projectpainterly
projectpainterly
Project Painterly
5 posts
Project Splatoon 4, I think.
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projectpainterly · 11 months ago
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⇒ Ability redoing. Added pants because I feel like there needs to be more customization there. Each gear (Headgear, Clothes, Pants and Shoes,) has one Major ability and two Minor Abilities. The Major ability can be any ability, Minor or Major.
⇒ More information below the cut.
⇒ Basically gear works the same but it has different distribution. A Major is 30 ability points (AP) and Minors are 5 points, so each peice of gear is 40 points. Here is an example of a loadout:
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⇒ In total the load out has 160 AP.
⇒ Sorry for not posting yesterday. :D
⇒ App used is Obsidian Notes, canvas mode.
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projectpainterly · 11 months ago
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⇒ Not a lot today, just working on modes. More info after the cut.
⇒ App is Obsidian Notes, canvas option.
⇒ Classic Turf War: Current Turf War.
⇒ Turf War: Exactly like the current Turf War but if a team holds 70-75% of the map for more than 50 seconds, that team wins and gets a Knockout! screen.
⇒ Quad Turf War: A 4v4v4v4 match with the new Turf War rules.
⇒ Trifecta Turfwar: Tricolor Turf War, but it's 3v3v3 instead of 2v4v2
-Special Modes
⇒ Rainmaker: Current Rainmaker.
⇒ Splatzones: Current Splatzones.
⇒ Quad Splatzones: Held on 4 new maps with 4 zones in total.
⇒ Tower Control: Current Tower Control, but if it had the Side Order Payload mechanics. (Players can shoot the tower to make it move faster, or slow it down. Players still have to stand on the tower.)
⇒ Clam Blitz: Current Clam Blitz.
⇒ Heavy Weight: A new mode similar to Rainmaker. A team has to hold an anchor for 60(?) seconds to win. The anchor can be given to other teammates and dropped with the A and L button. (This works like eggs in salmon run but without being able to throw the anchor.)
⇒ All the Ranked Modes work the same as listed above, but they now have the ranking system.
⇒ Sidenote about the Splatfest '2 chosen special modes,' It's random like the map rotations, it will also change with the maps and modes being updated.
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projectpainterly · 11 months ago
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⇒ This is a special concept called Drainer, it is a inverted Booyah Bomb + Ink Vac.
⇒ More information below the cut.
⇒ App is Medibang on laptop. I don't know what brushes I used, they're all default.
⇒ When a player deploys Drainer they can throw down a drain like how Tacticooler is placeable. Then after a second or so (Haven't figured out exactly how long) it summons the Drainer. Which sucks in all shots and takes 600hp before exploding. If 600hp is not dealt to it within seven seconds it explodes anyways but a much smaller explosion. It will also suck in any unfortunate Inklings or Octolings that get too close.
⇒ If Drainer is thrown on a objective, such as the tower or directly on a splatzone, it will only be able to take 400hp before exploding and it will have a smaller explosion.
⇒ Design is subject to change as well as information. (I will probably make the drain part of the Drainer better looking.)
⇒ This is my first time using AI disturbance in a drawing, please let me know if it's too much or to little. This blog is Anti-AI.
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projectpainterly · 11 months ago
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⇒ List of all the weapons, I don't know why it becomes so compressed, it does not look this way in my files.
⇒ All of these will be drawn (Maybe not the already existing weapons,) and posted. Some weapons may be cut or added later, I'm just getting ideas out of my head right now.
⇒ The app I use is Obsidian Notes, I do recommend it (NOT SPONSORED.) I use the Canvas option.
Zoomed in below:
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⇒ Lock-Down Splatlings is a new Subclass. It turns you into a turret with longer range and/or more damage. They are all based on Power washer Nozzels. The Colourful set has a traffic light on it and the Vintage set is old cameras and movie reels.
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⇒ Non-One-Shot Rollers means when you roll over someone it doesn't splat them immediately.
⇒ I didn't want to add seperate sections for the scope types of chargers. Also Swab Charger is supposed to have a Scope, oopsies.
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⇒ Stuck Brellas are just Brellas that don't launch. I could have eput Non-Launching Brellas, but I didn't.
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⇒ Special Type Charge just means the dash is not vertical.
⇒ The way I sorted the Brushes I just kind of guessed. I don't play brushes much.
New Classes!
⇒ 2 New Classes with different abilities to them.
✦⇒ Hooks have a pull mechanic. They mostly work like Splatana's but if you hold the charge for longer it throws the Hook and can drag people towards you. This is to counter Anchors/Backliners. Originally they where called anchors but then I deemed that too similar to Project Splatoon 3's Inkhors.
✦⇒ Rhythmics are eventually going to have one for every class but that has not happened yet. Having issues with names and ideas. They add combos as their gimmick, a circle comes down on the reticle and you have to press ZR or B (I haven't decided,) and then it preforms an action.
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projectpainterly · 11 months ago
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⇒ Special weapon and sub weapon ideas for a fake Splatoon game idea. More explanation below;
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⇒ I tried to make every special weapon have a counter of some type. The specifics of some weapons will change, like Frenzy as I am still working on them.
⇒ This is done with Obsidian Notes, canvas option.
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