oalyor
oalyor
A Defunct Art Blog
7K posts
Filled with Art by an Artist That Has Yet to Develop, and, In All Likelihood, Probably Never Will
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oalyor · 7 years ago
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Something I made a month or more ago, but that when I look at it brings me a sense of calm. I hope it does something similar for anyone else that looks upon this as well :-) (sort of using tumblr again, but also not really)
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oalyor · 8 years ago
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just passing through these old virtual stomping grounds… filled now with advertisements and a corporate presence, what a boring thing they��ve made this place to be. when i was younger and had these sorts of things (blogs/online mood boards, whatever tumblr actually is) and found at some point that i no longer had any use of it, i would delete that account. which really just resulted in the deletion of any trace or glimpse into what i was like at (x) years old. for whatever reason i have a (bad) habit of discarding things that could serve as a retrospective reference point for myself. it’s like i secretly want to be ignorant of my previous psychic iterations. maybe i’m embarrassed of myself? anyway, it’s been fun but i think i want to officially say that this is my Good Bye post. i haven’t been a member anywhere for as long as i’ve been here (7 years) …. not that i’ve been particularly active in like the last 6 months … but still, you know what i mean. anyway, if you want to see stuff i make you can catch me on instagram under the name: swanmotion welp… l8r sk8rs
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oalyor · 8 years ago
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chromic fiend  modeled in cinema, rendered in cinema smoke/steam was made through cinema’s particle system
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oalyor · 8 years ago
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i never really got this one to look right modeled through cinema, rendered through cinema 
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oalyor · 8 years ago
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buddha mountain coils stone and coils modeled in zbrush rendered through cinema’s standard render engine
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oalyor · 8 years ago
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the purple/pink was made through a particle fluid simulation via x-particles inside of a transparent sphere set to a static mesh with an XP collider tag set to it the cloth was an experiment with the cloth belt tag and the gold bits were a reused mesh (the misshapen egg)  rendered through vray 
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oalyor · 8 years ago
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objects were modeled in cinema, the transparent convolutions were made in zbrush, rendered with vray 
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oalyor · 8 years ago
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a misshapen egg on a pillow modeled in zbrush (just the gold egg) and rendered with vray
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oalyor · 8 years ago
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modeled in zbrush, rendered with vray
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oalyor · 8 years ago
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my favorite image modeled in zbrush and finalized in cinema, rendered with vray
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oalyor · 8 years ago
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abstraction of intestines and stomach acid the convolutions were made in zbrush and then dropped into cinema, rendered through vray 
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oalyor · 8 years ago
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i think this is the most beautiful image i’ve ever made look at all the nice details in the surface of this rocky egg!  the scuffs on the floor! the depth of field (with a simulated .4 aperture!!) the egg was sculpted in zbrush and then transferred to cinema where i applied the textures and built a simple studio. illumination and rendering was done through vray (my favorite render)
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oalyor · 8 years ago
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the same skull from the previous post, with a slight tweak to the brow all of this was modeled and rendered through cinema The green/odd looking geometric bits is ivy which was generated through the ivy grower plugin 
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oalyor · 8 years ago
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this was my first attempt at modeling something specific in cinema. the skull was made in cinema 4d, the coils were done inside of zrbush. something weird happened to the geometry in the mesh of the coils from transferring it back and forth b/w zbrush and cinema which resulted in that insane psychedelic pattern which i think is like super cool. i can’t remember if this was rendered in vray or not, it looks like it probably was. 
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oalyor · 8 years ago
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the picture in the frame is a drawing that @fuzzfilly did a little bit ago, it was laying on our coffee table (we roommates) and i saw it and thought, “I think I could make this on my computer.”  And so I did, this is the only collab we’ve done in a minute and I had a lot of fun making this.  The character was modeled in cinema4d and rendered through vray 
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oalyor · 8 years ago
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table and objects, made with cinema4d, rendered through vray
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oalyor · 8 years ago
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made with cinema 4d, smoke made with standard particle engine in cinema, particles are aligned along a spline path
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