richardhowardqut
richardhowardqut
QUT Animation Studies (n9935487)
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blog used for uploading the animation studies assessment items of Richard Howard (n9935487)
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richardhowardqut · 6 years ago
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this is a test
this is a test to see if i can correct errors in previous posts - small feathers
https://www.youtube.com/watch?v=cd5QuZq5jmg&t
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richardhowardqut · 7 years ago
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KNB226-Assessment 2-Production Bible: “The Ravin’ Raven”
Re-Uploading a basic version of my production Bible here to this blog, because the first one took over an hour to upload.
To view and download the pdf version, follow this link: https://drive.google.com/file/d/13tEs_jHyxiIPObQNyqdMb0UNooXSG8cE/view?usp=sharing
Contents
Synopsis. 2
Limerick/story. 2
Script 2
Concept Art/Design. 4
Storyboard. 6
Moodboard. 12
Beatboard. 12
Shot List 13
Schedule. 14
Budget 14
Contacts. 15
Synopsis
“The Ravin’ Raven” is an adaptation of a limerick by Edward Lear, intended for use in a short 2-minute, 2D animation. The story revolves around Mr Oldman, who resides in the very quiet countryside town of Whitehaven. One day, while returning from purchasing his groceries, he happens upon a dancing Raven and his loud boombox. Intrigued by the strange occurrence and enthralled with the energetic music and dance, usually unheard of in the remarkably quiet town, Mr Oldman joins in the dancing. Upon his participation the music gets louder and disturbs the absolute quietness of the town and its residents, who descend in a mob upon Mr Oldman and proceed to beat him. Despite this, Mr Oldman and the Raven start dancing once more when the mob leaves.
The Moral of the story is; that you should follow your heart and interests, no matter what others may think of you.
Limerick/story
The short animation will be based on a limerick by Edward Lear. Specifically, the 74th limerick from Lear’s “A Book of Nonsense” originally published 1846. Although untitled, it goes as follows:
There was an Old Man of Whitehaven,
Who danced a quadrille with a Raven;
But they said-”It’s absurd,
To encourage this bird!”
So they smashed that Old Man of Whitehaven.
Script
The Ravin’ Raven
By Richard Howard
Based on a limerick in Edward Lear’s “A Book of Nonsense”  
1. INT. WHITEHAVEN STORE. DAY                           1
Open on a close up of a well-used wooden bench with a cash register and a small stand of assorted chocolates. The only sounds are that of a clock ticking somewhere else in the store.
From screen right, the OLD WOMAN’S arms raise a bag of groceries onto the bench as an OLD MAN fumbles through his pockets (OS) looking for money he then places on the bench.
The Old Man takes the bag of groceries and proceeds to leave the store, until the relative silence of the scene is disrupted by a creaky floor board. While the man looks down in surprise, the Old Woman crankily ‘shushes’ the Old Man, as he turns around to wave goodbye.
2. EXT. WHITEHAVEN STORE. DAY                           2
A wide shot showing the WHITEHAVEN STORE and the Old Man’s TRUCK. The doors of the store open and close behind the Old Man as he walks to his truck, unlocks the door and gets in, driving off soon after.
3. INT. OLD MAN’S TRUCK. DAY                            3
As the Old Man is driving, he begins to hear faint music and proceeds to inspect his radio, adjusting his glasses, only to discover that the radio is turned off. The Old Man looks up noticing something up ahead and begins to start veering off the road.
4. EXT. ROAD SIDE. DAY                                 4
The Old Man walks up to the source of the music to discover a RAVEN dancing beside a boom box, blaring loudly. In amusement, the Old Man begins to tap his foot along with the beat, progressively beginning to dance more in line with the Raven.
5. EXT. TOWNSHIP OF WHITEHAVEN. DAY                     5
Cut to several members of the township of Whitehaven now able to hear the loud music looking up from their gardening, tea and stores, grunting in disgust
6. EXT. ROADSIDE. DAY            6
The Old Man and Raven are still dancing along to the music as the shadows of the townspeople begin to encompass them, consuming the screen.
The music scratches to a halt as the Old Man and Raven look up to see the group of townspeople looking angrily at them.
As the Old Man starts to gesture pleadingly with the townspeople their shadows cast over him.
Cut to mid shot of the Raven reacting as the Old Man is beaten of screen.
After the Old Man is beaten cut back to a wide shot showing the Old man in a beaten pile beside the boombox and Raven. With the townspeople gone, the Raven begins to dance again as the music starts up again. After a few moments the Old Man begins to wag his finger along with the beat as the shot pulls back and fades to white.
End
Concept Art/Design
Ravin’ Raven
Despite his simple, drab exterior appearance, Ravin’ Raven is energetic and ready to go at a moments notice. He loves to dance and listen to music.
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Mr Oldman
Mr Oldman is a resident of the quiet town of Whitehaven, however he doesn’t necessarily prescribe to the towns stance on noise, hence why he drives an old loud truck. Though content with his everyday life, he wishes for more interesting things to happen in his quiet town.
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Shop Hag
The old hag is one of the town’s many octogenarians who prefer the quietness of the town and look down on any significant noise.
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Storyboard
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Moodboard
“The Ravin’ Raven” draws inspiration in terms of style from late 90’s – early 2000’s Television 2D animation and caricature, making use of heavily exaggerated facial features, like squashed up faces, small beady eyes and large chins.
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Beatboard
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 Shot List  
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  Schedule
“the Ravin’ Raven” is currently intended as Term Project for university and as such is planned to be completed within 13 weeks
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Budget
As the project is planned to be undertaken as a term project, carried out by university students, the costs for the production have been kept to a minimum. If undertaken in such a manner, utilising as many already acquired assets such a s personal or university owned, the expected budget is around $3000 including $400 for possible elevations of cost for outside talent, such as voice actors.
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Contacts
Richard Howard – director, producer, storyboard & concept artist
Richard is an aspiring animator and filmmaker who has put together this project as part of assessment, with hopes of turning it into an actual production. He has worked in putting together the preproduction materials, such as the adapted story, character and prop designs and providing the storyboards.
Email: [email protected]    
Tumblr: https://richardhowardqut.tumblr.com/
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richardhowardqut · 7 years ago
Text
KNB226-Assessment 2-Production Bible:the Ravin’ Raven
Uploading a basic version of my production Bible here to this blog.
to view and download the pdf version, follow this link: https://drive.google.com/file/d/13tEs_jHyxiIPObQNyqdMb0UNooXSG8cE/view?usp=sharing
Contents
Synopsis. 2
Limerick/story. 2
Script 2
Concept Art/Design. 4
Storyboard. 6
Moodboard. 12
Beatboard. 12
Shot List 13
Schedule. 14
Budget 14
Contacts. 15
Synopsis
“The Ravin’ Raven” is an adaptation of a limerick by Edward Lear, intended for use in a short 2-minute, 2D animation. The story revolves around Mr Oldman, who resides in the very quiet countryside town of Whitehaven. One day, while returning from purchasing his groceries, he happens upon a dancing Raven and his loud boombox. Intrigued by the strange occurrence and enthralled with the energetic music and dance, usually unheard of in the remarkably quiet town, Mr Oldman joins in the dancing. Upon his participation the music gets louder and disturbs the absolute quietness of the town and its residents, who descend in a mob upon Mr Oldman and proceed to beat him. Despite this, Mr Oldman and the Raven start dancing once more when the mob leaves.
The Moral of the story is; that you should follow your heart and interests, no matter what others may think of you.
Limerick/story
The short animation will be based on a limerick by Edward Lear. Specifically, the 74th limerick from Lear’s “A Book of Nonsense” originally published 1846. Although untitled, it goes as follows:
There was an Old Man of Whitehaven,
Who danced a quadrille with a Raven;
But they said-”It’s absurd,
To encourage this bird!”
So they smashed that Old Man of Whitehaven.
Script
The Ravin’ Raven
By Richard Howard
Based on a limerick in Edward Lear’s “A Book of Nonsense”  
1. INT. WHITEHAVEN STORE. DAY                           1
Open on a close up of a well-used wooden bench with a cash register and a small stand of assorted chocolates. The only sounds are that of a clock ticking somewhere else in the store.
From screen right, the OLD WOMAN’S arms raise a bag of groceries onto the bench as an OLD MAN fumbles through his pockets (OS) looking for money he then places on the bench.
The Old Man takes the bag of groceries and proceeds to leave the store, until the relative silence of the scene is disrupted by a creaky floor board. While the man looks down in surprise, the Old Woman crankily ‘shushes’ the Old Man, as he turns around to wave goodbye.
2. EXT. WHITEHAVEN STORE. DAY                           2
A wide shot showing the WHITEHAVEN STORE and the Old Man’s TRUCK. The doors of the store open and close behind the Old Man as he walks to his truck, unlocks the door and gets in, driving off soon after.
3. INT. OLD MAN’S TRUCK. DAY                            3
As the Old Man is driving, he begins to hear faint music and proceeds to inspect his radio, adjusting his glasses, only to discover that the radio is turned off. The Old Man looks up noticing something up ahead and begins to start veering off the road.
4. EXT. ROAD SIDE. DAY                                 4
The Old Man walks up to the source of the music to discover a RAVEN dancing beside a boom box, blaring loudly. In amusement, the Old Man begins to tap his foot along with the beat, progressively beginning to dance more in line with the Raven.
5. EXT. TOWNSHIP OF WHITEHAVEN. DAY                     5
Cut to several members of the township of Whitehaven now able to hear the loud music looking up from their gardening, tea and stores, grunting in disgust
6. EXT. ROADSIDE. DAY            6
The Old Man and Raven are still dancing along to the music as the shadows of the townspeople begin to encompass them, consuming the screen.
The music scratches to a halt as the Old Man and Raven look up to see the group of townspeople looking angrily at them.
As the Old Man starts to gesture pleadingly with the townspeople their shadows cast over him.
Cut to mid shot of the Raven reacting as the Old Man is beaten of screen.
After the Old Man is beaten cut back to a wide shot showing the Old man in a beaten pile beside the boombox and Raven. With the townspeople gone, the Raven begins to dance again as the music starts up again. After a few moments the Old Man begins to wag his finger along with the beat as the shot pulls back and fades to white.
End
Concept Art/Design
Ravin’ Raven
Despite his simple, drab exterior appearance, Ravin’ Raven is energetic and ready to go at a moments notice. He loves to dance and listen to music.
Mr Oldman
Mr Oldman is a resident of the quiet town of Whitehaven, however he doesn’t necessarily prescribe to the towns stance on noise, hence why he drives an old loud truck. Though content with his everyday life, he wishes for more interesting things to happen in his quiet town.
Shop Hag
The old hag is one of the town’s many octogenarians who prefer the quietness of the town and look down on any significant noise.
Storyboard
Moodboard
“The Ravin’ Raven” draws inspiration in terms of style from late 90’s – early 2000’s Television 2D animation and caricature, making use of heavily exaggerated facial features, like squashed up faces, small beady eyes and large chins.
Beatboard
 Shot List    
Schedule
“the Ravin’ Raven” is currently intended as Term Project for university and as such is planned to be completed within 13 weeks
Budget
As the project is planned to be undertaken as a term project, carried out by university students, the costs for the production have been kept to a minimum. If undertaken in such a manner, utilising as many already acquired assets such a s personal or university owned, the expected budget is around $3000 including $400 for possible elevations of cost for outside talent, such as voice actors.
Contacts
Richard Howard – director, producer, storyboard & concept artist
Richard is an aspiring animator and filmmaker who has put together this project as part of assessment, with hopes of turning it into an actual production. He has worked in putting together the preproduction materials, such as the adapted story, character and prop designs and providing the storyboards.
Email: [email protected]    
Tumblr: https://richardhowardqut.tumblr.com/
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richardhowardqut · 7 years ago
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KNB226-Assessment 2 - Production Bible
Download PDF here: https://drive.google.com/file/d/13tEs_jHyxiIPObQNyqdMb0UNooXSG8cE/view?usp=sharing
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richardhowardqut · 7 years ago
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Preliminary budget
This budget is based off of work i have already done assuming that it is not amended in the future. as well as this, costs may be change and fluctuate depending on contract negotiation or staff involved.
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richardhowardqut · 7 years ago
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Preliminary Asset schedule
A preliminary schedule I put together based on rough guesses included on the example template. Depending on any further variations, recommendations or updates this time frame may change.
Currently the timing of the short is as follows:
Scene 1 - 10 secs
Scene 2 - 3 secs 
Scene 3 - 7 secs
Scene 4 - 20 secs
Scene 5 - 10 secs
Scene 6 - 6 secs
Scene 7 - 4 secs
Scene 8 - 10 secs
Scene 9 - 3 secs
Scene 10 - 7 secs
Scene 11 - 4 secs 
Scene 12 - 3 secs 
Scene 13 - 3 secs 
Scene 14 - 6 secs    
Scene 15 - 15 secs  
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richardhowardqut · 7 years ago
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Shop Hag Turn around
after completing the final storyboard I Quickly completed a turnaround of one of my more favourite designs from this project, the Shop Hag. most likely because after roughly sketching her first appearance, i designed the rest of the characters in a similar style.
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the original Sketch of Shop Hag
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Final Turn around of Shop Hag with her walking stick
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richardhowardqut · 7 years ago
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Final Storyboard
The final Storyboards. traded out several wide shots for more mid shots and close ups. I decided against the crow bar for the shop hag in the end, however i still wanted a similar composition. So i replaced the crow bar with a walking stick. I also added a shot where the old man exits the truck. 
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richardhowardqut · 7 years ago
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Storyboard Rough Thumbnails
A quick rough mockup of how the story and shots should look. this is where the Old Man’s final design was concepted. Not sure if the Shop Hag is going to turn up with a crow bar in the final scene like this, but i think it is pretty funny so it may stay yet. Want to go back and get nicer shots for the opening like in the script, with close ups of transaction instead of the wider shot, keep the characters out of screen until later to build atmosphere and slowly introduce them in with close ups and mid shots.
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richardhowardqut · 7 years ago
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Character Rough Designs
Quick rough sketches of some character ideas for the Old Man, Raven and the Old Woman in the shop (who i have eloquently dubbed ‘Shop Hag’)
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A quick turn around of the Old Man. I originally intended for him to have a beard and or hat to display his age, but i believed combining the under bite and baldness with the beard might’ve been to much.
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 Shop hag. not too much detail was the inspiration for the original design, hence her heavy brow and line eyes. this was the original intention for the background characters as they were not meant to do much or be obscured by scenery, but i really liked the simple design and decided to adapt a lack of visible yes to all the characters.
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rough simple design of the Raven. Also did a second sketch of the Raven’s dance moves. 
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An intial rough during the scrioting stage depicting how i originally invisioned the Old Man with beard, hat and visible eyes. much happier with the newer design. this is a rough thumbnail for the shot just before the Old Man is beaten.
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richardhowardqut · 7 years ago
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Inspiration
Now with the script complete, i can begin ideation and rough concept art for the characters and environment. to begin i created a mood board with images from the real world and other projects that i want to take inspiration from for my own designs. 
I plan on this being a 2D animation and for that reason i want to use a heavily caricature inspired design for the characters. Taking inspiration from the old man in Pixar’s UP (2009) and Eustace and Muriel Bagg from Courage the Cowardly Dog (1999-2002), as i like their exaggerated and squashed facial features, with heavy brows and large chins.
for the environment, as i have previously stated, this Whitehaven is a small town in the English Country side. As such i have collected some images of small English towns, both real world and 2D animated (from “the Ancient Magus’ Bride” 2017-2018)
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richardhowardqut · 7 years ago
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Final Script
After reworking and cleaning up the script, i have completed the final script for use in the project. 
 KNB226 Visual Storytelling – Animation Pre-production
 Assessment 1
 Title: The Ravin’ Raven
 By: Richard Howard (n9935487)
 Based on a limerick in Edward Lear’s “A book of nonsense”
  SCRIPT
 1. INT. WHITEHAVEN STORE. DAY                           1
 Open on a close up of a well-used wooden bench with a cash register and a small stand of assorted chocolates. The only sounds are that of a clock ticking somewhere else in the store.
 From screen right, an the OLD WOMAN’S arms raise a bag of groceries onto the bench as an OLD MAN fumbles through his pockets (OS) looking for money he then places on the bench.
 The Old Man takes the bag of groceries and proceeds to leave the store, until the relative silence of the scene is disrupted by a creaky floor board. While the man looks down in surprise, the Old Woman crankily ‘shushes’ the Old Man, as he turns around to wave goodbye.
 2. EXT. WHITEHAVEN STORE. DAY                           2
 A wide shot showing the WHITEHAVEN STORE and the Old Man’s TRUCK. The doors of the store open and close behind the Old Man as he walks to his truck, unlocks the door and gets in, driving off soon after.
 3. INT. OLD MAN’S TRUCK. DAY                            3
 As the Old Man is driving, he begins to hear faint music and proceeds to inspect his radio, adjusting his glasses, only to discover that the radio is turned off. The Old Man looks up noticing something up ahead and begins to start veering off the road.
4. EXT. ROAD SIDE. DAY                                 4
 The Old Man walks up to the source of the music to discover a RAVEN dancing beside a boom box, blaring loudly. In amusement, the Old Man begins to tap his foot along with the beat, progressively beginning to dance more in line with the Raven.
 5. EXT. TOWNSHIP OF WHITEHAVEN. DAY                     5
 Cut to several members of the township of Whitehaven now able to hear the loud music looking up from their gardening, tea and stores, grunting in disgust
 6. EXT. ROADSIDE. DAY            6
 The Old Man and Raven are still dancing along to the music as the shadows of the townspeople begin to encompass them, consuming the screen.
The music scratches to a halt as the Old Man and Raven look up to see the group of townspeople looking angrily at them.
As the Old Man starts to gesture pleadingly with the townspeople their shadows cast over him.
Cut to mid shot of the Raven reacting as the Old Man is beaten of screen.
After the Old Man is beaten cut back to a wide shot showing the Old man in a beaten pile beside the boombox and Raven. With the townspeople gone, the Raven begins to dance again as the music starts up again. After a few moments the Old Man begins to wag his finger along with the beat as the shot pulls back and fades to white.
End
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richardhowardqut · 7 years ago
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Script ideation and rough
Before beginning work on the script, I created a story spine to help expand the story. This also helps to show the Story Beats.
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After going over this story spine and my original idea, I proceeded to right a rough version of the script
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Based on a lack of actual dialogue, i decided to cut out the townspeople line, not only to avoid the use of a voice actor/s, but to also maintain the flow and atmosphere, rather opting for uses of grunts, moans and hushes. I decided that waiting to introduce a single voice line until the very climax would feel forced and ruin the flow of the story from this point. It would also help to accentuate the quietness of Whitehaven and thus why the townspeople would have a problem with the Old Man and the Raven.  
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richardhowardqut · 7 years ago
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KNB226 - Assessment 1 - Concept art for animation proposal
New class, new assessment. For this assessment, I am required to begin producing an animation bible to deliver a design proposal that pitches a project by articulating the concept, context and proposed development of an animated project. 
The short animation will be based on a limerick by Edward Lear. Specifically I will be using the 74th limerick from Lear’s “A Book of Nonsense” originally published 1846. although untitled it goes as follows:
There was an Old Man of Whitehaven,
Who danced a quadrille with a Raven;
But they said-”It’s absurd,
To encourage this bird!”
So they smashed that Old Man of Whitehaven.
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The first step in adapting Lear’s Limerick would be to expand on the story. 
Clearly the setting is in a town called Whitehaven, which could be a small town in the English countryside. The “They” the limerick refers to is most likely the townspeople reacting to the dancing of the man and the bird. 
With this in mind, perhaps the town of Whitehaven is a small, tightly knit town in the English countryside, void of the loud, chaotic busy noises of bigger metropolitan cities and because of this, perhaps the Raven, playing music to dance to is an unwelcome hindrance. Because of this the, when the Old Man decides to join the Raven out of curiosity, the townspeople are disgruntled at his ‘encouragement’ of the distracting noise and proceed to beat him in a mob.
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richardhowardqut · 7 years ago
Photo
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The final Storyboards for assessment 2 after removing Bird Photography Shot. 
I am much happier with the outcome of these storyboards compared to the originals in Assessment item 1, even if the Bird Scene could not be added. 
Even after adding in several 3/4 views for shots, the sequence still felt stagnant  and still. In an effort to add more motion I decided to modify several more ‘grand’ shots by adding in tilt shots. I believe they add just that little bit more interest to the sequence.
If I get enough time before the item is due, i would like to possibly redo the animatic to include the tilts and see just how they affect the timing. Apart from that i believe this sequence is complete.
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richardhowardqut · 7 years ago
Video
vimeo
The final animatic for assessment item 2. 
Unfortunately, despite cutting scenes and compressing others, i was forced to cut the bird photographing shot in order to maintain a decent timing without causing the rest of the shots to flash past without time for audience reaction. while the re-done bird shot is one of my more favourite parts, there is simply very little else I can afford to cut (in terms of that most that remains is described in the script). Apart from this I believe i have balanced the timing of the remaining scenes adequately. As the Bird shot has been removed i will also have to update the final storyboards accordingly before uploading them.
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richardhowardqut · 7 years ago
Photo
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After completing the rough sketches, I moved to create them digitally and correct the original thumbnail boards. After removing certain thumbnails and condensing others the thumbnails make full use of three pages rather than bleed over onto a fourth. Four pages is not exactly a problem,  except that now there is less scenes to condense into the 30 second allotment for the animatic. 
After looking back at the previous thumbnails, I am glad i was able to redo some, such as the clearing in shot 5. I believe it is a much image of the area compared to the original. As well as rework previous settings, i was also able to work a little more with the character, giving him some actual features as opposed to the manikin looking original. 
I’m particularly happy to have redone shot 11, where the character draws the camera from the backpack, as it looks much better in a 3/4 view as opposed to directly side on.
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