meeks-gamenleveldesign-portfolio
meeks-gamenleveldesign-portfolio
Art, in itself, is an attempt to bring order out of chaos by SS
7 posts
Thank you and welcome to my portfolio for Game Design I hope you enjoy your stay here.
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The assignment for this one was to create a custom crest that represented yourself and your design style if you could choose it. I had a blast making this and it took quite a bit of referencing to get things just right.
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This was a fun piece I got to draw/ design for a project and fell in love with my sleeping little dragon.
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The latest thing I had the pleasure of working on was this level that I’ve called Glide. It was amazing and fun to work along side some amazing assets from Unreal and the Epic Game’s team. Though this level was a challenge in itself with trying to stay within the constraints of the project, but all in all I believe it turned out fantastic.
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This was a presentation I did for the level build that used the previous post with the door and key mechanic, but a bit more in depth about what is going on.
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This was a mechanic I experimented with for Projects and Portfolio 3 working with minimal systems which was very interesting and fun to learn.
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Learning more about the block mesh phase of level design and building the flow of the level. This was something quite intriguing for me and ignited the passion of wanting to do this everyday for a job.
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Level Design 2 Class! Should totally check out the video link!! ;3
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