rainworldmap
538 posts
Hello! You have found my recreation of the rain world map but its on tumblr! Congratz:D
Don't wanna be here? Send us removal request.
Text
yall heard about video games ? (currently in exterior i guess no major spoilers in tags? whatever those may be?)
481 notes
·
View notes
Text
if you;ve heard me joke about this before you are entitled to attack me with a weapon of your choice
311 notes
·
View notes
Text
Rain World Questionare!
Just felt like making this for fun since I see them floating around sometimes for other fandoms. If you see this, reblog with your answers! I’d love to hear them and I will be sure to read them :)
When did you first start playing Rain World?
Have you completed the game? Which of the campaigns have you completed?
What is your favorite region?
What is your least favorite region?
What is your favorite creature?
What is your least favorite creature?
What is your favorite song from the soundtrack?
What are your opinions on Looks to the Moon (character)?
What are your opinions on Five Pebbles (character)?
What is your most memorable in-game moment?
Have you tamed any lizards?
Which echo is your favorite?
Which of the pearls are your favorite?
Which part of the game was most difficult for you?
Which achievement is your favorite?
Which of the Downpour slugcats are you most excited for?
Do you prefer to fight other creatures or sneak past them?
How did the ending make you feel?
Are you invested in the lore?
What is something you think the game could improve on?
What is your favorite thing about the game?
Have you played around with any mods for the game?
374 notes
·
View notes
Text
moodboard for when the overseers are kissing
3K notes
·
View notes
Text
proportionate reaction gang
82 notes
·
View notes
Note
HS, do you have a favorite region?
HS: Ah - I don't know which part of the world you are most familiar with. Just in case, I'd like to show you this map of my local group...
HS: As you can see, we are all relatively close to each other.
HS: Not dangerously so, mind you - the journey to BROS and back still took my citizens a fair while.
HS: I keep a couple of overseers in each region, though there are more in the ones closest to me. They are the easiest to maintain.
HS: Each of these places has something noteworthy about it...
HS: So I hope it won't come off as self-centered if I say my personal favorite are the Starlit Peaks.
HS: What can I say? The sights and the viewing conditions are simply unmatched. The rest of the world so far down below, one could even forget it exists.
HS: These mountains are... my home.
---
Just the map images:
Pictured in order: Misty Meadows (MM03), Winding Forest (WF01), Swampland (SW02), Abandoned Orchard (AO05), Crystal Lake (CL02), Industrial Plains (IP06), The Quarry (QU09), Starlit Peaks (SP11), Crystal Lake Depths (CL_Depths)
306 notes
·
View notes
Text
throwing my hat into the ring of rainworld glyph analysis
2K notes
·
View notes
Text
So I finished MODELING the iterator cube. All detailed, all pretty inside. The problem however
That's a lot of everything
My computer DOESN'T love volumetrics that are needed for clouds, or textures for that matter. Wich I will have to do eventually
I'll see myself out
Maybe I'll ask five pebbles to render me the image, who knows
An extra angle from before I was done just cus I have it
Edit: WHY THE FUCK DOES EVERYONE WANT TO EAT IT ? THERE ARE AT LEAST 5 PEOPLE WHO WANT TO EAT IT. (now that i think about it i to want a bite)
Edit 2, the electric boogalo: it's done!!!
2K notes
·
View notes
Text
Au where pebbles gets rid of the rot, tries to ascend again, and gets the rot again
27 notes
·
View notes
Note
What do you think of these axon looking things?

Given the similarities to axon terminals I was wondering if they were for delivering information/status report of their surrounding equipment
But the one at moon's gravity disruptor feels more like its sampling data from the engine (the last few times I went through that room it ragdolled very hard upon entering due to the gravity lol)
And looking at that screenshot I just took from the map website, it also has the "reading halo", so it probably is catching on information rather than relaying it
Ah, these things - there's not a lot to go on with them, but they're certainly interesting. I'm going to use the game's internal nomenclature and call them "coral stems" for clarity.
Coral stems seem to interact with an Iterator's internal biota in much the same way as their more common cousin, the wall mycelia. Both organisms sprout from the Iterator's internal walls, attracting to their hyphae neuron flies and the free-floating hyphae of coral neurons and inspectors. The sparking effect produced upon contact with these organisms is identical to that seen between interacting overseers, so I'm inclined to believe it represents the exchange of information (rather than say, energy or nutrients) between an Iterator's stationary machinery and its free-floating organic parts. The question then is how the role of coral stems in this interface differs from the role of the wall mycelia.
As you implied, the segmented body of a coral stem closely resembles an axon wrapped in a myelin sheath, the part of a neuron that transmits signals away from the cell body. In such an analogy, the cell body would have to be the machinery the coral stem is anchored to. The wispy mycelia growing from that machinery would then seem to fit the description of dendritic branches, thin growths that receive signals from other cells. So one interpretation could be that the coral stems and wall mycelia perform opposite functions, delivering messages to and receiving messages from the free-floating biota respectively.
Another possibility is that the wall mycelia and coral stems are both sensory organs, but with complementary roles. The mats of wall mycelia are not especially dense, but their hyphae extend into a large part of an Iterator's internal spaces. This makes them well-adapted to sensing macroscopic organisms like neuron flies or coral neurons. These organisms are unevenly distributed in a way that requires hyphae to be able to reach them no matter where they are in a room, but their large size and weight ensures that any nearby hyphae will certainly be disturbed by their presence and brushed against them. In contrast, small particles like microorganisms or chemical traces in the air would be unlikely to collide with the scarce hyphae of wall mycelia, and too light to be reliably detected when they do.
The bundled hyphae of coral stems could act like scent traps for these particles—when one happens to wander into a coral stem's bristles, it's likely to become trapped and bounce around among the dense hyphae for a time, the repeated collisions ensuring that there are many chances for it to be detected. Of course, coral stems are distributed much more sparsely than wall mycelia, but that would be just fine for this purpose. Diffusion ensures that the distribution of small, light particles is relatively homogeneous throughout a space: the air in one part of a room is about the same as the air in any other part, so there'd be no need for too many coral stems close together.
I hope this provided some food for thought, thanks for the ask!
61 notes
·
View notes
Text
The Mythologizing of Sliver of Straw
383 notes
·
View notes
Text

Some doodles of my fave moments from Heart of the planet (more doodle to be expected when I'll been done with life chores)
9 notes
·
View notes
Text
after some observation, this is how the farm arrays machinery must've worked
here I made it turn the crop immediately into a pulp for the sake of a cleaner loop, but I do think it most likely was turned into nectar/had the nectar extracted on site
Still, the possibility of the crops being transported as is somewhere else is still there
Reference screenshots under the cut




As you can see, almost all of these machines were aligned with a crop "notch" on the arrays
2K notes
·
View notes
Text
BIG NEWS BIG ANNOUNCEMENT!!
I've been backstage for the last 2 weeks working on a very big project: Rain World Repo!
It's a website that essentially acts as a nexus for all RW lore posts you could imagine. Headcanons, art, narrative analysis, spec bio, developer commentary, game design breakdowns- it's ALL here.
I... was going to make a drawing to help promote it, but I don't know what I would have drawn lol
From now on, posts I want to link to this site will be tagged with rwr
250 notes
·
View notes
Note
Hi jaga! Taking the chance to press the gambling button and ask you if you have any artists or art you really like? Like museum stuff I guess? And if thats boring I might as well ask if your putting Atlas on artfight? (For no specific reason of course) anyhows! Hope you have a lovely day, your as cool as ever :D
hii mysterious person whom i totally don’t know! i really enjoy Zofia Stryjeńska’s works — stuff like “korowód z jeleniem” (parade with a deer), “koncert bériota” (bériot’s concert), what’s left of “personifikacje miesięcy” (personifications of the months), her designs of slavic deities, the costumes she designed for plays!! the well-known national polish dance illustrations too, of course. the way she stylizes stuff is really interesting to me
and yeah sure, i’ll try to put them there just for you : )
#need to look her up pronto for real#so cool!!#yippeee atalas :)))#also i love cool artwork titles so cool
9 notes
·
View notes