lintfuzz
lintfuzz
LintFuzz
11 posts
She/They 🏳️‍🌈🇮🇪🇨🇳 || I yap a lot
Last active 4 hours ago
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lintfuzz · 2 days ago
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I'm currently 10k words into my Jesskas smut fic and I'm realising I don't like writing the actual smut bit.
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lintfuzz · 14 days ago
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I think.... I just got blocked because I told someone David Cage is a shitty person...
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lintfuzz · 15 days ago
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This is a very short add on to my last post.
Simon's one 'positive' decision is leaving him to be shot up in the recording room. If you save him he goes back on this the 'there's always a choice' line clearly means 'don't kill me' and of course if you don't kill him Connor can use his body to find Jericho, another (understandable) bad choice, but if you leave him to die in the room Connor doesn't use him as evidence later on.
So the one choice he makes that doesn't lead to something bad happening is letting himself die even if he doesn't want to.
Also I think the failure sentiment goes for North too (in a bit of a lesser way) since her leadership always ends unsuccessful. She's so blinded by her anger and trauma that she doesn't listen to the people telling her this won't work. Even when people are fleeing the battle ground she believes that they can still fight because if not, what was all this for? She can't beat the humans that harmed her and that's soul crushing.
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lintfuzz · 19 days ago
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I completely agree with you. Simon having depression is just canon to me at this point and I honestly think that applies to all of the nineteen members of Jericho we see at first. I would be too if I was trapped in an escapable prison that I institutionalised myself in.
Josh being motivated by hope is a really interesting take to me, I always struggled to understand on why he was so dead set on pacifism other being a history teacher and understanding that violence leads to more violence, especially since he was attacked by students he may or may not have taught.
I think that Simon can and does help with Jericho itself, the others are more focused on the politics/tactical moves while he makes sure everyone gets what they need, but in game Simon is very much not needed compared to the others, as mean as that is, his role is to follow, a lamb for slaughter and that's pretty much where it ends.
Also Simon being a domestic care unit can give the others insight on what an average human is like (if the people who owned him were normal of course) since Josh has had more professional interactions with humans and North having the worst kind of interactions with humans. He doesn't do this in game of course but it would've been cool to see. Markus could have also given that pov but he's a nepo baby with a lot of gripes against humanity thanks to his daddy (Carl inflicting his own beliefs onto Markus and the betrayal of Markus' trust later on)
I forgot Simons name meant that! I'm pretty sure its also interpreted as obedient too which is honestly perfect for him and a lil fucked up with being an android slave and the whole leadership role Jericrew have. Also it being a biblical name is like a cherry on top. The rA9 god stuff and theory's on Markus being rA9 (not my cup of tea personally) makes me want to make a religious analysis on them but idk enough about Christianity to make a proper take on it.
But y'know know what. Fuck everything I've said, I watched so many clips and the amount of times I laughed my ass off watching Simon being gay is enough proof that he is in fact just down bad.
Simon is the embodiment of failure.
I learnt very quickly to not side with Simon, like at all. I can't recall a time when a good thing happened when you went with his idea. If you side with him and Josh in Spare Parts, you only get a limited supply of biocomponents compared to when you side with North, or siding with him and North when deciding on what to do with John leads to the group being chased out of the warehouse, and later if Markus goes pacifist, his own death. Simon doesn't make many calls in the Stratford Tower except 2 if you go pacifist, telling Markus to leave him behind to die and asking Markus to not shoot him. In Freedom March his solution is by far the worst: turning on their heels and running away. And in Cross Paths he tells Markus that North is a lost cause and to leave her to die. These are all his choices that he suggests (from what I can remember), and they all have horrible turnouts.
Simon has good intentions, all he wants is for him and his people to be free, and he's surprisingly reckless with his own life to do so. Despite being careless with his own life, when others are in trouble, he has a hard time taking risks even if it will better his people's life quality. He values the life of his people above all, if an act will cause harm to them, he is hesitant to do it, this prevents him from doing the things he may or may not want to do.
Simon starts out a cautious person, him being in Jericho for 2 years not leaving or making it any better proves that enough (there's literally dismantled corpses piled up on one another in the main room, if they needed to dispose of them all they had to do was dump them off into the ocean, I think most of them were too scared to even go outside). That skittishness did a lot more harm against Jericho than good. His decisions, no matter how good-willed, are what kept Jericho back. His opinion, due to his age, was respected amongst Jericho. While I don't know if he was the leader (idk where that came from tbh) or if Jericho even had a leader but it's clear people respect Simon enough to go along with what he thought was right. Evidently he often isn't. He tries his best with what he's given, dissembling his friends to serve another's or his own needs, but it isn't enough, and Jericho without Markus is destined to rust and fall apart.
Simon is stupidly selfless, I think that held him back from a lot because he couldn't make sacrifices and we see that he is able to with the Cross Paths with North scene but he hates to. If someone shut down naturally, he'd feel less guilty compared to if he made an active decision that would put them in jeopardy. Although I do think his beliefs stem from a place of empathy rather than guilt. He is the one character in the game that isn't an antagonist that, if you mainly listen to, does more harm than good, and that reflects a lot on what Jericho was like before Markus: people doing the best they can but ultimately failing.
Simon is neutral in the way that he doesn't mind violence or care that much about humans, but he has his own opinion outside of pacifism or violence, he wants as many of his people to survive as possible. He understands that it won't gain their freedom but isn't willing to pay the price of their blood. Honestly, I think his indecisiveness on what path to go is from a place of insecurity. I don't think Simon trusts himself at all with big decisions, and he doesn't want blood to be on his hands if (when) his plans fail. So, he grows dependent on Markus to make decisions.
He believes whatever Markus decides will lead them to victory, he is the key to lock that he's been hopelessly picking at for years. If Markus dies in Freedom March, he'll say, “Markus would know what to do” in the meeting during Cross Roads. He really thinks that Markus has the answers to the questions that's he's been banging his head against. I think it's because of that little push in Spare Parts. We see how happy he is when they accomplish their mission, jogging ahead of the group to announce the news, or if they fail to get enough parts, his mouth is agape as he listens to Markus’ speech despite Markus' failure. He has so little hope that even a slight glimmer of light makes him desperately believe it'll glow bright, and he's going to do everything he can to help it glow. Since, nothing he's ever done has even come close to creating that spark because Simon is meant to symbolise the mass, he is a follower pretending to be a leader.
I didn't have anywhere to put this:
Simon learns to take risks over the course of the story, each mission being one of them, but the thing he gets careless with the most is his own life, he can die 13 different ways throughout the game, 10 because of player consequences and 3 sacrifices (technically they're all player consequences, but oh well). Most of them are different variations of each other, but nearly all of them are because Simon was reckless.
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lintfuzz · 19 days ago
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The Simarkus drawing in this header was made by my friend Kotsumie, they're a Dungeon Meshi artist (but not only, and also the person who introduced me to DBH), if it's your thing you should go check their work!!
Detroit: Become Human Simarkus Week
Welcome to this little week event, we are here to celebrate the pairing formed by Markus and Simon. It is my first time hosting an event, I hope it will please everyone participating in it! And I want to give a big thanks to everybody who suggested prompts and then voted for their favorites, without you, this event would not be happening!
Date: November 10 - November 16, 2025.
Prompts
Day 1 (Monday 10): First Kiss - Injuries
Day 2 (Tuesday 11): Only one bed - Confession
Day 3 (Wednesday 12): Compatible Hearts - Sickness/Whump
Day 4 (Thursday 13): Deviant - Body swap
Day 5 (Friday 14): Painting - Interfacing
Day 6 (Saturday 15): Soulmate AU - Music
Day 7 (Sunday 16): Dancing in the rain - Last Kiss
Rules
► The Simarkus Week will begin November 10 and will end November 16, 2025.
► As it says the focus of your creations has to be about Markus/Simon as a romantic pairing.
► Any media is accepted, the sky is the limit!
► The use of generative artificial intelligence is NOT allowed. (I block on sight.)
► I will personally reblog everything on my blog and my bluesky as long as you tag #simarkusweek or myself directly in your post.
► Everything will also be reblogged in the Simarkus Tumblr Community by yours truly unless you do it first! (Do not post directly there otherwise people won't be able to reblog it and people not in the community won't see it!)
► And everything will also be linked in the Simarkus Discord server unless you do it first, and I will make sure to tell people to go reblog and comment.
► No bashing of other characters or pairings in favor of the ship, if I see it, I will not reblog nor comment (and I will block).
► No hate toward any other creators, if you do not like their creation, do not comment and move on with your life.
► Do not worry about posting late, I will see it if it's properly tagged, and I will reblog and share.
► If you have any question, feel free to drop them in my askbox, dms or directly in the comment of this post, I'll do my best to answer rapidly!
And more importantly: have fun creating!
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lintfuzz · 20 days ago
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Simon is the embodiment of failure.
I learnt very quickly to not side with Simon, like at all. I can't recall a time when a good thing happened when you went with his idea. If you side with him and Josh in Spare Parts, you only get a limited supply of biocomponents compared to when you side with North, or siding with him and North when deciding on what to do with John leads to the group being chased out of the warehouse, and later if Markus goes pacifist, his own death. Simon doesn't make many calls in the Stratford Tower except 2 if you go pacifist, telling Markus to leave him behind to die and asking Markus to not shoot him. In Freedom March his solution is by far the worst: turning on their heels and running away. And in Cross Paths he tells Markus that North is a lost cause and to leave her to die. These are all his choices that he suggests (from what I can remember), and they all have horrible turnouts.
Simon has good intentions, all he wants is for him and his people to be free, and he's surprisingly reckless with his own life to do so. Despite being careless with his own life, when others are in trouble, he has a hard time taking risks even if it will better his people's life quality. He values the life of his people above all, if an act will cause harm to them, he is hesitant to do it, this prevents him from doing the things he may or may not want to do.
Simon starts out a cautious person, him being in Jericho for 2 years not leaving or making it any better proves that enough (there's literally dismantled corpses piled up on one another in the main room, if they needed to dispose of them all they had to do was dump them off into the ocean, I think most of them were too scared to even go outside). That skittishness did a lot more harm against Jericho than good. His decisions, no matter how good-willed, are what kept Jericho back. His opinion, due to his age, was respected amongst Jericho. While I don't know if he was the leader (idk where that came from tbh) or if Jericho even had a leader but it's clear people respect Simon enough to go along with what he thought was right. Evidently he often isn't. He tries his best with what he's given, dissembling his friends to serve another's or his own needs, but it isn't enough, and Jericho without Markus is destined to rust and fall apart.
Simon is stupidly selfless, I think that held him back from a lot because he couldn't make sacrifices and we see that he is able to in Cross Paths with the North scene but he hates to. If someone shut down naturally, he'd feel less guilty compared to if he made an active decision that would put them in jeopardy. Although I do think his beliefs stem from a place of empathy rather than guilt. He is the one character in the game that isn't an antagonist that, if you mainly listen to, does more harm than good, and that reflects a lot on what Jericho was like before Markus: people doing the best they can but ultimately failing.
Simon is neutral in the way that he doesn't mind violence or care that much about humans, but he has his own opinion outside of pacifism or violence, he wants as many of his people to survive as possible. He understands that it won't gain their freedom but isn't willing to pay the price of their blood. Honestly, I think his indecisiveness on what path to go is from a place of insecurity. I don't think Simon trusts himself at all with big decisions, and he doesn't want blood to be on his hands if (when) his plans fail. So, he grows dependent on Markus to make decisions.
He believes whatever Markus decides will lead them to victory, he is the key to the lock that he's been hopelessly picking at for years. If Markus dies in Freedom March, he'll say, “Markus would know what to do” in the meeting during Cross Roads. He really thinks that Markus has the answers to the questions that's he's been banging his head against. I think it's because of that little push in Spare Parts. We see how happy he is when they accomplish their mission, jogging ahead of the group to announce the news, or if they fail to get enough parts, his mouth is agape as he listens to Markus’ speech despite Markus' failure. He has so little hope that even a slight glimmer of light makes him desperately believe it'll glow bright, and he's going to do everything he can to help it glow. Since, nothing he's ever done has even come close to creating that spark because Simon is meant to symbolise the mass, he is a follower pretending to be a leader.
I didn't have anywhere to put this:
Simon learns to take risks over the course of the story, each mission being one of them, but the thing he gets careless with the most is his own life, he can die 13 different ways throughout the game, 10 because of player consequences and 3 sacrifices (technically they're all player consequences, but oh well). Most of them are different variations of each other, but nearly all of them are because Simon was reckless.
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lintfuzz · 2 months ago
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I really love Simarkus. I wouldn't be as obsessed with this game as I am if it weren't for their hug after Stratford, which I accidentally got because I wanted to explore the entirety of the downstairs before I went to the rooftop.
There's something so soft about them that I just can't fully explain. It's like a campfire, cosy and warm. Their love is slow yet comforting, it's intimate, a slow burn full of trust and longing. A spark may come out of bounds, but it's never enough to light into the full fire it wants to be.
The pining that's basically written all over Simon's face and body language, how he delivers his lines that reek of yearning and at times heartbreak, and how Markus shows the most care towards him (other than North, of course), during Stratford even if he decides to save himself, he wants to go back even for the slight chance that Simon isn't dead yet, It's honestly is just so sweet to me.
We know next to nothing about Simon, and that tells me he has issues with trust, seeing as he's been in Jericho for 2 years and no one knows how he ended up there. Yet he trusts Markus he's willing to do anything he says, to do whatever it takes to keep him from harm's way. He truly believes that this near stranger is the way to their freedom, not by being pacifist or violent but by trusting Markus.
Markus is shown to be fairly reserved as well, North makes a comment about not knowing much about him in the rooftop scene. So I think Markus also struggles with vulnerability, and that makes the Simarkus hug so special to me. He may not have been able to express his care for him, but he wanted to show it, he allowed himself to feel vulnerable and show just how relieved he was that Simon was alive.
I think if we did get a Simarkus romance, their story should've been about learning to trust again. Carl betrayed Markus when Leo began to assault him, and he decided to let him treat Markus as an object instead of letting him defend himself. We don't know what happened to Simon, it could be anything, but whatever happened left him not being able to be vulnerable with others. Personally I would've really loved to see them learning it was okay to open up, that they got each other's back, no matter what.
I wish we at least got to see Jericrew being friends and learning stuff about each other and having fun instead of being blank slates that have no motivation outside of setting their people free. QD knew they were too strong to be actual believable friends, that's why they cut all their personalities. At least I get to come up with fun scenarios of them doing stupid shit.
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lintfuzz · 5 months ago
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Hank and Connor are just really fun as a father son duo. Their chemistry and line delivery are just peak comedy to me and it's just fun to see them interact. They make me smile every time they're on screen and they're hug at the end made the stress of the game worth it. But their tragedies and them over coming it, is what make them interesting, an old man that lost his child and an android determined to be his own downfall, the two of them help each other see more than what they've known. One teaches the other of freedom and choice while the other learns to love and care again.
Maybe some people think that Hank is replacing Cole as a son but I view it as he can care for another person again to be up for parenting once more to heal the wounds that his first borns death created. Something Bruce Wayne and Tim Drake esque after Jason Todd's death. Hank begrudgingly softens for Connor and quickly learns that he'd do almost anything for his surrogate son. While Connor learns about the grey of the world and has the freedom to not like it or be part of it, and he has Hank to help him figure out this big world that he knows so much yet so little about that he now gets to experience.
Parent-child relationships are very dear to me. There's this certain softness that parents have for their kids and children have this want to please their parents whether it be grades or actions. Hank and Connor have the foundation for this dynamic at the end of the game that we see seep in by the time of Stratford tower. Their story isn't over it's only begun.
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lintfuzz · 1 year ago
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My little soldiers
I finally made human Squirtle I kinda just drew Caterpie on impulse tbh
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lintfuzz · 2 years ago
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It's been awhile since I drew starter squad so here's human Charmander and Bulbasaur. Also how tf do u draw braids
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lintfuzz · 2 years ago
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Help I can't stop thinking about starter squad. Anyways here's my version of human Charmander.
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