pixeldungeon
pixeldungeon
Pixel Dungeon
174 posts
This blog is about Pixel Dungeon, a traditional roguelike game for Android with pixel-art graphics and simple interface.
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pixeldungeon · 9 years ago
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Gnoll scout
Let's see if I'll be able to rig this model
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pixeldungeon · 10 years ago
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1.9.2 for Android released!
Improved Catalogus. It displays the number of currently owned identified potions and scrolls and you can use them right from the there.
Improved tiles. Nothing dramatic here, but the map should look a little less "regular" now.
New Berserker's perk: "The more enemies surround the _Berserker_, the faster he performs his attacks."
Any wand can be merged with another wand of the same type. It works roughly like Troll Blacksmith's service, but wands don't need to be identified.
Wand Of Flock spawns fewer sheep, but they block line of sight and live longer. It's supposed to make this wand more useful :) For example you can use it to get close to an enemy and perform a surprise attack.
Wand of Avalanche is buffed.
Wand of Firebolt is slightly nerfed.
Sacrificial mark gets propagated on attack. I.e. instead of luring enemies into sacrificial fire you can step into it yourself and then attack them - they'll become "marked for sacrifice".
All mobs on a level get beckoned when someone steps into sacrificial fire. Together with the previous change it should make the whole sacrificing thing faster.
More "scroll-like" behaviour of Scroll of Wipe Out. Now it burns and it can be stored in a scroll holder.
Some typos fixed.
and more...
Steam and iOS versions are coming soon!
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pixeldungeon · 10 years ago
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For whom it may concern: I just updated the source code of Pixel Dungeon on GitHub to the latest version (1.9.1)
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pixeldungeon · 10 years ago
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1.9.1 is coming to Steam and iOS on September 4th!
The next Pixel Dungeon update for Steam and iOS with a lot of new features and improvements (no new levels/classes though :P) will be released on September 4th. You may wonder why we announce it so much in advance? The reason is this time we are going to try to release for several platforms at the same time and it requires some serious planning. And since we have plans, why not to share them? :)
For the first time in the (not so long) history of Pixel Dungeon the versions for all supported platforms will become equal in a sense of game mechanics! To commemorate this event we are starting a 2-weeks long promotional sale on Steam right till the date of the release. Don't miss it :)
The Android version will also receive a small update at the same day.
The desktop version on http://itch.io will be updated later.
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pixeldungeon · 10 years ago
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1.9.0 for Android released!
Initially these features were meant to be a part of the previous update, but I was afraid to jam too many of them into a single release. So it's more like "1.8.0, Part 2":
Added: New room - Sacrificial Chamber
Added: Auto-targetting for wands and missile weapons
Added: Read animation
Changed: Degradation system
Changed: Durability of all items is slightly increased
Changed: Wands of Telekinesis are replaced with Wands of Reach with a different effect on monsters
Changed: The way score is calculated
Fixed: Bugs and typos
...and more...
About changes in degradation system
When durability of an item decreases to zero, it doesn't degrade now. Instead it keeps its level, but it breaks. For example, if you had a Venomous sword+3, it becomes Broken venomous sword+3. Broken items can be used as normal ones, but of course they perform worse. For fixing them the same means are used as for restoring durability: Scrolls of Upgrade, Scrolls of Enchantment etc.
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pixeldungeon · 10 years ago
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1.8.0 for Android released!
It's been half a year since the last Android update? Ok, then it's time for a new one:
Added: New quest from the Sad Ghost
Added: New quest from the Old Wandmaker
Added: Tome of Remastery
Changed: Badges screen layout
Changed: Scrollpanes display scroll position
Changed: Improved game log
Changed: Scrolls of Challenge apply Rage debuff
and more...
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pixeldungeon · 10 years ago
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WIP: new GUI layout for the Steam version of Pixel Dungeon
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pixeldungeon · 10 years ago
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Steam integration - Achievements.
Steam integration - Stats.
New GUI optimized for desktops.
Legacy play mode - no degradation! (but also no badges and no rankings).
Improved keyboard support.
Stereo sound effects.
A lot of mostly small visual improvements.
...
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pixeldungeon · 10 years ago
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Pixel Dungeon has been greenlit!
Good news everyone! Pixel Dungeon has been greenlit in just a week and a half. Many thanks to everyone who voted for us, we'll try not to disappoint you :)
We are going to publish a list of additional features for the Steam version later this week.
Stay tuned!
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pixeldungeon · 10 years ago
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We are happy to announce that Pixel Dungeon is now on Steam Greenlight!
Please vote for us :)
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pixeldungeon · 11 years ago
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1.7.5 released!
Added: New monster type
Added: New sounds
Added: Durability indicators in the inventory window
Changed: Scrolls of Enchantment replace Arcane styli
Changed: Using a fully charged wand as a melee weapon precipitates its degradation
Changed: Both quickslot items are displayed in the ranking window
Fixed: Numerous bugs and typos
I'm going to publish the source code of this version by the end of the week (skipping 1.7.3 and 1.7.4)
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pixeldungeon · 11 years ago
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On the latest update...
...or its "degrading system" to be exact.
As you may guess I'm receiving a lot of negative reviews these days. Nobody likes the idea of equipment, degrading over time, but actually it wasn't designed to be liked by itself. So why then?
Pixel Dungeon was never meant to be a deep game. It's just a "coffeebreak" roguelike, it's nothing compared to Nethack or ADOM for example. And nevertheless in my opinion most people tend to choose a little too straightforward strategy to play it. It looks like this:
Grind till you get a good piece of equipment
Invest all your scrolls of upgrade into it
Profit!
Maybe it was indeed the best strategy or maybe it was just good enough. Either way I didn't like it. As I said many times before, I can't complain about how players play the game, but I can try to encourage one way and discourage another. And that's exactly what this "degrading system" is all about.
You can still arrive to the 25th depth with a Glaive+15 if you really want to, but you need to show some devotion to this plan. You'll have to upgrade it at right moments of time, you will need a spare weapon to fight lesser mobs etc. Though in most cases it's reasonable to use upgrades more "evenly", Glaive+3 and Plate armor+3 is a better combination, than Glaive+6 and Plate armor+0. Anyway, as far as I can judge, choices have to be made more often now and I think, that it's a good thing.
These changes also have some indirect effects, but there is no need to list them here I guess, you will discover them soon enough (if you choose to keep playing the game of course).
Tonight or tomorrow I'm going to release a hotfix to make everything more... playable... without giving up the idea.
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pixeldungeon · 11 years ago
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1.7.4 (2nd anniversary version) released!
Added: New item - bomb
Added: New Item - honeypot
Added: New enchantment - shocking weapon (replaces wild and piercing enchantments)
Changed: Upgradable items degrade when used
Changed: Items, dropped into chasm, can be found on the next level
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pixeldungeon · 11 years ago
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...and now is hosted on http://itch.io/
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pixeldungeon · 11 years ago
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1.7.3 released!
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Added: Better landscape orientation support
Added: Badges synchronization across multiple devices *
Added: New challenge - Forbidden runes
Added: Numerous UI improvements incl. the second quickslot
Changed: Goo's behaviour & visuals (slightly)
Changed: Wands get autoidentified after a number of usages
Changed: King of Dwarves & Rotting Fist are now immune to vertigo
Changed: Challeges are renamed
Changed: "Sniper's mark" is replaced with "Zeroed in"
Fixed: Several minor bugs
and more…
*This one may be potentially buggy.
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pixeldungeon · 11 years ago
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Desktop version is now available!
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pixeldungeon · 11 years ago
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1.7.2 released!
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Added: Immersive mode (switched off by default)1
Added: Synchronous mobs movement
Added: Challenges (options for new game+)1
Added: New item - weightstone
Changed: Poison mechanics
Changed: Toxic gas (slightly)
Changed: Blindweed is replaced by Dreamweed
Changed: Keys are no longer stackable
Changed: Mirror images are now immune to toxic gas and fire
Changed: Inscriptions increase armor DR
Fixed: Unresponsive error windows
Fixed: Wand charging exploit
and more...
1Immersive mode is only available on Android 4.4 and higher.
2Currently implemented challenges look impossible. Maybe they ARE impossible. Feel free to send me your ideas for more adequate ones.
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