koblinc
koblinc
that person right there
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koblinc · 4 months ago
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Different Ways to Describe Eye Colors
↳ a masterpost for writing prompts that describe eye colors
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If you like what I do and want to support me, please consider buying me a coffee! I also offer editing services and other writing advice on my Ko-fi! Become a member to receive exclusive content, early access, and prioritized writing prompt requests.
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Natural Eye Colors:
Brown Eyes
Blue Eyes
Green Eyes
Hazel Eyes
Hazel Green Eyes
Gray Eyes
Black Eyes
Heterochromia Eyes
Unnatural Eye Colors:
White Eyes
White/Silver Eyes pt 2
Red Eyes
Reddish-Brown Eyes
Pink/Magenta Eyes
Gold/Yellow Eyes
Unusual Eyes (Silver, White, Purple, Pink, Red, Orange, Yellow)
Seasonal Eyes
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koblinc · 9 months ago
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Stuck on the idea of vampires as a kind of reverse fae, or like someone's twisted, perverse attempt at moulding humans into fae.
They're repelled by liminal spaces.
A vampire could never enter fairyland, not just because they'd never be welcomed, but because most of the usual entry-ways are naturally barred to them.
They can't cross running water. They can't be seen in mirrors. They will wait forever at a crossroads, unable to pick a direction to go in. They can't even step over a thresh-hold unless there is absolutely no ambiguity about whether they are welcome inside.
They crave human blood, iron and salt, but are repelled by herbs and plants. They are supernaturally prevented from harming you unless the rules of hospitality have been invoked.
A fairy may replace your newborn child with something unnatural and ever-hungry. A vampire will do the same, but with your grandmother's corpse.
The fae are typically associated, even in stories where they're the bad guys, with flourishing and purity. Vampires, even in stories where they're the good guys, are typically associated with decay and corruption.
The fae turn ancient human burial mounds into fancy halls for their courts. Vampires take ancient human castles and let them grow mildewed and cobwebbed, exchanging the beds for coffins, turning them into burial places.
Fae don't tend to live among humans, but can generally pass for them with relative ease if they so choose. Vampires nearly always live among humans, but tend to find not revealing themselves a huge struggle.
I can't think of many stories I've read where fae and vampires even exist in the same universe, let alone ones where they actively interact. I feel like their enmity is almost more inevitable than that between vampires and werewolves, however.
The rivalry between vampires and werewolves is, essentially, the rivalry between two apex predator species who share a territory. (Even in stories where the werewolves aren't actually hunting humans.)
The vampires hate the werewolves because the werewolves interfere with their access to prey. The werewolves hate the vampires either because they consider themselves aligned with humans (the prey species), or because they are also predators and the vampires are competing with them.
By comparison, I think there's some story potential in the fae finding something genuinely creepy and uncanny valley about vampires.
They're immortal, like them, but also dead. They can be beautiful, like them, but that beauty is something they actively require humans to sustain. They like to inhabit beautiful and ancient ex-human dwellings, like them, but they actively work to make those places dark, damp and empty.
Fairies who are unflappable in the face of all sorts of Otherworldly monsters, can look an eldritch horror in the eye(s) without blinking, and have never been phased yet by any human, but will recoil from even the weakest vampire.
Vampires who hate fairies just as much, but in a more envious way. The way that the creature for whom immortality is a curse is bound to hate the creatures for whom immortality is an eternity of sunlight and laughter.
Maybe their touches burn each other. Maybe vampires can't stand physical contact with anything so alive and vital. Maybe immortal fairies become ill from too much exposure to the undead.
Maybe they fight over the human population when their territories overlap. The fairy need for servants and people to make deals with, competing with the vampire need for thralls and blood to drink.
Just… fairies and vampires. We need more stories about them interacting.
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koblinc · 10 months ago
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i love how Gandalf invested in Hobbits in year one and has been pushing them ever since. Thorin, i hear you need help with a breaking and entering. Can I recommend one of these little cunts? Silent as fuck, trust me. Elrond my dude i know you're skeptical but these four chucklefucks just transported a weapon of mass destruction all the way here. Theoden, you've gotta get yourself a hobbit man, I've got a spare one here. Denathor you big prick, take a hobbit - literally this is the bottom of the range but listen to him sing. Beautiful little bastard.
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koblinc · 10 months ago
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So the banner ad didn’t scale down for the mobile browser and it took me multiple minutes to realize that this stock photo of people in business suits was not, in fact, an illustration of what oathbreaker paladins in service to an evil power are supposed to look like
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koblinc · 11 months ago
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Adventure: The Innumerable Crimes of Gladhand Galloway
“I’ll be taking that”
Setup: Another Month, another bounty for the kingdom’s most wanted thief. Daredevil, conman, master of all arts unscrupulous or skullduggerous,  Wirt “ Gladhand” Galloway is well on his way to stealing the title of “Greatest Scoundrel Alive”. The outlaws sing his praises, the wealthy curse his name and the frailty of their security, the city’s fences lick their lips and dream of what treasures he might deliver into their possession next. 
While doubtlessly in possession of above average nimbleness and charm, Gladhand’s continued success relies mainly his impeccable planning, his delegation to trusted underlings, and the fact that he may or may not be the luckiest son-of-a-bitch alive today. 
Adventure Hooks:
Wanted posters for Galloway barely have time for the ink to dry before the price on his head increases. If the party manage to capture this legend, they’ll be legends themselves, and be richly paid to boot. There may be some awkwardness though after Gladhand invariably escapes from prison and makes off with the party’s most jealously guarded loot. All good sport between rivals, right? 
There comes a time in every campaign where the party needs to infiltrate a masquerade ball. Fabulous disguises, intrigue, a chance to get intimately close with members of high society, what’s not to love? Invariably there will be some party members who are less suited to this delicate social dance by their personality or skillset. While the faces and schemers go on with the A plot of the infiltration, the remainder of the party are swept up in a B plot by a well dressed and nobleman bearing the mask of a licentious rake intending to play a prank on the hosts. This charming stranger intends to wander the manor grounds pretending to be inconsolably drunk, and needs the B-team to play the part of the long suffering friends trying to steer him back to sobriety. An unattended stranger would draw suspicion from the staff, but everyone likes to avoid the secondhand shame of making an embarrassment out of yourself at a party.   The stranger is, of course, Galloway,  who’ll slip a few pilfered jewels and other trinkets into the party’s pockets both to pay them for their efforts and to throw the blame on them if his crime is somehow discovered. 
Its a perfectly normal job for a low level party: escort for a few merchant wagons making their way out of the city to a neighboring town. Why is it then that they’re waiting around in the market square in the middle of the night with a good number of their wagons unloaded save for hay or loose textiles,? The party gets its answer when a carefully wrapped bundle smashes its way through a nearby topfloor window, followed closely by an injured man who plunges several stories and lands in one of the hayfilled wagons.  Left flabbergasted and flat footed, the party will need to ask their questions while keeping pace, as the caravan master ( who did seem a bit suspicious, now that you mention it) immediately calls for them to move out, as they’d want to avoid whatever trouble those distant guardsmen are signaling about. Once out of the city and into the wilderness proper, the caravan will come to a stop, allowing the party to come face to face with the legendary thief: fresh off his latest escape and freshly injured by an unexpected trap. The Gladhand is a bit addled by his injuires and the doctoring he’s received, but apparently impressed by the party’s ability to keep their mouth’s shut in exchange for payment. Would they be perhaps interested in helping him with a few more jobs? Good help is so hard to find these days. 
Continuar lendo
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koblinc · 1 year ago
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Children in One piece
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koblinc · 1 year ago
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Shopkeeper: Yrjo Spenkrank, The Unfettered Flunkey
“I’ve had many call me odd, in my years, monstrous if they were feeling cruel. But I’ve lived long enough to know that being ordinary makes you predictable, and predictability gets you killed.”
Appearing on lonely roads, shaded alleys, and ruined corridors with only the creaking of wheels and the rattle of vials to herald his approach, wandering alchemist Yrjo steps from the darkness to provide the party with unorthodox solutions to their heroic problems.
Shunned in his small village due to a malformation at birth, Yrjo’s curiosity at his circumstance led him to the study of anatomy and the healer’s arts, eventually piecing together enough knowledge to reach adulthood as a competent bonesetter. In a different time, with more accepting people, Yrjo would have made a great doctor, apothecary, or surgeon, but Isolated as he was in an ignorant land, Yrjo was forced to follow his calling elsewhere….
Serving for decades as the assistant to mad scientists, necromancers, and a succession of other villains doomed to be devoured by their own hubris, Yrjo developed a talent for outliving his employers: Slipping out the back door of their lair just as the experiment went wrong with sack full of research notes and valuable reagents. Building quite a collection of forbidden knowledge over his career, Yrjo now wanders from settlement to settlement, plying the physician’s trade until he a new dark scheme worth suborning
Adventure Hooks:
While he’s well stocked with all manner of potion and tinctures available for modest fees, Yrjo’s true utility to the party comes in his knowledge, identifying evil entities or curses, and performing all the careful doctoring that regular healing is unable to provide. The alchemist is even able to perform resurrections on the cheap, provided the departed’s friends don’t mind doing some light grave robbing and bringing them back as a patchwork cadaver fuelled by necro-electrical energy. 
It’s a trade secret that most villains know eachother, often working with the same suppliers and contracting out to a shared pool of potential minions. As a freelancer, Yrjo is often overlooked by the greater class of evildoer, meaning he’s more than happy to gossip and give the party directions regardless of whether they’re looking for leads, bounties, or introductions.
Yrjo is getting on in years, and though he’s loathe to admit it, his old bones and his bad shoulder are having trouble hauling his cart with him. Socially awkward and hesitant to settle down given his poor history with average people, a party that makes use of the old alchemist’s services might find him showing up more and more on their adventures, shadowing them but unable to work up the courage to ask to tag along as their camp doctor.
Before the party head off on an adventure where the old man cannot follow, consider having him speak of his long-neglected wish to attend an institution of higher learning, which will obviously have your party scrambling to have their mad-science grandpa enrolled as soon as possible so he can fulfill his dreams of being a real doctor. Alternatively, should the party come into position of a manor/keep, Yrjo will be happy to stay behind and set up a lab, keeping them well stocked in potions and other alchemic utilities. 
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koblinc · 1 year ago
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Ally: The Wrathful Squire
“ Here’s the Deal, alright? I’ll follow you around, keep your stuff safe, make sure your horses don’t run off, even polish those ratty things you call boots from time to time. In return, you show me what you know about fighting. No kid stuff mind you, I can take care of myself but I wanna know more than just how to crack skulls….. also, are you gonna eat that? My stomach’s been growling all day.” 
Setup: Scrawny, stubborn, and prickly as an urchin, Cait Callahan resembles a feral cat more than she does a warrior, dressed as she is in third-hand traveling clothes so caked in mud and road dust that they’ve forogtten their original colors.  Starting off by ineptly stalking the party’s warrior, Cait will shadow them until confronted, at which point she’ll admit that she heard about their reputation for kicking ass and wants to apprentice under them. She’ll likely be cussing too much for this to count as “asking politely”, but her appeal is heartfelt, and she genuinely wants to learn. 
Despite being fifteen, undersized, and obviously hardworn from months of travel before meeting the party, Cait knows how to fight, and can hold her own in a brawl against opponents twice her side relying on nimbleness and sheer survivalist brutality.  She brings this ferocity to bare when acompanying the party through the wilderness or defending their camp, in between performing the small hearth-duties (gear maintenance, hearth tending, minor food prep) that shows she’s had at least some training as a warrior’s squire. 
Cait does NOT like to be questioned about her past, and obviously has some trauma associated with it, to the point where forcing the issue can drive a deep wedge between her and her prospective mentor. With time, patience, and trust however, the wrathful squire will open up to the party, becoming a dedicated and stalwart ally for the remainder of their years together. 
Adventure Hooks: 
Cait’s weapon of choice is a large two handed sword that she carries with her everywhere, as protective of it as she is over her own backstory. Obviously oversized for her, she’s learned to use it like a warpick: gripping the wrapped blade like a haft and braining people with the hilt and pommel, or flipping open the end of the sheath to stab with the exposed swordpoint. Sharing the blade is an ultimate moment of trust between the Squire and her Mentor, and awakens the weapon’s true nature as a powerful magical item. 
Examining the squire’s blade reveals the markings and heraldry of an obscure knightly order, thought disbanded long ago. The blade (and Cait herself) once served a wandering hedge knight by the name of Ser Orren, who loved the scrawny squire as a father might, and saw great potential in her resilient heart. Ser Orren fell protecting a village from the cruelties of their feudal overlord, leaving Cait to wander hopeless for well over a year before approaching the party. The squire will warn them away from that village should they ever come near it, and may even make an attempt on the noble’s life should she unexpectedly meet them in the street ( a situation that the party will have to diffuse carefully, or else risk making an enemy of for life) 
If the dead mentor, magic sword, and overall tragic teenage moodyness didn’t give it away, Cait has some “Chosen One” Nonsense going on, and has been marked out by unseen forces for some grand and heroic destiny. Perhaps her new found-family will have a word or two to share with whatever fateweaver decided that a child should suffer a life of hardship to harden her for the responsibilities heaped upon her shoulders… or perhaps they’d seek to interpose themselves on that destiny and shield her from the tasks required of her. 
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koblinc · 1 year ago
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The Hunchback of Notre Dame, The Phantom of the Opera and Beauty and the Beast all speak to one of humankind most consistent questions;
can French men be loved?
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koblinc · 1 year ago
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Quick reminder that you don't need a solid sexuality! You can just be in love! Or not be in love! Or have a gender! Labels are a choice, not a requirement. All you need to do is be someone you like being! If labels help with that, great! But they are not required. You don't owe it to anyone, so don't feel pressured to choose labels if they aren't your thing!
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koblinc · 1 year ago
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Poison list
While it's important to approach writing with creativity and imagination, it's crucial to prioritize responsible and ethical storytelling. That being said, if you're looking for information on poisons for the purpose of writing fiction, it's essential to handle the subject matter with care and accuracy. Here is a list of some common poisons that you can use in your stories:
Hemlock: Hemlock is a highly poisonous plant that has been used as a poison in various works of literature. It can cause paralysis and respiratory failure.
Arsenic: Arsenic is a toxic element that has been historically used as a poison. It can be lethal in high doses and can cause symptoms such as vomiting, abdominal pain, and organ failure.
Cyanide: Cyanide is a fast-acting poison that affects the body's ability to use oxygen. It can cause rapid loss of consciousness and cardiac arrest.
Nightshade: Nightshade plants, such as Belladonna or Deadly Nightshade, contain toxic compounds that can cause hallucinations, respiratory distress, blurred vision, dizziness, an increased heart rate, and even death when ingested.
Ricin: Ricin is a potent poison derived from the castor bean plant. It can cause organ failure and has been used as a plot device in various fictional works.
Strychnine: Strychnine is a highly toxic alkaloid that affects the nervous system, leading to muscle spasms, convulsions, and respiratory failure.
Snake Venom: Various snake venoms can be used in fiction as deadly poisons. Different snake species have different types of venom, each with its own effects on the body.
Digitalis: Digitalis, derived from the foxglove plant, contains cardiac glycosides. It has been historically used to treat heart conditions, but in high doses, it can be toxic. Overdosing on digitalis can cause irregular heart rhythms, nausea, vomiting, and visual disturbances.
Lead: Lead poisoning, often resulting from the ingestion or inhalation of lead-based substances, has been a concern throughout history. Lead is a heavy metal that can affect the nervous system, leading to symptoms such as abdominal pain, cognitive impairment, anemia, and developmental issues, particularly in children.
Mercury: Mercury is a toxic heavy metal that has been used in various forms throughout history. Ingesting or inhaling mercury vapors can lead to mercury poisoning, causing symptoms like neurological impairment, kidney damage, respiratory issues, and gastrointestinal problems.
Aconite: Also known as Wolfsbane or Monkshood, aconite is a highly toxic plant. Its roots and leaves contain aconitine alkaloids, which can affect the heart and nervous system. Ingesting aconite can lead to symptoms like numbness, tingling, paralysis, cardiac arrhythmias, and respiratory failure.
Thallium: Thallium is a toxic heavy metal that can cause severe poisoning. It has been used as a poison due to its tastelessness and ability to mimic other substances. Thallium poisoning can lead to symptoms like hair loss, neurological issues, gastrointestinal disturbances, and damage to the kidneys and liver.
When incorporating poisons into your writing, it is essential to research and accurately portray the effects and symptoms associated with them. Additionally, be mindful of the potential impact your writing may have on readers and the importance of providing appropriate context and warnings if necessary.
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koblinc · 1 year ago
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koblinc · 1 year ago
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Something that really fucks me up is this scene where Robin says she wants to die and how Luffy makes this face
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And upon reading this for the first time, I felt a huge wave of emotion over his expression because it just felt to me like when he heard that, he was seeing something else. Almost like a memory that we weren't being shown.
And then later when Ace and Luffy's backstory plays out, this is revealed;
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That Ace was suicidal. Feeling like it was wrong for him to have even been born and to live. Feeling hurt, angry, alone and unwanted.
And that the only reason he felt like he had the strength to keep living was because Luffy told him that he didn't want him to die.
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Ace never directly told Luffy that he wanted to kill himself. But with the way he carried himself and the obvious disregard he had for his life, it was easy to see for someone as empathetic and intuitive as Luffy. And so Luffy stayed close to Ace desperately until he felt strong enough to stand on his own.
Luffy has had so many suicidal people in his life since such a young age and he always saves them in such a seemingly effortless way just by saying
"I'll be there with you. I'll stay."
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But what alot of people don't understand is that in spite of Luffy's endless empathy, compassion and love that's deeper than the ocean, when somebody he loves wants to die it always hurts him so bad and it shows so much on his face at even a hint of it.
He bounces back with a smile so often and kicks so much ass that it's so easy to forget sometimes that he's just this 17-19 year old kid...
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Who, at his core, is still always crying and begging the people he loves not to leave him because he doesn't want to be alone anymore, either.
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koblinc · 2 years ago
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Daily Drawing 05/30/14 Sir. Crocodile
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koblinc · 2 years ago
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hii if you are taking requests,, a confident detective x mute/(semimute) villain,, like if they’re interrogating and villains likes 🙃
directions it takes up to you..
- if you don’t still know that am appreciating your writing a lot !! :D
Awwww, this could be... cute?
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Language Barrier
Detective placed their neatly organized files onto the interrogation table with a dull 'thwap'. Pulling a chair out and seating themselves, Villain compared them idly to their files. Both of them dressed in a dark navy blue, with white--maybe beige--underneath.
"Villain, you are being detained under investigative motive for the murder of... Civilian." The detectives' eyes flicked from fixing their cufflinks to the criminal. "Is that correct?"
The villain couldn't help their smirk, but their demeanour didn't change otherwise. They noticed the cursive handwriting on the folder matched the detective's name tag, careful and tidy, just like every other aspect of them.
Upon the stretching silence the detective sighed, pulling their folder close before opening its pages to the villain's keen eyes. Villain found it almost intimate, but they often read into things too much. It was awfully easy when one was constantly stuck in their own head, mulling things over again and again.
Smoothly, the detective slid a large printed photo towards the villain, facing it towards them as they spoke. "This is you, correct?" The image was blurry, taken from a security camera Villain figured. "On the night of the fifth?"
The one in question didn't even bother to open their mouth nor communicate. Truthfully, the one in the footage was them, but purely by incident of 'right place, wrong time'. They had left by the backdoor only minutes later after realizing their error... The backdoor that had no camera to prove it.
This was going to be a shit-show no matter how they decided to deal with it, they may as well have a little fun.
"A simple yes or no will do the trick." The detective deadpanned, expression falling flat as they were losing their patience.
Villain grinned, shrugging as they leaned back in their seat; they were beginning to grow fond of this detective.
The detective made a face, somewhat mocking, somewhat annoyance, before they retrieved the image and shuffled through what seemed to be the next part of their discoveries. "You know your rights?" Holding a text document in hand they looked back up to the villain. "Or you just like being a pain in my ass?" They frowned, putting the document back as they continued their search.
Evidently, the villain said nothing. Tapping their fingers against their lap in boredom as they waited for the other to find what they needed to 'crack' the villain.
"Aha!" The detective blurted, jumping just a little bit off their seat due to their uncontrolled excitement.
Cute.
Villain would definitely have to come back sometime later, or break into their apartment. Either one would do.
Before the villain could blink a paper was shoved into their face. It was an image of text messages, ones off their personal phone which they had kept as private as possible. Apparently not to the detective.
"Proof. That you were the last person in contact with the victim and your conversation is practically a confession." The detective waved their arms around a little while the villain studied the messages, sure they were off their personal phone, but they weren't theirs. They didn't even know the victim, let alone have text arguments with them.
The criminal's mouth hung open, reading over and over the words in bubbles across the paper. Triple checking the number at the top to make sure it wasn't theirs...
Seven-Nine-One Three-Two-Nine Five-Five-Eight-Seven
It was theirs alright.
"Got ya." The detective peered over the print, a smug smile on their moisturized face, giving it a sheen and a soft smell of coconuts. With two hands on the table they leaned forwards even more. "Still speechless? Or have you got something to say now that you've been caught?"
Villain lowered the image back to the table, noses practically touching between the two of them when there was no barrier left. Deftly they swiped the prestigious looking pen from the detective's pocket, flipping the text picture over onto its face as they began to write, ignoring the yelp from the other.
'For someone as thorough as yourself, you still managed to miss the most important detail in your case.'
After twenty-four hours had passed the villain had been released due to insufficient evidence. With the detective unable to get them to 'talk' and the villain refusing to elaborate further, the officers had no choice.
Two days later, when the villain couldn't help themselves anymore, they were one foot through the window of the detectives' house when their eyes caught on the silhouette in the corner. Hunched over a book, mumbling incoherently to themselves and squinting against the light of their computer screen, Villain's heart pounded in their ears when they realized the detective was learning sign language.
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koblinc · 2 years ago
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*Kicks down the door* YOU KNOW WHUMPY TROPES I LOVE SO MUCH BUT BARELY EVER SEE?
MAGIC FATIGUE/EXHAUSTION/OVERUSE.
Give me those sweet side effects of overusing magic:
Getting lightheaded and weak, struggling to stand let alone keep fighting
"Are you ok?" "Yeah I'm fine. *immediately faceplants because their legs can't support their weight anymore*"
F a i n t i n g
Physical injuries like burns, broken bones, etc
The risk of permanent damage either physically or mentally
Can I get uuuuhhhhh "loses a sense either temporarily or permanently depending on the severity of the overuse"?
Stopping their heart (cue the team scrambling to drag their dumbass friend back from death)
THERE'S SO MUCH YOU CAN DO AND I SO RARELY SEE IT.
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koblinc · 2 years ago
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idk what’s funnier, denji referring to asa as his ex-potential girlfriend, or the falling devil replying a deadpan “oh dear”
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