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doom eternal eyes far left, other two is dark ages. I can't decide between shinies; Don't see much like the one on the left and I really like it, but the right one is a more traditional choice for eyes that would get more use from people methinks.
There's more human eyes in tda, black/brown/etc, but they all use the same gray/green texture. Probably a thing of the exporter, or the color change is handled in-game. At least on the plus side there's a lot more monster eyes that are easier to fit in a 64x64 square! Although there's a lot of repeating textures there too...
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COOLSIMS 63
TEEN+ || unisex || custom control+texture || 24k polycount
converted by savio, female by me!
let me know if there are any issues ♡
|| SIMFILESHARE || PATREON ||
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Build/Buy Catalog search mod for TS3, now available on Early Access:
Patreon
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2 new 4t2 female hairs
1. BustedPixels Harley Quinn Hair (original) teen to elder, 4 natural colours plus the Harley colour, grey linked to black. Polycounts: 5633 Download

2. LeeleeSims In the groove hair (original) teen to elder, four natural colours, grey linked to black. Polycounts: 7833 Download

Credits: @bustedpixels and @leeleesims1
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Hope you have a beautiful day!
TwistedCat's Sheila - SFS / MF CF-EF | 6.746 poly
Aladdin-the-Simmer's Sasha - SFS / MF TF-EF | +2 custom | 4.347 poly
DayLifeSims' Acacia Bubbles - SFS / MF TF-EF | +3 custom | 22.509 poly
DayLifeSims' Clover Dreads - SFS / MF TF-EF | +3 custom | 11.650 poly
credit: daylifesims, aladdin-the-simmer, twistedcat
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A while back, I mused that I might never be done with stuff connected to TS4 Cottage Living. Well, it's heading toward two years later and here we still are. I've finally done the UM conversion I considered back in my earliest days of age converting, before I was even doing 4t2 conversions. And, if you didn't see it earlier this week, I've also fixed up a conversion from back then. My previous CU conversion of @keoni-chan's 4t2 EP11SweaterFrench was lumpy. I reconverted it from my 4t2 conversion/edit of @its-adrienpastel's Luke Sweater. See more details here.
I redid the chest completely, so it's smooth and somewhat lower poly.
It's for CU and TM-EM*. Everyone gets a fat morph and AM has a preg morph too. Everyday only. (I think. The CU might be Everyday and Outerwear.)
*Since the first nine textures are the same(-ish?) as the ones that came with Cottage Living and I already did those for CU, 01-09 are TM-EM only and 10-30 are CU-EM.
Swatches (24 is solid black, not shown):
Download:
REPO: SFS or MediaFire Standalone: SFS or MediaFire
Credits: Adrien Pastel for the TS4 mesh and additional textures
If you're wondering where Sentate Ethel part 2 is, I needed a break from complex meshes. They should be out next week.
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Download on SFS or Mega
Edit: the AF version is available here.
Full-body outfits for TF made up of yftophipsweats and @platinumaspiration’s Clumsyalien Riona Pants. They have fat and preg morphs, categorized as everyday and athletic. Poly count: 4,222. They come in 8 colors:
Recolors now available either standalone or repo’d to AF. The pants recolors are my recolors of Platasp’s textures. The tops are based on the Maxis textures and some of these recolors by jooxis, except the white one which was taken from this set by billielith.
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Hamptons Bed 01: 2006 polys
Hamptons Bed 02: 2366 polys
credits: peacemaker-ic
@4t2ccdatabase
download: sfs || box
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An assortment of hair mesh edits: Part 3
Finally, some edits for Grecadea’s conversions of Darkknight Gaye and Nightcrawler Belle. I’ve essentially redone the conversions from scratch and overwrote the original so existing retextures will work and the overall quality improved. Both of them are roughly 14k now. You have the option to download just the mesh or the Poppet retexture :D
Download:
Darkknight Gaye | Mesh only
Nightcrawler Belle | Mesh only
credits: Darkknight, Nightcrawler, Grecadea
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Random Hair Set Part 2
Download (MF) & Download (SFS)
child-elder
F
18k poly
4 naturals
converted by minicule
Download (MF) & Download (SFS)
child-elder
M
23k poly
4 naturals + 7 unnaturals
the roots at the front look very dark
converted by entropy
Download (MF) & Download (SFS)
child-elder
M
??? poly (it's a sims medieval hair so it's low)
4 naturals + 7 unnaturals
converted by crisps&kerosene
female texture file is added, dont delete it
Download (MF) & Download (SFS)
all ages
M&F
20k poly
4 naturals + 7 unnaturals
converted by evannamari
Download (MF) & Download (SFS)
child-elder
F
26k poly
4 naturals
converted by lilrosin
Download (MF) & Download (SFS)
teen-elder
F
5k poly
4 naturals
converted by minicule
Download (MF) & Download (SFS)
all ages
F
7k poly
4 naturals
Download (MF) & Download (SFS)
teen-elder
M
24k poly
4 naturals
Sorry for the prolonged absence ^^' I've been very busyyyy
SlowFileShare is living up to it's name so no SFS dls right now.
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Sup.
It’s my fuckin birthday so i decided it would be a good time to break my creating hiatus. I’ve retextured a metric fuckton of hair over the past few months and as a result the palette used is rather inconsistent. since they were made for my own use i was pretty much ok with that but if you are not, soz, but i’ll probably update them later.
Peggy 04928 and Alesso Kerli come in the colors i use now, which replaces regular ginger with golden ginger and includes io’s black, brown and blond and pooklet’s henna ginger. Three families, two greys.
The rest come in the old palette, eight colors, one grey. Newsea Born to Die and Bfly 78 include a few neons. go crazy!
All meshes included, Pooklet’s V3 texture.
Like I said, there’s a lot of hair, and i will be throwing some dude hair up here a bit later.
Have at, if you are so inclined:
Newsea Capriccio | BFly 78 | Newsea Monochrome | Newsea BTD | Peggy 04928 | Alesso Kerli
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TS2: Sinjin-Balani's 4t2 Nightcrawler Fire LowerPoly by Julie J
For The Sims 2
As requested
Volatile Base Only - Elder is Grey
Child to Elder
Polycount lowered from 28000 to 16800
Original conversion here
Credit
Nightcrawler
Sinjin-Balani
Poppet
Julie J
DOWNLOAD
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Right, so, after reading some error logs, obtaining a copy of the objects.package that shipped with the Sims 2 rerelease, and talking about this with Lazy Duchess, I have a conspiracy theory about why the rerelease is so damn broken

So first, I looked at an error log that was happening in the Enthusiasm Tracker. It was coming from the function that signs sims up for a magazine subscription after they choose that option on the phone. It's a very short function, all it does is 1) check to see if the family has a magazine subscription token, 2) create one if it does not already exist, and 3) set a property on the token regardless of whether 2 was necessary or not. All three of these actions make use of the Manage Inventory primitive, which controls not just sim inventories, but also tokens like this, memories, and gossip. I compared all like five lines of this function to the one in my objects.package, that I have from the Ultimate Collection, and they were exactly the same. But for some reason, in the rerelease, this throws an error. There is no explanation at the level of this function. I kind of scratched my head and thought, maybe they changed how the magazine subscription token works in this version, and forgot to update this function? Or something?
Next, there was an Too Many Iterations error log that had a very obvious cause: for some reason, the active family had over 500 tokens in its inventory. The family inventory isn't listed in the error log, so have no idea what those tokens were, or how there came to be 500+ of them. BUT. The aforementioned magazine subscription token is a token that goes in the family inventory. Maybe these two problems are somehow related. Are those 500 tokens all magazine subscription tokens, or something?
And then there is the infamous error that the game now throws when a sim goes to get abducted. I didn't see an error log for this one, but I was making a post on MTS listing all of the known issues with the rerelease, and someone mentioned there that the issue is not so much with the abduction as it is with other sims reacting to the abduction, and if there are no sims on the lot to react to the abduction, the error does not occur. Someone else then mentioned that the Abduction Reaction Fix mod that I made actually fixes this error. I made that mod, I know exactly what it does. What does it do?
Well, you see, objects in the game all have what is called a tree table, which is a table of interactions and the functions that need to be called when those interactions are triggered. One of the interactions on the telescope is the interaction to run to the telescope after someone has been abducted. But, in the Free Time expansion, a lot of new interactions were added to the telescope, and for some reason, EA decided to renumber all of the functions when they did that. They forgot to update the tree table, which references functions by their numbers, and as a result, the function that was called when sims were supposed to do the run-to-telescope interaction was actually the function that gives sims credit for discovering a new planet. In my mod, I fixed this, so that when sims are supposed to run to the telescope, the proper run-to-the-telescope function is called instead.
So, the error happens when my mod is not installed (when the planet discovery function is being called erroneously) and not when it is (when the run-to-the-telescope function is called instead). So the error must be coming from the planet discovery function. What is in the planet discovery function? It is almost identical to the magazine subscription function. It checks for the planet discovery token, adds it if it isn't there, and then modifies a property on it, using Manage Inventory. So this is exact same bug. And other people are reporting that some sims cannot gain memories - another game function that is handled by Manage Inventory. There is also an error that happens after a sim cooks food - one thing that happens at that point is that tokens and memories are added to the sim's inventory marking that they have successfully (or unsuccessfully) learned to cook that food.
So at this point, my theory is that EA somehow broke the Manage Inventory primitive. It's used all over the code, to do all sorts of stuff, if you break something that ubiquitous and fundamental, of course it's going to cause a whole lot of seemingly completely unrelated errors. Manage Inventory is now going hog-wild, throwing errors, adding hundreds of extraneous tokens to inventories, refusing to give sims memories, and who knows what else. I can feel it, this is the answer
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[Nexus]
Oh goodness gracious. what a holiday season! I'd say I was distracted by setting up the new pc, or work took over, but truthfully it was mostly work... and skyrim :P
There's some issues with the waist uvs, it's noticeable on the patterened rcs, but it don't bother me that much. Dress repainted by yours truly, stockings from yandereplum, and boots from aquilegia. Krita files included.
... oh! Anything that could be BSOK'd has been. You'll need that, probably.
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i bought myself a new computer :p much better than the old one. still need to transfer everything over (and also overtime at work due to holiday season...), so uh mods on hold, but you guys are probably used to ne taking very long breaks between mods :pp
also installed s2 with osabs starter pack. seems okay, vanilla s2 is about as ugly as i remembered it, same with vanilla oblivion (blocky potato faces as far as the field grows). Rebuilding my mods and transferring my hoods will be less fun.
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When it doubt and with plenty of other things on the backburner, start another one.
Cowlneck Sweater/Short Dress Boots mashup. Stockings yandereplum, boots Aquilegia, unnecessarily repainted texture - yours truly. I feel like this is already a thing, but I'm probably thinking about that one Sentate ts4 christmas dress.
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