitter page @jasonsinghthing
Patrick Dineen composed the music for Unity Theatre's Little Red christmas panto. Taking the main reprise from the panto’s score Patrick delivered a new arrangement exploring the delights and the darkness of the wood.
Click here to listen to Patrick Dineen, The Wolf Takes A Walk Through The Dark, Dark Wood More of Patrick’s work can be found at his soundcloud page soundcloud.com/patric123/sets
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Cosmos @ Make/Do/Bend
Central Saint Martins for The Hub/London Sinfionetta
Kinicho were invited by London Sinfionetta to take Cosmos to Make/Do/Bend, a HackDay run by incredbile arts interlocutors The Hub. The hackday was for the modern music community and friends to explore how innovation and digital mind-bending can change the way music is made, appreciated and distributed.
Cosmos was situated in a Gallery Space within Central St Martins and we were completely deluged with participants wanting to take the experience and talk about their ideas.
For the demo we composed and spatialised a short arrangement for a string quartet, placing it into a new sonic space to show how music can be conceived as a journey for both the listeners and the players. The London Sinfionetta has long relationship with Sir Harrison Birtwhistle who uses an image of walking through a town to guide the fluidity of his compositions.
Our piece can be heard can be heard below in sort video clip. it is a binaural rendeing of the 3D Audio and is intended for listening with headphones.
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Culture Lab - producing a 3rd order ambisonic album of sonic art
John Bowers and Tim Shaw improvise sonic soundscapes with modular synthesizers, recovered sound and homebrew electronics. Unfoldings was a live peformance at FACT in Liverpool on a 20 Speaker 3rd Order Ambisonics Array.
Unfoldings was later edited and remixed in Cosmos at the Culture Lab in Newcastle.
A section has been rendered in Binaural audio and is available at our soundcloud page
This project was partly funded by The Creative Exchange, a UK Arts & Humanities Research Council Knowledge Exchange Hub for the Creative Economy (UK research council reference AH/J005150/1 Creative Exchange).
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Balayer – A Map of Sweeping
Installation by Imogen Stidworthy 3D Audio Sound Design & array
Kinicho created an 3D Audio sound design for playback on an Kinicho designed Ambisonic rig for this piece. The installation was commissioned by Commissioned by Sao Paulo Bienal.
The installation featured a triptych of synchronised projections with an ambisonic sound design to demonstrate the spatial network of the protagonists in the piece, a community of autistic adults along with their neurotypical carers.
A video is available at Imogen's Vimeo page, however the sound was processed into a stereo mix which doesn’t give a full sense of the space of the ambisonic original.
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The Oculist Reason
360° VR with 3D Audio exploring physical places in virtual reality
The Oculist Reason by Lauren Moffat was an experimental 360° VR with 3D Audio exploring physical places in virtual reality. Using the Atrium at the former ‘Blind School’ on Hardman Street in Liverpool, the work explores the mural painted by David Jacques to commemorate the the 1983 People’s March for Jobs through interviews with participants.
The 3D Audio was presented in Cosmos, triggered by the head movement of the VR wearer. Interview recordings were located in the virtual space using a sonic archiving process based on 1st-order Ambisonic reverb captured from the atrium. The acoustic effect was to give the view the sense of presence at this virtualised location.
More information is available at Lauren’s vimeo page.
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RIOT by Karen Palmer at Futurecade
Karen Palmer is ground-breaking interactive video artist. RIOT takes place in the world of a protest march in which the climate swiftly esculates into a dangerous riot. RIOT responds to the participants’ emotional state in real time to engage and alter the video story journey using eye-ball track and facial recognition.
Kinicho provided a full audio service for this piece, planning and capturing location recording on shoot, full editing and foley of the sound track in 3D Audio and designing and implementing an Ambisonic Cube rig for installations in London (National Theatre Digital Studio), New York (Festival of Story Telling) and Sheffield (Futurecade at the Festival of the Mind).
The sound track was the key medium by which the audience was immersed in the environment of the Riot scene. As the narrative unfolds, following the protagonists in the Riot, the audio reinforces the localisation of the move with the sound moving around the audience while maintaing scene-scale at all times.
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showcasing Cosmos as an ambassador for UK innovation
Kinicho were selected as one of 75 UK companies to represent the UK’s innovation landscape. During a two-day event at the Manchester Central Exhibition Hall, our Comos system was showcased as example of british Innovation.
During the event we were all present for the launch of Immerse UK, a network for Immersive Business facilitated by the Knowledge Transfer Network.
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Bridge - Thinking Digital at the Sage Gateshead
Site-specific sonic art creation
Kinicho was asked to take Cosmos to the impressive Sage Gateshead as part of the Thinking Digital Conference in May 2016. TDC is a longstanding event exploring technology and the future. Part of the conference as a specific Arts focus.
Working with Professor John Bowers, Tim Shaw, Rob Blazey and Shelly Knotts from the Culture Lab at the University of Newcastle, Cosmos was used for creation and playback of three site specifics pieces.

The focus for the piece was the Tyne Bridge, just a few hundred meters along the Tyne river from the Sage Gateshead. A soundfield recording was taken with an ST 450 Mk II under the Bridge to capture the capture the local sonic signature. This includes a colony of Kitty Wake Gulls which have evolved a specially adapted call. A software-based radio was also attached to the bridge using its Ironwork structure as an antennae. Reception from the radio was used as sonic college material.
Three pieces were conceived from the materials, each using a different methodological approach applied by the artist. John Bowers and Time Shaw created a piece that focused on the artefacts from the radio recording. Rob Blazey used sections of material, which were re-purposed for percussive and tonal us and crafted into a ambient melody. Shelly Knotts took samples from the material to use in a randomised, algorithmic approach.
Listen to Bridge by Bowers/Shaw on Soundcloud
Watch Bridge by Rob Blazey on Youtube
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These pieces were created with support of Thinking Digital Conference and was partly funded by The Creative Exchange, a UK Arts & Humanities Research Council Knowledge Exchange Hub for the Creative Economy (UK research council reference AH/J005150/1 Creative Exchange).
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We're an early-stage start-up company innovating 3D audio tools for producers that seek a richer, fuller and more authentic listener experience
we develop production software for Higher Order Ambisonics-based 3D Audio
we build 3D audio arrays and playback solutions for studios, installations & events
we create immersive sound designs for artistic and commercial clients
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Sonic Reality Engine
next-gen simulation tech for Scene-Scale™ HiFi spatial audio in AR/VR for Headphones and Loudspeaker systems
status: coming soon
Sign-up to our mailing list to keep up of developments
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3rd order ambisonic array
Pop-up 20-speaker 3D Audio Array
Cosmos is our flat-pack 20-speaker 3rd order ambisonic dodecahedron array for pop-up installation.
We wanted to create the perfect, portable space for mixing and monitoring playback of immersive audio... Cosmos is our idea of how this can be achieved
Cosmos is the perfect environment for listening to Sympan during mix and master phase.
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