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Steady progress on GNOG! We updated our tigsource devblog to talk a bit about where we are with the development, and how to design a cursor that feels great on a controller. Read the update here
GNOG launches next year for PS4, Steam, and iOS. Follow the development on twitter: @koopmode
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GNOG is launching next year on Playstation, with support from Double Fine
More info on the Playstation Blog
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Lots of bugs hidden away inside this GNOG
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Gardenarium - out now: A game by Paloma Dawkins, Kyler Kelly, and Ylang Ylang, with the support of KO-OP.
Gardenarium is a chill adventure taking place on a cloud in the sky. You land as a stranger and struggle to gain access to the mysterious Depot by picking up trash and making the land grow.
GET IT HERE Watch the trailer
Gardenarium is part of our effort to fund small games by awesome artists. Our goal is to help artists realize games that would otherwise not exist. We partnered with the amazing animator Paloma Dawkins for this first collaboration. Check out her work here.
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Introducing The Ensemble, the latest member of the GNOG family
Expect a few new teasers in this series revealing new levels this year.
Read the Tigsource Devlog update
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An update and roundup of the last few months of work on GNOG!
Tigsource Update
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Explore the house in GNOG
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Hey there, I was wondering how you did the animation for Skipping Stones. Mostly the tree and foilage animation. Are you using basic legancy animations or some other technique ?
Legacy animations + vertex noise!
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GNAH is now GNOG! Use your gnoggin
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The beginnings of a new monster in GNOG
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We've been quiet on our blog, but if you follow us on twitter, you know we've been super busy this summer.
We'll be updating with what we've been up to, but in the meantime here's a pretty wallpaper courtesy of newton64 and samuelboucher
1080p download: http://i.imgur.com/2AFl3N6.png
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Hello! The post mecanim-and-matchtarget-in-unity-4-x is very nice, but you're talking about some listed code that I don't see at the end. I would love to see it because it will really help me. Thanks. :)
Sorry for the mixup and the delay, I've added a link to the listings at the bottom of the post. Good luck!Post: http://koopmodeblog.tumblr.com/post/79383867572/mecanim-and-matchtarget-in-unity-4-xListings: https://gist.github.com/newton64/9479905
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A collection of screenshot (saturdays) from GNAH!'s development posted to twitter over the last month
Follow KO-OP on twitter
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This game started its life at this past weekend's TOJam, and we'll have more info coming soon!
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From night to day
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