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Character / Game inspiration
I'd say the main inspirations for my project are Madness Combat and Rogue soul
Madness combat is a series of Flash animations by Matthew D. Matt Jolly
The series consists of brutality and violence somewhere in "Nevada" involving the main character Hank. J. Winblemton and his group versus what seems to be the rest of the cast. The series spans a whole 21 years and is still ongoing. The popularity of this series has allowed it to grow from just animation to full blown games and merch.
(TBF)
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Game Research - Supper Mario Bros.
Jumping and running are the basic core mechanics of SMB with the addition of power ups like the Mushrooms, fire flower and invincibility star.
The levels are all designed around both the running and jumping mechanic while other things like power ups are purely optional and never necessary to progress.
(TBF)
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Win screens & Game over screens
UNDERTALE
Minecraft
Super Mario 64
Kirby Star Allies
Super Mario Kart
Super Mario Odyssey
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Fonts Manipulation
From - DaFont - Download fonts
This font works with my game but not in the way I have edited it
I will need to work on a completely different game over message
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Enemy patrol
Imported enemy sprites and created walk animation
Made patrol points to turn enemy around
Made it distinguish between facing right and left
Created forward movement an turning
Inserted enemy and patrol points into level
Success
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HUD - Progress bar
Create progress bar ( for health )
Bind bar to code for health
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HUD - health
Create widget blueprint
Add canvas, image and text
Bind text to code that shows health with nodes
Add to viewport
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Heads Up Display (HUD)
The HUD is and area/areas in your screen where important information and stats are displayed. This can range from health, lives, coins, collectables, timer, score board, location and more or less features, based on the game.
In Owl Boy The health bar is Orange rectangles with purple ones that function like shields.
Hollow nigh has health displayed as a liquid containing jar that get emptier when damage is taken. Bellow were shown the counter with how much "Geo" we have.
In Kirby Super Stars when taking damage the small Kirby in the corner that normally shows Kirby's current copy ability switches to a damaged sprite when Kirby is hit.
All games have different HUDs with different purposes.
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Tile sets & Tile maps
Imported tile set into UE
Turned tile set into a tile map in a 32x32 grid
Added collision boxes for the terrain and bridge
Created a tile map and used it to design a small part of a level
Changed player and map scale for the to fit together
Added sky and directional lighting to level
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Game Map Tile Sheet - 1
Created 4 ground block patterns with copies to experiment what colors fit best
Created potential bridge
Created cloud / bush sprite
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