matthew-q
matthew-q
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matthew-q · 6 years ago
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Using foley we were tasked to put create sound for an animation which was already created . We were only given a piece of card to create the footsteps however i used some creativity and made certain sound effects with my voice . 
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matthew-q · 6 years ago
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Animation workshop
The images above show a foley room in which we were introduced to in our first sound workshop . The foley room is a room in which sounds are created to overlay an animation and/or a video to create sound effects .
Key components of sound
Atmos - Ambient locations sound such as busy office environment, factory sounds, woodland, seaside etc. For example, for a busy office environment, you would expect to hear a lot of background chatter, keyboard clicking, paper rustling, phones ringing etc.
Sound Effects - Impact sounds such as clicks, explosions, gunshots, breaking glass, punches, kung-fu kicks and many examples. These sounds are sounds used for expression of an action/movement.
Dialogue - Any dialogue spoken on the screen.
Narration - Someone telling the story off-screen.
Music - Music in general.
Foley - This is normally recorded in a foley studio, recreating/creating picture sounds that would normally be expected, for example, footsteps, clothes rustling, stirring a teacup, doors, switches, zips, keys and many more. Foley Sound can be life-saving in situations when the filmmaker struggles to record sounds in the production, whereas foley can add sounds to the scene by recreating it.
Sound Design - Syntheically composited sounds such as dino sounds, laser guns, space ships, teleportation, lightsaber etc.  Star Wars has various sounds that were created through sound design such as the lightsaber hum was developed by an old motor on a projector at the USC Cinema Department.  
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matthew-q · 6 years ago
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INNOVATIONS&TECHNOLOGY - UX/UI Terminology
F shaped pattern - An f shaped pattern is the main method that a user will browse the web, reading from left to right and then going down creating another horizontal line creating the F shape.
Sketching - Sketching is putting a concept or a thought into visual form on paper allowing a “dirty prototype” to be created.
Wireframe - A wireframe is a method of connecting digital images with a HTML link allowing a designer to notice and document how the production will run.
Mockup - A mockup in digital form (DMU) is a concept that allows creators and designers to view a project before creating the real version to give an overiew before creation.
Prototype - A prototype is often confused with a wireframe but gives a medium to highly detailed representation of the final product.
Accessibility - The amount of usability to a person with a disibaility.
Golden ratio - The golden ratio is a mathematical equation using shapes and Pi to create the most visually appealing image as possible.
Grid - A grid is a system of horizontal and vertical lines creating a fluid system in a digital form creating a clear interface. A screen can be split up into a grid allowing a designer to set the page up more aesthetically pleasing.
Color Wheel - A color wheel is a circle I where every pixels inside is a different color to the other giving the user a very precise way of deciding a shade.
Corporate identity guideline - Corporate identity guidelines are useful to a company as it gives them an idea of how to design their public image using logos, colors and different text options.
Dots per inch (DPI) - The number of colored dots that can fit into one inch space.
Mindmap - A mind map is a visual representation of ideas linked together using categories. This is efficient as it can visualize ideas and often create others.
Responsive web design (RWD) - Responsive web deisgn is the fluidity shown by a product by having the ability to be used and experienced on a variety of different devices and platforms.
Information architecture (IA) - An information architect is someone who designs how information will be viewed and interpreted on the website/application.
Vector graphics - Vector graphics are made up of paths with a start and end point. unlike jpegs asa they are made of pixels.
Breadcrumbs - Breadcrumbs are a way that a user can track back through a program to get to where they previously were.
Persona - A persona is a method a creator can use to recognize in a more detailed form what their target audience is like and how it is relevant to the production of the project.
White or Negative space - White or negative space is very necessary in an app/website as it makes the user feel like there is not too much to cover and they can read through it easier making it feel less cluttered.
End users - An end user is the person who will ultimately use it on the everyday.
User centered design (UCD) - A testing of a program where the end user is the main concept and focus.
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