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Evaluation
What went well in my project?
The first thing that went well for my project was the style of my background the reason this went well was because I managed to get my background design the same style as a normal arcade game style
another thing that went well for my project was my design for my character the reason that this went well is because the design didn’t take very long for me to come up with the idea which was good because I didn’t need to think about the design for too long
What Could have done better?
One thing that I could do better is I could change the way the rockets dropped this is because the rockets only use gravity to drop to the ground however if two rockets spawn next to each other the would nock into each other and they would change
Things that I would have done different
The first thing that I would have done different is I would spend more time doing more research on similar game to mine this is because I could have used some of there ideas and change them slightly to put in my game
Another thing that I would have done different is I wouldn’t change my project half way through the term this is because I had less time to plan my game and think about what I wanted in my game
Overall
Overall I am happy with the way that my project has turned out and I am look forward to the next project and maybe I can use randomizing in the next project
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Websites I used for sound
Open game art.org
The reason that I used this website for my game music is because it has similar music styles to what I wanted which was a sound that had the old arcade style in it and this website has that
Bfxr
Another website that I app that I used is a website that is called Bfxr and this website allowed me to get the sound that I wanted for my rocket explosions
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Things I will do this week
Things that I will do this week is I will finish of my game and see if there is anything else I need to add another thing that I want to do this week is I will need to finish off all of my blogs
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Reflection
Last week went really well things that I did were I coded the rockets to move in a downward position instead of just of using the gravity of the rockets another thing that I did this week was I got the rockets going faster the reason that I did this was to add a challenge to the game another thing that I did last week was I got some feedback from other people
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Rockets speed up over time
The first thing that you have to do is drag of the event tick and get a delay the reason that you need a delay is because it will stop the rockets from speeding up to quickly, after that you then need to drag of the delay and get a set global time dilation, then you need to drag of the time dilatation and type in integer + integer and change the bottom digit to 0.01 then you drag of the top and type in get global time dilation and this should make the rockets fall quickly
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Rockets falling down
The thing that you need to do is you need to go into the rockets blueprints once you are in there you need to go to the event graph and right click and type in add timeline, once you have the timeline code you then need to double click on that and it will bring you to the timeline code once you are in there you need to go to the top of the screen and click on the F+ symbol, once you have done that you need to change the length of the time line to 2 seconds then you need to right click and click add key to curve float and change the time and the value to 0, after you have done that you need to do the same thing but change the time to 2 seconds and the value to 1.
After you have done that you then need to go back to the event graph and on the time line you should have something called New track you need to drag off that and type in lerp (Vector) then you need to drag of the return value and type in set actor location once you have that you need to connect the timeline to the set actor location, after that you then need to right click and type in get actor location, once you have that you need to right click on the return value and split it then you need to drag off the Y value and click promote to variable then you need to drag of the event begin and connect it to the variable and the connect that to the Timeline
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Feedback
Person 2
1) what do you like about my game
I like how it looks like an old arcade style of game
2) What don't you like about my game
I don’t like the style of music that is being played whilst you play
3) Do you think my game is easy, Just right or hard
Easy
(If easy what could I do to make it harder)
Change the speed of the rocket
Favorite character
5) What could I do to improve my character
Change the size of the character
7) What Could I do to improve my background
Change the colours of the background to make the character stand out to the player
8) What do you think I could do to Improve
Make the character and the rockets bigger so you can see them easily
9) Overall what do you think of my game
Overall I think your game is fun to play
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Feedback
Person 1
1) what do you like about my game
I like the retro 80's vaporwave aesthetic. As well as the concept of the game as it seems like it would make a fun if yet infuriating arcade game if coded well.
2) What don't you like about my game
I currently don't like how easy the game is as it makes it very boring to both play and watch
One way that I am going to change that is by increasing and decreasing the speed of the rockets
3) Do you think my game is easy, Just right or hard
Easy
How they think I could make it harder
Make the rockets drop more frequently or quicker to make them harder to dodge or have different sized rockets and explosions, or make them do more damage.
4) Favorite character design
5) What could I do to improve my character
Whilst I like the blue character I think that the character is currently hard to see and keep track of. To improve this you could make the character bigger, make the main body colour contrast the background or make the outline colour contrast the background.
7) What Could I do to improve my background
I think to make the background work well you need to have the dark colours to contrast the rockets and possibly character so you can see them. Then having a big contrast of colour in the far back gives the background extra depth. However, having to many colours like in the explosion makes you lose sight of the rockets.
8) What do you think I could do to Improve
Make the game harder and the character stand out more.
9) Overall what do you think of my game
I think that the game has good promise but needs to be improved a bit before being very good.
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Explosion animation
The first thing that you need to do to make an animation is you need to go into photoshop and make 4 different images of the animation after that you need to go to the top of the screen and click on window then click on timeline and this will make a timeline at the bottom of the screen once you have done that you click on each timeline and put a different image on each
After you have done that you need to make a new page however you need to have the page so you can see each image clearly (for example if your first timeline image is 64 cm each direction then you need to times it by how many picture you have)
After you have done that you need to save the file as a jpeg then you need to go over to unreal engine and then import it into the game.
After that you need to select the image and right click on the image and go to sprite actions and then click on extract sprites then it brings up the area where you can separate the images, once you have scaled it to where it separates the objects you need to click extract.
Once you have done that you need to select all of the pictures of the animation and then right click and and then click create Flipbook once you have done this you have then made the animation in unreal engine
In order to have you explosion animation you need to go to the rocket blueprint and then drag off the points and then type in spawn actor of class once you have that you need to change the class to the Flipbook of your animation then you need to right click on transform and click split struct pin and you should have location rotation and scale, you then need to drag off location and type in get world location then you need to drag in the missile on the top right and connect that to the get world location
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walk speed increased
The first thing that you need to do to increase your speed is you need to right click and type in custom event and change the name to speed, once you have done that you need to drag in the character movement and then drag off that and type in max walk speed then you need to connect the custom event to the walk speed
Once you have done the you need to go to the level blueprints and right click and type in event begin play, once you have that you need drag of that and type in cast to side scroller character once you have that you need to drag of that and type in speed which is your custom event then you need to change the speed to a good speed then you need to drag of the side scroller character object and type in get player character once you have done that your characters speed will change
The reason that I want my character to have increase in speed is because it will be easier for the player to dodge the rockets this is because the rockets come down really quickly so if I increase the speed it gives them a change to move out of the way, it also will allow the player to pick up the health points easily because they will move down quickly
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Reflextion
One of the things that I did last week is I coded the game so that my character changes colour, the reason that I have done this is because it gives some randomization to the game
Another thing that I did last week was I added a widget to my screen which allows your to see you score really easy
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