art blog! | mostly ffxiv | shop/comms on ko-fi.com/rionull
Don't wanna be here? Send us removal request.
Text
Sorry I haven’t posted much lately. I’m working on a new project. Here’s a sneak peek of what I’m doing!
The idea I had was that in the original NES manual there are these gorgeous anime cel illustrations highlighting some of the action you’ll get into playing the game.

However, these are not actually part of any long lost anime or anything. They were single images produced to look like an anime by hand painting cels and placing them over backgrounds.
So my thought was… why don’t I actually animate these scenes and try to make them look like true hand painted 80’s anime?
To help with this project I’ve identified a number of factors that go into what makes 80’s anime look the way it does. Take a look at the example:

SHADING: Unlike a lot of American productions where the shadow layer is a separate animation pass overlayed on top of the original through a composting effect, Anime is done much cheaper. Artists would actually ink the colors of where shadows are supposed to be on the cels themselves, and then paint the shadows onto the cels using a different color.
BRUSH WORK: 80’s anime has a rougher edge to it. Either through using the xerox method or by hand painting the ink lines with a dry brush, the one point that is clear is that the actual linework of each stroke is often broken up and brittle.
CEL LAYERS: Anime cels are actual sheets of celluloid painted and layed down on top of a background painting. No matter how flat you try to make it, the more layers you introduce the more likely cel shadows will start to pile up, and the foggier the background gets.
MY PROCESS: So this is what I’ve come up with as my method of reproducing this digitally.
1) I’m going to use a dry brush that cracks and will intentionally try to make the animation a little messy. I won’t be trying to clean it up much (if at all) and if I make a mistake it stays in. Anime was often produced very fast and very cheaply so I am trying to replicate that effect.
2) I’m going to use multiple shades of colors to represent the flats, shadows, and the painted lines depicting where shadows will go.
3) I will include a shadow layer underneath the animation to give it a traditional 2D effect of having multiple cels piled up on top of each other.
4) When all is said and done I will run the whole thing through a VHS filter to really sell the idea this is a long lost animation from a bygone era.
I hope you like the results, I think all this attention to detail has really paid off and makes it look like an old 80’s anime of Link tossing a boomerang. I hope to make more of these and stitch them all together to make a commercial for the NES Zelda.
666 notes
·
View notes
Text
I always liked the anime illustrations in the original NES Zelda manual, and it saddened me to find out these weren’t actually part of a real animated promotion for the game. So I decided to take those illustrations and re-create them as if they were!
Enjoy this long-lost VHS promotion for the Legend of Zelda on the Nintendo Entertainment System!
Voice narration by Streamy McDreamy
Animated in Procreate and Procreate Dreams.
View this video on YouTube here.
6K notes
·
View notes
Text
too intense for retail so in my head forever i guess
320 notes
·
View notes
Text
"O Seraph, have mercy on us and heal our wounds" 🩸✨
367 notes
·
View notes
Text
for months ive been thinking to myself "food is highkey yummy", a phrase which not only means nothing but is also stupid as fuck
30K notes
·
View notes
Text
Do you think G'raha had an adjustment period of "initial reaction vs. experience"
3K notes
·
View notes
Text
Did a cool down sketch last night and ngl I think I was cooking with this piece!
Inspo was SHB and my soft spot for the light corruption takes and how they would actually affect the Wol. With Caelus he had a few changes that stuck around post SHB and never really went away
28 notes
·
View notes