lizzies-gameblr
lizzies-gameblr
Gaming Sideblog
78 posts
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lizzies-gameblr 8 days ago
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Immaculate prompt DS2, thanks
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lizzies-gameblr 9 days ago
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Here's a dump of some screenshots I took while playing thru.
Is a very pretty game :3
Finished Death Stranding 1
it was good 馃憤
probably gonna play it a bit more to get more 5 stars an finish the last bit of road between the mountains, before moving on to DS2
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lizzies-gameblr 10 days ago
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Finished Death Stranding 1
it was good 馃憤
probably gonna play it a bit more to get more 5 stars an finish the last bit of road between the mountains, before moving on to DS2
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lizzies-gameblr 4 months ago
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my desiccated son thrunt
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lizzies-gameblr 9 months ago
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Some screenshots from Night City, recently got back to a playthru I'd put on hold, finally finished the DLC
Gotta complete the rest of the story now :b
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lizzies-gameblr 9 months ago
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sable & mikaela go on a cute halloween date
@puppypilled-sheep-wife @daemonhxckergrrl @loch-tess-monster
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lizzies-gameblr 9 months ago
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Planet Crafter Review
Feels like an Alpha or Early Beta Game
tl;dr - This game has a really cool concept, but falls pretty far short of what it could be. It looks and feels like an game in alpha - the broad gameplay concepts are implemented and working, but everything is聽very rough聽around the edges, and in need of a lot of work. I'm a little dissapointed it still looks / plays like this, despite no longer being an early-access game.
What are the good parts?
Despite the awkwardness of the base-building mechanics, there is a satisfying progression of your base. It slowly transforms from a basic survival shelter, to ad-hoc terraforming station, to lab dedicated to agriculture and research. Despite disliking quite a lot about this game, it was quite charming to see this growth in my base. Unfortunately, it's the only saving grace in my eyes.
What are the not-so-great parts?
Look & Feel聽- The presentation of this game is pretty rough. Terrain is bumpy and uneven, with repeating textures. Larger pieces of terrain like cliffs are visibly duplicated and rotated shapes, and from what I can tell, water level rise is constant across the map - very much like a garry's mod map.
In addition to this, buildings, machines and resources all look very聽basic聽- for lack of a better word. They feel like they've come off an asset store, which is fine, but don't give a lot of charm and don't feel well implemented if they are. Machines placed outside have varying accuracies of bounding boxes - with some happily being placed inside one another, whilst others have huge blank areas they cannot intersect within. Furthermore, the basic habitation building and foundation don't share the same footprint, so tile differently & items placed inside habitats have some grid-snapping, but it doesn't visibly line up with centreline - giving everything about your base a slightly skewed appearance. Lastly, resources are all just scattered across the map rather haphazardly. There is some sense to it - with rarer or later game materials farther out from your start point, or in caves - where they receive slightly more care in placement.
Character handling聽- Much like the machines, buildings and resources the character handler feels very basic and a bit like it's come from some asset store. No legs, and pretty vague hand waving to give you a sense of movement. Walking and jumping feel basic - it's easy to slide around on rocks. Yet despite this roughness in movement and sparsity, there's a fully implemented emote system - which feels like priorities have been a bit mixed up...
Survival聽- The survival element of this game is pretty lack lustre. Dying carries little penalty beyond inconvenience of having to go back for the things that you don't respawn with. Some survival meters you expect - namely O2, water and food / health (a bit ambiguous in distinction) are there. Heat is absent, despite that being a key part of your work in the early terraforming stages.
What are the bad parts?
The Terraforming聽- It really pains me to say this, since it is such a cool concept that I've not seen done elsewhere, but nowhere in my (admittedly limited) 9.5hrs of gameplay did I ever feel like I was really having an impact on the planet. Sure number went up, and changes started to happen but it just felt meh...
Early stages like heaters and machines meant to release 'gas' to build up temperature and pressure, fail to sell that drama. They just sit there limply spinning or glowing orange. There aren't billowing clouds of gas - and the scale of your work feels at odds with your goal. This is partially mitigated by giving the player "advanced" technology, and I understand the wish to avoid turning the game into something the likes of Satisfactory or Factorio.
Further on, water rise seems to just be a fixed feature of the map - a global level, rather than dynamically filling pools. Textures slowly fade from one to another, gradually changing the look.
Lastly, the weather sucks. There is occasionally storms or rain - but these are little more than some noise and a filter applied over your view. This game is聽very聽gentle on the survival element, you don't take damage from rocks that might be blown about in a violent storm in early game, nor are you frozen or boiled alive from your changes - since your character is unaffected by temperature (despite it being something you actively change, like atmospheric O2 content, which affects your consumption of O2)
The rover聽- The rover is very very shoddy in its implementation. When steering, wheels snap to one direction or another. There is no suspension, so your rigid box of a rover, rattles over the low-poly, uneven terrain. Its one saving grace is having near infinite traction as long as 3 wheels have some kind of ground contact. Combined with no real engine/torque system, you can drive up near vertical cliffs which is both handy, and immersion ruining.
All in all, this game has a promising set of mechanics, that feel rough around the edges and could be amazing given some time and work. Given this game is seemingly no longer in early access, and the devs have moved on to making DLC - the kinds of improvements I would hope to see are not likely imo. I can see why people would like this game, given it's unique selling point and gentle survival, but why it's "overwhelmingly positive" in reviews on steam is beyond me.
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lizzies-gameblr 9 months ago
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One part is concern over corporate meddling - I've seen a few games put into early access by their publishers, when it wasn't really necessary, and they've either suffered from it or cancelled over it.
I don't know too much about the publisher they're using for Subnautica 2, but given they already meddled somewhat with announcing it as a "live service" game, which wasn't true and forced the Devs to make an announcement over, doesn't help that fear.
The other part, is I feel like it - as a game - won't benefit from being early access. As someone who played the first quite a bit during its early access stages, I saw the dramatic changes in ideas and experiments that the game went through - things like terrain deformation being removed for example. It also helped shield a smaller dev, from harsher criticism. It also helped where the devs didn't implement story beats from the start.
The second game - below zero - didn't benefit at all from being early access in my opinion. Players got confused over changes to the story that took place, and I don't think there were any new mechanics they added to Below Zero, that would warrant the early-access badge, to cover glitches or anything.
I think the new game will be much like Below Zero - an incremental improvement in the game-tech and environment building, that I'll be more than happy to see. But the Devs are experienced now, and I think they should feel comfortable finishing their game before handing it out. If they can't finish stuff before shipping, that can always be improved in updates or hell, even as DLC.
I also worry, if Subnautica 2 launches in too rough a state - i.e. actually warranting early access - then people won't pick it up. Long time fans may still do, having gone through that process twice already. But more average people? I think they'll see it's not as featureful or story-complete as the other two, and play those instead. Which could put the finances of the game in jeopardy if the publisher is being pushy and expecting more sales.
Sorry for the ramble :b
Kinda bummed Subnautica 2 is releasing as early access....
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lizzies-gameblr 9 months ago
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Kinda bummed Subnautica 2 is releasing as early access....
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lizzies-gameblr 10 months ago
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excited by the upcoming minecraft update because i will finally be able to make the perfect lesbian flag with just planks and will no longer have to cope with a row of birch logs in the middle
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lizzies-gameblr 10 months ago
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lizzies-gameblr 10 months ago
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So, that new TFO huh?
Guess the borg never assimilated Tumblr culture
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lizzies-gameblr 1 year ago
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So the Deadlock playtest is pretty fun
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lizzies-gameblr 1 year ago
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Enchantment tier list
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lizzies-gameblr 1 year ago
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wifecraft:
"you can use cobwebs for smoke stacks"
"just use campfires"
"none of your newfangled technologi-"
"YOU'RE A HORSE"
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lizzies-gameblr 1 year ago
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So I made a Resource-Pack (thing)!
It's basically "softened" versions of the vanilla Minecraft textures, generated using some code I adapted from someone elses.
I'll probably upload to Modrinth too (at somepoint)
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lizzies-gameblr 1 year ago
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