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MOD «TALKS BY AGE» | Children
Add 14 new social interactions to the game to make kids’ lives more dynamic and engaging. Children can now talk about funny or deeply important (at least to them) topics — from arguing over nothing and inventing a secret language to telling scary legends or discussing the monster under the bed. They can also ask to get a pet or build a treehouse. These two specific interactions trigger not only a moodlet but also a custom notification that reflects the adult’s reaction — whether they agree or skillfully dodge the topic.
ALL PARTS OF THE TALKS BY AGE MOD:
Seniors
MOD FEATURES:
53 Buffs
14 Interaction
26 Notification
INTERACTION:
Ask to Buy a Pet
Tell a Scary Legend
Tell a Dinosaur Joke
To fight over nothing
Ask about High School
Ask to Build a Treehouse
Invent a Secret Language
Argue about Who’s Faster
Lie About Parents Saying No
Ask who Iinvented the First Word
Promise to be Best Friends Forever
Make a Plan to Run Away from Home
Talk about the Monster Under the Bed
Come up with a Funny Nickname for the Teacher
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This mod is what you need. ♥
Let's Get Drunk - Mod Download
Introducing 3 different types of beverages: alcohol, non-alcoholic juice, and tap water!
Full documentation is included in the download!
Alcohol
Purchase from the grocery store, buy mode, or from Alcohol Racks on community lots. There are up to 7 different alcohol glasses that may be used depending on the setting/occasion. There's also a champagne bucket that only serves champagne!
By default: drinking nectar, from a professional bar, playing juice pong, and drinking from a juice keg also count as drinking alcohol. This is tuneable.
Most sims will become drunk after drinking around 4 cups, however this can fluctuate depending on if your sim is a lightweight (or an alcoholic), or if they are out clubbing.
Drunken Behaviour
There are 6 different types of drunks. Traits and buffs affect how sims will act when intoxicated. Whether it's picking fights, streaking, having giggle fits, or falling flat on their faces, there's something unique for everyone.
Drinking is social behaviour so most of the fun will be seen when drinking in groups.
Benefits:
Sims can be more successful at various social interactions
Non-violent drunks will be less angry
Drunk sims are less exhausted
Sims may lose all sense of embarrassment (and morals)
Drawbacks:
Excessive drinking increases the risk of addiction, poisoning, fainting and vomiting
Underage drinkers may be punished
Going to work or school drunk can lead to dire consequences
Drunk driving or travelling abroad while drunk may lead to fines, or a police visit
There are many other effects besides the few mentioned above.
Social Interactions:
There are 10 new unique social interactions, including: ramble incoherently, drunk tease, shove, spill soul, and show off guns. All with TS4 animations I converted!
Hangovers
Hangovers don't come on immediately after a sim finishes being drunk, and the intensity, length and symptom frequency depends on how well the sim looks after them self before and after. Things like napping, drinking water, and eating certain food will reduce hangover severity.
Addiction
A sim's propensity for addiction depends on how much they drink (a lot), their traits, and if there is a history of addiction in their family. Addiction has the ability to become fatal.
It can be disabled in the tuning.
Juice
Juice can likewise be purchased from the supermarket & buy mode. There are 3 different types of cups that may be used. Toddlers can also be given juice.
Benefits:
Blocks 'too spicy' buff
Increases children's party score
May increase the intensity of drunk buff
Drawbacks:
Can give sim's toothaches if they already have a sugar high
Water
Water can be drunk from the kitchen sink (any room with a fridge or stove)
Benefits:
May reduce hangover length
Reduces sims temperature
Thank yous:
To @aroundthesims for generously allowing me to use her meshes in my mods. It's always appreciated. Link to the originals can be found in the documentation
To @zoeoe-sims for the commodity tutorial at MTS
To Douglas Veiga for the gardening service mod that helped me also with the alcoholic commodity
To @desiree-uk for helping me brainstorm and being the reason behind water being added
To TS4 for the animations which I converted
To Lizcandor as her 'common' code was a great reference on how to reference NRaas Woohooer PROC tests (romantic social interactions will also take woohooer attraction and preference settings into account)
Compatibility
Made on version 1.67
Because there are new romantic interactions, Nraas woohooer may generate a script log when loading the game. It's not actually an error so can be discarded. (The documentation includes a way to stop this though)
All new objects are unique so shouldn't be conflicts.
If you would like to give a tip as thanks, feel free to do so here: my kofi. I'm always grateful for your kind words and generosity!
Download here: Simblr.cc - Let's Get Drunk Mod
Thank you and hope you all enjoy!
Phoebe :)
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Did it !
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!!!!!
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I use the story progression mod and my sims got a tax return on tax day.

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