hihi !! i just help out people who are in need of quirk ideas, oc ideas, dr help & just to generally let out all my quirk ideas for the series mha! ill be posting!
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FORESIGHT THEMED QUIRKS // PT II // QUIRK IDEAS
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Forebody
This quirks allows the user to give foresight instincts physically. Your body already knows what's gonna happen, and it'll act immediately.
The drawback is that.. your mental mind doesn't get the memo. So essentially; your blind to the future, but your body isn't. You have the most heightened senses ever, your limbs anticipate, but your mind is absolutely clueless.
Example; dodging an ambush attack because your body acted out without permission, and completely without knowing.
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Foreshadow
This quirk allows the host to accidentally say something that reflects the future.
The drawback is that... Obviously, the user doesn't know it'll happen. Absolutely clueless, once again, only saying things that'll unintentionally predict the future.
Example; "kamino is a great place! I sure would hole it wouldnt be a battlefield for all might to destroy a big bad villain in!" Right before the kamino incident.
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Coin flip
Simple enough, this quirk allows the user to flip a coin while asking a question about the future or the truth, and when flipped; the coin woild give the answer via heads or tails
The drawback is that, obviously, the user doesn't know HOW it'll happen. Only the black and white summarized answer; yes or no.
Example;
"will I past my final examples? Heads for no, tails for yes."
flip
Tails.
It's basically a yes/no thing, you know the destination, but blind to the process.
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QUIRK IDEAS // PT . 1 // SHADOW-THEMED
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SHADOW TELEPORTATION
Very straightfoward enough, this quirk allows the user to be able to teleport via shadows. Not necessarily become one like kuroiro, and not necessarily like kurogiri either, but much more; this allows the host to be able to translocate by hopping into someones shadows to the other.
Drawback ideas ;
- overuse / constant shadow hopping might cause user to go nauseous, migraines & faint .
- the width of the shadow matters , example ; if the shadow is too thin to teleport because the light is too intense, the user can only fit half of their body.
- only works on living things, user is unable to teleport within inanimate objects shadows.
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Amplifade ( name is optional , go with whatever you want ! )
User is able to amplify someone by being in their shadows. This quirk allows the host to boost someones quirk by staying in their shadow, removes penalties, delays stamina burnout, improves mastery, but doesnt remove core drawbacks.
(Example ; by staying in endeavors shadow, user is able to delay him from overheating & improves hellflame output, but doesnt prevent him from actually overheating. Weaken, not prevent.)
Drawback ideas ;;
- user HAS to stay in the shadows of the person their boosting to work. If they drift away, the amplification weakens.
- passive quirk, should be a good thing, exhaustion isnt much of a big problem, but activates anytime aslong as the user is in the shadows. If the entire area is a shadow, the user might unintentionally amplify the enemy AND their allies at the same time. Still needs light to be stable.
- too much light might render shadows too small and hard to keep up.
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Shadow telepathy
The user is able to link to somebodys shadow to them & is able to speak to them by mind communication to them, via linking shadows together, their able to speak without physical words. This works with multiple people aslong as the shadows are thick enough.
Drawback ideas ;;
- light can limit how much linking shadows can reach people. Completely darkness reliant.
- too much people being linked together by the single user might lead to intense migraines, being overwhelmed & eventually fainting.
- needs people to actually work. Otherwise, when theres noone to link shadows too, user is rendered quirkless.
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Shadow puppet
User is able to control shadows by shaping their silhouettes, almost like shadow puppets. Great for distractions, false alarms & trickery.
Drawbacks ideas ;;
- but like shadow puppets, user needs light to cast a shadow. If the area completely has no shadow, quirk will not work.
- sometimes, you can even trick your allies into false alarms!
- this quirk is not physical. Shadows are not physical, not for combat.
#my hero academia#mha quirk ideas#mha dr#shadow quirks#dr mha#quirk ideas mha#asks are open!#mha oc quirk ideas#oc ideas#oc inspo quirk#quirk mha#quirk ideas for ocs#mha oc ideas#oc mha ideas
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