wizard101 sideblog bc why not start it before the uni life starts again |she/her•♋•21|
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fire wizards getting a critical
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What is Wizard101 but fighting an increasingly powerful series of men having midlife crises with one goth lesbian thrown in for color.
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ah, karamelle, a poignant tale of the exploitation of labor under capitalism and the radicalization and liberation of the working class
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arc 4 ending concept
Arc 4 ends with the player battling an evil shadow version of themselves. After essentially becoming a god and imbuing themselves with Shadow magic, an evil “shadow” version of the player was brought into the world, and was hellbent on destroying the Spiral.
This “shadow” wizard has the exact opposite motivations as the wizard we play as. The “light” side of the wizard is the Savior of the Spiral that everyone knows and loves; the “shadow” side is the harbinger of chaos that the Cabal so desperately wants in order to hit reset on the universe.
The shadow wizard wants a world with no suffering, no complexities, no dissent. A world of perfect, still nothingness. How can you have a world of suffering and pain when there’s no world, no life, to begin with? That is what the Cabal, and the shadow wizard, believe. They want nothing. They are … the Nothing.
Everything in the world-including the wizard-has a shadow. And we, with our god-like abilities, have a very big one, at that. We are the only ones who can stop the Nothing.
The battle ends with some big speech about how having too much power, for good or for evil, can become a liability, and the Wizard makes the ultimate sacrifice-they give up their magical powers, the god-like abilities that caused this whole mess in the first place. Having stopped the Nothing, their mission in this world is done. They have at last truly saved the Spiral, and now, with no magical powers, can finally return home to Earth.
Balance is restored to the Spiral, and while the legendary hero might be gone, the countless people the wizard helped throughout their journey will never forget what they did. That young wizard will never just be a memory, they’ll never just be “nothing” to anyone in the Spiral. They have nothing to fear. All is well.
or you know it’s actually Malistaire “The Immortal” in disguise back for fucking round 3 and the game ends with a low budget cutscene of Kingisle NPCs saying they’re shutting down the fucking servers because they are dONE with this GAME-
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this is not even a part of the plot this is just the reality of working retail.
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the types as Wizard101 Schools
The School of Fire - ENTJ, ESTP, ESTJ
Those who follow the School of Fire, known as Pyromancers, are tempestuous, quick to anger, and consumed by whatever drives them at that moment. They tend to walk a fine line, having great passion and enthusiasm for one’s loves in life is good, but watch out! Passion can burn you up and consume you, leaving nothing but a charred husk of your former self. Pyromancers use Incantations to dominate and convince Fire creatures to do their bidding.
The School of Ice - ISFJ, ISTJ
Ice Magic is all about persistence, slow but steady progression and advancement, like the great glaciers forever sliding across the landscape. Those who embrace the power of Ice, known as Thaumaturges, exhibit great patience and strength, but as a result they sometimes become rigid and inflexible. Thaumaturges use Chants to bargain or plead with Ice creatures to serve them.
The School of Myth - INFP, ENFP, ENFJ
Myth is imagination. The power of the mind, and everything it can create, drives Myth Magic. It is illusion and dreams made real. If the Wizard can conceive it, it can be brought forth and even brought to life. Beware, though, for when imagination becomes too fanciful and whimsical, dreams can escape control and run wild. Wizards of the Myth School, known as Conjurers, use Naming to summon beasts of legend by memorizing and calling out their True Name.
The School of Storm - ENTP, ISTP
Wizards that embrace the School of Storm, known as Diviners, are driven by the thrill of investigation and discovery, the joys of invention and ingenuity, the power of creating and building. The drawback to such pursuits is the tendency to get lost in the maze of thoughts and being paralyzed to make a decision. Diviners use Verses to charm, enthrall or hypnotize creatures to help them.
The School of Life - ESFP, ISFP, ESFJ
ractitioners of Life Magic, known as Theurgists, are positive, enthusiastic people who seek to appreciate the simple pleasures. At times, however, they can be too flighty or frivolous when circumstances demand otherwise. Theurgists use Songs to breathe life and spirit into a vessel. Unlike other magic, which relies on summoning, coercing or beseeching, Life Magic harnesses the power of the Song of Creation to create something new.
The School of Death - INTJ, INFJ
Wizards devoted to Death Magic, known as Necromancers, understand this fact about everything around them and strive to face it without fear. They try to make the most of their time. Beware, though; some Wizards become morbid or try to cheat death through undeath. Necromancers use Whispers to strengthen their will, and draw on the power of courage to channel their own fears out of themselves and at their opponents.
The School of Balance - INTP
Wizards who focus on Balance Magic, known as Sorcerers, are broad-minded. In their minds, all things deserve consideration, and there may be many answers to a single question. The drawback to this point of view, is a tendency to seem impassive or indecisive and never willing to embrace a side or position. Sorcerers use Transmutation to blend the forces of the other schools for their spells.
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Okay NOW I'm going to bed
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it would be so badass is wiz had a daytime/night time schedule. imagine all of the areas with different skies and stuff. i’m sure it would be so hard to do but just imagine
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While Charles Entertainment Cheese Bryce Crispie being added to the game is overall disgusting and terrible, his opening words to us DO introduce the concept of the other students of Ravenwood perhaps being jealous of us. I’m now thinking about some other conjurer in class like, “Destiny this Destiny that, we can’t all kill your fucking brother Professor Drake!”
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Pics that make you hate this fucking game
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So people did want to see some kind of age progression of Rowan
In Arc 1, Rowan is about 12-14 years old. She did have long hair at first. This Rowan is more outgoing and open. She is more than excited to learn Balance magic.
In Arc 2, Rowan is about 15-17 years old. She eventually cut off her hair, thinking it suited her better. This Rowan is more reserved and is getting a bit serious about her work. This is also around the time she found out about Cecilia being her sister and wanting to go out and find her.
In Arc 3, Rowan is about 18-20 years old. She styles her pixie cut a bit more now, keeping it kinda swept out of her face. This Rowan is a good combo between being an introvert and an extrovert. Although her outlook on life is not so great at times, she makes sure to remind herself that things aren’t so bad after all.
If you guys have any questions, I would love to answer them. It was a bit rushed since I really wanted to post it, but I hope you like it.
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i literally hate questing with people because they like skip through the story and i’m just here trying to enjoy myself and listen to it.
like please, let me have a little bit of serotonin.
it’s all i have.
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me in 2009 first beating malistaire with my friends
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Broo i showed a snapchat of his dialogue to my nonwizard friend she was just "💀💀💀💀girl go save him"
showing my non wizard101 friends bryce crispie and The Suit has got to be one of the funniest things ever
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how come Selena Gomez got to go home but Nick Jonas is forever trapped in wizard purgatory
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you think you can hurt me? i played wizard101 before mounts existed
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Also like big shoutout to the other day in Zafaria when this girl and I got paired on team up and had literally the exact same gear except for our shoes.
Thanks Kestrel Mythblade, we’ve got great style.
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